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Diffstat (limited to 'include/cru/ui/helper/ClickDetector.h')
-rw-r--r-- | include/cru/ui/helper/ClickDetector.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/include/cru/ui/helper/ClickDetector.h b/include/cru/ui/helper/ClickDetector.h new file mode 100644 index 00000000..6e30aaf0 --- /dev/null +++ b/include/cru/ui/helper/ClickDetector.h @@ -0,0 +1,87 @@ +#pragma once +#include "../controls/Control.h" + +namespace cru::ui::helper { +class CRU_UI_API ClickEventArgs : Object { + public: + ClickEventArgs(controls::Control* sender, const Point& down_point, + const Point& up_point, MouseButton button) + : sender_(sender), + down_point_(down_point), + up_point_(up_point), + button_(button) {} + + CRU_DEFAULT_COPY(ClickEventArgs) + CRU_DEFAULT_MOVE(ClickEventArgs) + + ~ClickEventArgs() override = default; + + controls::Control* GetSender() const { return sender_; } + Point GetDownPoint() const { return down_point_; } + Point GetUpPoint() const { return up_point_; } + MouseButton GetButton() const { return button_; } + + private: + controls::Control* sender_; + Point down_point_; + Point up_point_; + MouseButton button_; +}; + +enum class ClickState { + None, // Mouse is outside the control. + Hover, // Mouse hovers on the control but not pressed + Press, // Mouse is pressed and if released click is done. + PressInactive // Mouse is pressed but if released click is canceled. +}; + +class ClickDetector : public Object { + CRU_DEFINE_CLASS_LOG_TAG(u"cru::ui::ClickDetector") + + public: + explicit ClickDetector(controls::Control* control); + + CRU_DELETE_COPY(ClickDetector) + CRU_DELETE_MOVE(ClickDetector) + + ~ClickDetector() override = default; + + controls::Control* GetControl() const { return control_; } + + ClickState GetState() const { return state_; } + + // Default is enable. + bool IsEnabled() const { return enable_; } + // If disable when user is pressing, the pressing is deactivated. + void SetEnabled(bool enable); + + // Default is left and right. + MouseButton GetTriggerButton() const { return trigger_button_; } + // If unset the trigger button when user is pressing, the pressing is + // deactivated. + void SetTriggerButton(MouseButton trigger_button); + + IEvent<ClickEventArgs>* ClickEvent() { return &event_; } + + IEvent<ClickState>* StateChangeEvent() { return &state_change_event_; } + + private: + void SetState(ClickState state); + + private: + controls::Control* control_; + + ClickState state_ = ClickState::None; + + bool enable_ = true; + MouseButton trigger_button_ = mouse_buttons::left | mouse_buttons::right; + + Event<ClickEventArgs> event_; + Event<ClickState> state_change_event_; + + std::vector<EventRevokerGuard> event_rovoker_guards_; + + Point down_point_; + MouseButton button_; +}; +} // namespace cru::ui::helper |