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-rw-r--r--CruUI/ui/animations/animation.cpp103
-rw-r--r--CruUI/ui/animations/animation.h131
-rw-r--r--CruUI/ui/controls/toggle_button.cpp32
-rw-r--r--CruUI/ui/controls/toggle_button.h2
4 files changed, 264 insertions, 4 deletions
diff --git a/CruUI/ui/animations/animation.cpp b/CruUI/ui/animations/animation.cpp
new file mode 100644
index 00000000..26b7d5fc
--- /dev/null
+++ b/CruUI/ui/animations/animation.cpp
@@ -0,0 +1,103 @@
+#include "animation.h"
+
+#include <cassert>
+#include <utility>
+
+namespace cru::ui::animations
+{
+ constexpr int frame_rate = 60;
+ constexpr double frame_step_time = 1.0 / frame_rate;
+
+ AnimationManager::AnimationManager()
+ : timer_action_(new Action<>([this]()
+ {
+ for (auto& animation : animations_)
+ {
+ if (animation.second->Step(frame_step_time))
+ InvokeLater([=]
+ {
+ RemoveAnimation(animation.second); //TODO!!!
+ });
+ }
+ }))
+ {
+
+ }
+
+ AnimationManager::~AnimationManager()
+ {
+ for (auto& animation : animations_)
+ delete animation.second;
+
+ if (timer_)
+ timer_->Cancel();
+ }
+
+ void AnimationManager::AddAnimation(Animation* animation)
+ {
+ if (animations_.empty())
+ timer_ = SetInterval(frame_step_time, timer_action_);
+
+ const auto find_result = animations_.find(animation->GetTag());
+ if (find_result != animations_.cend())
+ find_result->second->Cancel();
+ animations_.insert_or_assign(animation->GetTag(), animation);
+ }
+
+ void AnimationManager::RemoveAnimation(Animation* animation)
+ {
+ const auto find_result = animations_.find(animation->GetTag());
+ if (find_result != animations_.cend())
+ {
+ delete find_result->second;
+ animations_.erase(find_result);
+ }
+
+ if (animations_.empty())
+ {
+ assert(timer_);
+ timer_->Cancel();
+ timer_ = nullptr;
+ }
+ }
+
+ Animation::Animation(String tag, const double duration,
+ const Vector<std::shared_ptr<Action<Animation*, double>>>& step_handlers,
+ const Vector<std::shared_ptr<Action<Animation*>>>& start_handlers,
+ const Vector<std::shared_ptr<Action<Animation*>>>& finish_handlers,
+ const Vector<std::shared_ptr<Action<Animation*>>>& cancel_handlers
+ ) : tag_(std::move(tag)), duration_(duration), step_handlers_(step_handlers),
+ start_handlers_(start_handlers), finish_handlers_(finish_handlers), cancel_handlers_(cancel_handlers)
+ {
+ AnimationManager::GetInstance()->AddAnimation(this);
+ }
+
+ bool Animation::Step(const double time)
+ {
+ current_time_ += time;
+ if (current_time_ > duration_)
+ {
+ for (auto& handler : step_handlers_)
+ (*handler)(this, 1);
+ for (auto& handler : finish_handlers_)
+ (*handler)(this);
+ return true;
+ }
+ else
+ {
+ for (auto& handler : step_handlers_)
+ (*handler)(this, current_time_ / duration_);
+ return false;
+ }
+ }
+
+ void Animation::Cancel()
+ {
+ for (auto& handler : cancel_handlers_)
+ (*handler)(this);
+ InvokeLater([this]
+ {
+ AnimationManager::GetInstance()->RemoveAnimation(this); //TODO!!!
+ });
+ }
+}
diff --git a/CruUI/ui/animations/animation.h b/CruUI/ui/animations/animation.h
new file mode 100644
index 00000000..fb6ba93e
--- /dev/null
+++ b/CruUI/ui/animations/animation.h
@@ -0,0 +1,131 @@
+#pragma once
+
+#include <map>
+
+#include "base.h"
+#include "application.h"
+#include "timer.h"
+#include "builder.h"
+
+namespace cru::ui::animations
+{
+ class Animation;
+
+
+ class AnimationManager : public Object
+ {
+ public:
+ static AnimationManager* GetInstance()
+ {
+ return Application::GetInstance()->GetAnimationManager();
+ }
+
+ public:
+ AnimationManager();
+ AnimationManager(const AnimationManager& other) = delete;
+ AnimationManager(AnimationManager&& other) = delete;
+ AnimationManager& operator=(const AnimationManager& other) = delete;
+ AnimationManager& operator=(AnimationManager&& other) = delete;
+ ~AnimationManager() override;
+
+ void AddAnimation(Animation* animation);
+ void RemoveAnimation(Animation* animation);
+
+ private:
+ std::map<String, Animation*> animations_;
+ std::shared_ptr<ITimerTask> timer_;
+ std::shared_ptr<Action<>> timer_action_;
+ };
+
+ class Animation : public Object
+ {
+ friend class AnimationManager;
+ protected:
+ Animation(
+ String tag,
+ double duration,
+ const Vector<std::shared_ptr<Action<Animation*, double>>>& step_handlers,
+ const Vector<std::shared_ptr<Action<Animation*>>>& start_handlers,
+ const Vector<std::shared_ptr<Action<Animation*>>>& finish_handlers,
+ const Vector<std::shared_ptr<Action<Animation*>>>& cancel_handlers
+ );
+
+ public:
+ Animation(const Animation& other) = delete;
+ Animation(Animation&& other) = delete;
+ Animation& operator=(const Animation& other) = delete;
+ Animation& operator=(Animation&& other) = delete;
+ ~Animation() override = default; // The animation will never destroy by users.
+
+ bool Step(double time);
+ void Cancel();
+ String GetTag() const
+ {
+ return tag_;
+ }
+
+ private:
+ const String tag_;
+ const double duration_;
+ Vector<std::shared_ptr<Action<Animation*, double>>> step_handlers_;
+ Vector<std::shared_ptr<Action<Animation*>>> start_handlers_;
+ Vector<std::shared_ptr<Action<Animation*>>> finish_handlers_;
+ Vector<std::shared_ptr<Action<Animation*>>> cancel_handlers_;
+
+ double current_time_ = 0;
+
+ public:
+ class Builder : public OneTimeBuilder<Animation>
+ {
+ public:
+ Builder(String tag, const double duration)
+ : tag(std::move(tag)), duration(duration)
+ {
+
+ }
+
+ String tag;
+ double duration;
+
+ Builder& AddStepHandler(Action<Animation*, double>&& handler)
+ {
+ if (IsValid())
+ step_handlers_.push_back(std::make_shared<Action<Animation*, double>>(std::move(handler)));
+ return *this;
+ }
+
+ Builder& AddStartHandler(Action<Animation*>&& handler)
+ {
+ if (IsValid())
+ start_handlers_.push_back(std::make_shared<Action<Animation*>>(std::move(handler)));
+ return *this;
+ }
+
+ Builder& AddFinishHandler(Action<Animation*>&& handler)
+ {
+ if (IsValid())
+ finish_handlers_.push_back(std::make_shared<Action<Animation*>>(std::move(handler)));
+ return *this;
+ }
+
+ Builder& AddCancelHandler(Action<Animation*>&& handler)
+ {
+ if (IsValid())
+ cancel_handlers_.push_back(std::make_shared<Action<Animation*>>(std::move(handler)));
+ return *this;
+ }
+
+ protected:
+ Animation* OnCreate() override
+ {
+ return new Animation(std::move(tag), duration, step_handlers_, start_handlers_, finish_handlers_, cancel_handlers_);
+ }
+
+ private:
+ Vector<std::shared_ptr<Action<Animation*, double>>> step_handlers_;
+ Vector<std::shared_ptr<Action<Animation*>>> start_handlers_;
+ Vector<std::shared_ptr<Action<Animation*>>> finish_handlers_;
+ Vector<std::shared_ptr<Action<Animation*>>> cancel_handlers_;
+ };
+ };
+}
diff --git a/CruUI/ui/controls/toggle_button.cpp b/CruUI/ui/controls/toggle_button.cpp
index ea2329ea..a22cfda8 100644
--- a/CruUI/ui/controls/toggle_button.cpp
+++ b/CruUI/ui/controls/toggle_button.cpp
@@ -1,10 +1,14 @@
#include "toggle_button.h"
+#include <fmt/format.h>
+
#include "graph/graph.h"
+#include "ui/animations/animation.h"
namespace cru::ui::controls
{
using graph::CreateSolidBrush;
+ using animations::Animation;
// ui length parameters of toggle button.
constexpr float half_height = 15;
@@ -13,11 +17,11 @@ namespace cru::ui::controls
constexpr float inner_circle_radius = half_height - stroke_width;
constexpr float inner_circle_x = half_width - half_height;
- ToggleButton::ToggleButton()
+ ToggleButton::ToggleButton() : current_circle_position_(-inner_circle_x)
{
graph::GraphManager::GetInstance()->GetD2D1Factory()->CreateRoundedRectangleGeometry(D2D1::RoundedRect(D2D1::RectF(-half_width, -half_height, half_width, half_height), half_height, half_height), &frame_path_);
- on_brush_ = CreateSolidBrush(D2D1::ColorF(D2D1::ColorF::LightBlue));
+ on_brush_ = CreateSolidBrush(D2D1::ColorF(D2D1::ColorF::DeepSkyBlue));
off_brush_ = CreateSolidBrush(D2D1::ColorF(D2D1::ColorF::LightGray));
}
@@ -42,6 +46,26 @@ namespace cru::ui::controls
if (state != state_)
{
state_ = state;
+ float destination_x;
+
+ if (state)
+ destination_x = inner_circle_x;
+ else
+ destination_x = -inner_circle_x;
+
+ const auto previous_position = current_circle_position_;
+ const auto delta = destination_x - current_circle_position_;
+
+ constexpr double total_time = 0.5;
+
+ const auto time = total_time * std::abs(delta) / (inner_circle_x * 2);
+
+ Animation::Builder(fmt::format(L"ToggleButton {}", reinterpret_cast<size_t>(this)), time).AddStepHandler([=](Animation*, const float percentage)
+ {
+ current_circle_position_ = previous_position + delta * percentage;
+ Repaint();
+ }).Create();
+
OnToggleInternal(state);
Repaint();
}
@@ -65,12 +89,12 @@ namespace cru::ui::controls
if (state_)
{
device_context->DrawGeometry(frame_path_.Get(), on_brush_.Get(), stroke_width);
- device_context->FillEllipse(D2D1::Ellipse(D2D1::Point2F(inner_circle_x, 0), inner_circle_radius, inner_circle_radius), on_brush_.Get());
+ device_context->FillEllipse(D2D1::Ellipse(D2D1::Point2F(current_circle_position_, 0), inner_circle_radius, inner_circle_radius), on_brush_.Get());
}
else
{
device_context->DrawGeometry(frame_path_.Get(), off_brush_.Get(), stroke_width);
- device_context->FillEllipse(D2D1::Ellipse(D2D1::Point2F(-inner_circle_x, 0), inner_circle_radius, inner_circle_radius), off_brush_.Get());
+ device_context->FillEllipse(D2D1::Ellipse(D2D1::Point2F(current_circle_position_, 0), inner_circle_radius, inner_circle_radius), off_brush_.Get());
}
});
}
diff --git a/CruUI/ui/controls/toggle_button.h b/CruUI/ui/controls/toggle_button.h
index d2e49473..8668b2c9 100644
--- a/CruUI/ui/controls/toggle_button.h
+++ b/CruUI/ui/controls/toggle_button.h
@@ -52,6 +52,8 @@ namespace cru::ui::controls
private:
bool state_ = false;
+ float current_circle_position_;
+
Microsoft::WRL::ComPtr<ID2D1RoundedRectangleGeometry> frame_path_;
Microsoft::WRL::ComPtr<ID2D1Brush> on_brush_;
Microsoft::WRL::ComPtr<ID2D1Brush> off_brush_;