diff options
Diffstat (limited to 'include/cru/platform/win/d2d_util.hpp')
-rw-r--r-- | include/cru/platform/win/d2d_util.hpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/include/cru/platform/win/d2d_util.hpp b/include/cru/platform/win/d2d_util.hpp new file mode 100644 index 00000000..9ff6556a --- /dev/null +++ b/include/cru/platform/win/d2d_util.hpp @@ -0,0 +1,91 @@ +#pragma once +#include "win_pre_config.hpp" + +#include "cru/common/ui_base.hpp" + +namespace cru::platform::win::util { +inline D2D1_COLOR_F Convert(const ui::Color& color) { + return D2D1::ColorF(color.red / 255.0f, color.green / 255.0f, + color.blue / 255.0f, color.alpha / 255.0f); +} + +inline D2D1_POINT_2F Convert(const ui::Point& point) { + return D2D1::Point2F(point.x, point.y); +} + +inline D2D1_RECT_F Convert(const ui::Rect& rect) { + return D2D1::RectF(rect.left, rect.top, rect.left + rect.width, + rect.top + rect.height); +} + +inline D2D1_ROUNDED_RECT Convert(const ui::RoundedRect& rounded_rect) { + return D2D1::RoundedRect(Convert(rounded_rect.rect), rounded_rect.radius_x, + rounded_rect.radius_y); +} + +inline D2D1_ELLIPSE Convert(const ui::Ellipse& ellipse) { + return D2D1::Ellipse(Convert(ellipse.center), ellipse.radius_x, + ellipse.radius_y); +} + +inline ui::Color Convert(const D2D1_COLOR_F& color) { + auto floor = [](float n) { return static_cast<std::uint8_t>(n + 0.5f); }; + return ui::Color{floor(color.r * 255.0f), floor(color.g * 255.0f), + floor(color.b * 255.0f), floor(color.a * 255.0f)}; +} + +inline ui::Point Convert(const D2D1_POINT_2F& point) { + return ui::Point(point.x, point.y); +} + +inline ui::Rect Convert(const D2D1_RECT_F& rect) { + return ui::Rect(rect.left, rect.top, rect.right - rect.left, + rect.bottom - rect.top); +} + +inline ui::RoundedRect Convert(const D2D1_ROUNDED_RECT& rounded_rect) { + return ui::RoundedRect(Convert(rounded_rect.rect), rounded_rect.radiusX, + rounded_rect.radiusY); +} + +inline ui::Ellipse Convert(const D2D1_ELLIPSE& ellipse) { + return ui::Ellipse(Convert(ellipse.point), ellipse.radiusX, ellipse.radiusY); +} + +inline bool operator==(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) { + return left.x == right.x && left.y == right.y; +} + +inline bool operator!=(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) { + return !(left == right); +} + +inline bool operator==(const D2D1_RECT_F& left, const D2D1_RECT_F& right) { + return left.left == right.left && left.top == right.top && + left.right == right.right && left.bottom == right.bottom; +} + +inline bool operator!=(const D2D1_RECT_F& left, const D2D1_RECT_F& right) { + return !(left == right); +} + +inline bool operator==(const D2D1_ROUNDED_RECT& left, + const D2D1_ROUNDED_RECT& right) { + return left.rect == right.rect && left.radiusX == right.radiusX && + left.radiusY == right.radiusY; +} + +inline bool operator!=(const D2D1_ROUNDED_RECT& left, + const D2D1_ROUNDED_RECT& right) { + return !(left == right); +} + +inline bool operator==(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right) { + return left.point == right.point && left.radiusX == right.radiusX && + left.radiusY == right.radiusY; +} + +inline bool operator!=(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right) { + return !(left == right); +} +} // namespace cru::platform::win::util |