diff options
-rw-r--r-- | src/ui/render/ScrollBar.cpp | 10 | ||||
-rw-r--r-- | src/ui/render/ScrollRenderObject.cpp | 2 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/ui/render/ScrollBar.cpp b/src/ui/render/ScrollBar.cpp index 00deb479..fa53292e 100644 --- a/src/ui/render/ScrollBar.cpp +++ b/src/ui/render/ScrollBar.cpp @@ -193,7 +193,7 @@ ScrollBar::GetExpandedArrowBrush() const { gsl::not_null<std::shared_ptr<platform::graphics::IBrush>> ScrollBar::GetExpandedArrowBackgroundBrush() const { // TODO: Read theme resource. - return expanded_arrow_brush_; + return expanded_arrow_background_brush_; } void ScrollBar::OnDraw(platform::graphics::IPainter* painter, @@ -357,8 +357,8 @@ float HorizontalScrollBar::CalculateNewScrollPosition( new_thumb_start = std::clamp(new_thumb_start, scroll_area_start, thumb_head_end); - auto offset = new_thumb_start / (scroll_area_end - scroll_area_start) * - child_size.width; + auto offset = (new_thumb_start - scroll_area_start) / + (scroll_area_end - scroll_area_start) * child_size.width; return offset; } @@ -482,8 +482,8 @@ float VerticalScrollBar::CalculateNewScrollPosition( new_thumb_start = std::clamp(new_thumb_start, scroll_area_start, thumb_head_end); - auto offset = new_thumb_start / (scroll_area_end - scroll_area_start) * - child_size.height; + auto offset = (new_thumb_start - scroll_area_start) / + (scroll_area_end - scroll_area_start) * child_size.width; return offset; } diff --git a/src/ui/render/ScrollRenderObject.cpp b/src/ui/render/ScrollRenderObject.cpp index 0a81eaab..fd5143ff 100644 --- a/src/ui/render/ScrollRenderObject.cpp +++ b/src/ui/render/ScrollRenderObject.cpp @@ -85,7 +85,7 @@ RenderObject* ScrollRenderObject::HitTest(const Point& point) { void ScrollRenderObject::OnDrawCore(platform::graphics::IPainter* painter) { DefaultDrawContent(painter); if (const auto child = GetSingleChild()) { - painter->PushLayer(this->GetPaddingRect()); + painter->PushLayer(this->GetContentRect()); const auto offset = child->GetOffset(); platform::graphics::util::WithTransform( painter, Matrix::Translation(offset.x, offset.y), |