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Diffstat (limited to 'include/cru/ui/host/WindowHost.h')
-rw-r--r-- | include/cru/ui/host/WindowHost.h | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/include/cru/ui/host/WindowHost.h b/include/cru/ui/host/WindowHost.h new file mode 100644 index 00000000..caa50397 --- /dev/null +++ b/include/cru/ui/host/WindowHost.h @@ -0,0 +1,164 @@ +#pragma once +#include "../Base.h" + +#include "../render/Base.h" +#include "cru/common/Event.h" +#include "cru/platform/gui/Cursor.h" +#include "cru/platform/gui/UiApplication.h" +#include "cru/platform/gui/Window.h" + +#include <functional> +#include <memory> +#include <optional> + +namespace cru::ui::host { +class LayoutPaintCycler; + +struct AfterLayoutEventArgs {}; + +// The bridge between control tree and native window. +class CRU_UI_API WindowHost : public Object { + CRU_DEFINE_CLASS_LOG_TAG(u"cru::ui::host::WindowHost") + + public: + explicit WindowHost(controls::Control* root_control); + + CRU_DELETE_COPY(WindowHost) + CRU_DELETE_MOVE(WindowHost) + + ~WindowHost() override; + + public: + platform::gui::INativeWindow* GetNativeWindow() { return native_window_; } + + // Mark the layout as invalid, and arrange a re-layout later. + // This method could be called more than one times in a message cycle. But + // layout only takes place once. + void InvalidateLayout(); + + // Mark the paint as invalid, and arrange a re-paint later. + // This method could be called more than one times in a message cycle. But + // paint only takes place once. + void InvalidatePaint(); + + IEvent<AfterLayoutEventArgs>* AfterLayoutEvent() { + return &after_layout_event_; + } + + void Relayout(); + void RelayoutWithSize(const Size& available_size = Size::Infinate(), + bool set_window_size_to_fit_content = false); + + void Repaint(); + + // Is layout is invalid, wait for relayout and then run the action. Otherwist + // run it right now. + void RunAfterLayoutStable(std::function<void()> action); + + // If true, preferred size of root render object is set to window size when + // measure. Default is true. + bool IsLayoutPreferToFillWindow() const; + void SetLayoutPreferToFillWindow(bool value); + + // Get current control that mouse hovers on. This ignores the mouse-capture + // control. Even when mouse is captured by another control, this function + // return the control under cursor. You can use `GetMouseCaptureControl` to + // get more info. + controls::Control* GetMouseHoverControl() const { + return mouse_hover_control_; + } + + //*************** region: focus *************** + + controls::Control* GetFocusControl(); + + void SetFocusControl(controls::Control* control); + + //*************** region: focus *************** + + // Pass nullptr to release capture. If mouse is already capture by a control, + // this capture will fail and return false. If control is identical to the + // capturing control, capture is not changed and this function will return + // true. + // + // When capturing control changes, + // appropriate event will be sent. If mouse is not on the capturing control + // and capture is released, mouse enter event will be sent to the mouse-hover + // control. If mouse is not on the capturing control and capture is set, mouse + // leave event will be sent to the mouse-hover control. + bool CaptureMouseFor(controls::Control* control); + + // Return null if not captured. + controls::Control* GetMouseCaptureControl(); + + controls::Control* HitTest(const Point& point); + + void UpdateCursor(); + + IEvent<platform::gui::INativeWindow*>* NativeWindowChangeEvent() { + return &native_window_change_event_; + } + + std::shared_ptr<platform::gui::ICursor> GetOverrideCursor(); + void SetOverrideCursor(std::shared_ptr<platform::gui::ICursor> cursor); + + private: + gsl::not_null<platform::gui::INativeWindow*> CreateNativeWindow(); + + //*************** region: native messages *************** + void OnNativeDestroy(platform::gui::INativeWindow* window, std::nullptr_t); + void OnNativePaint(platform::gui::INativeWindow* window, std::nullptr_t); + void OnNativeResize(platform::gui::INativeWindow* window, const Size& size); + + void OnNativeFocus(platform::gui::INativeWindow* window, + cru::platform::gui::FocusChangeType focus); + + void OnNativeMouseEnterLeave(platform::gui::INativeWindow* window, + cru::platform::gui::MouseEnterLeaveType enter); + void OnNativeMouseMove(platform::gui::INativeWindow* window, + const Point& point); + void OnNativeMouseDown(platform::gui::INativeWindow* window, + const platform::gui::NativeMouseButtonEventArgs& args); + void OnNativeMouseUp(platform::gui::INativeWindow* window, + const platform::gui::NativeMouseButtonEventArgs& args); + void OnNativeMouseWheel(platform::gui::INativeWindow* window, + const platform::gui::NativeMouseWheelEventArgs& args); + + void OnNativeKeyDown(platform::gui::INativeWindow* window, + const platform::gui::NativeKeyEventArgs& args); + void OnNativeKeyUp(platform::gui::INativeWindow* window, + const platform::gui::NativeKeyEventArgs& args); + + //*************** region: event dispatcher helper *************** + + void DispatchMouseHoverControlChangeEvent(controls::Control* old_control, + controls::Control* new_control, + const Point& point, bool no_leave, + bool no_enter); + + private: + controls::Control* root_control_ = nullptr; + render::RenderObject* root_render_object_ = nullptr; + + platform::gui::INativeWindow* native_window_ = nullptr; + + std::unique_ptr<LayoutPaintCycler> layout_paint_cycler_; + + Event<AfterLayoutEventArgs> after_layout_event_; + std::vector<std::function<void()> > after_layout_stable_action_; + + std::vector<EventRevokerGuard> event_revoker_guards_; + + controls::Control* mouse_hover_control_ = nullptr; + + controls::Control* focus_control_; + + controls::Control* mouse_captured_control_ = nullptr; + + bool layout_prefer_to_fill_window_ = false; + + Event<platform::gui::INativeWindow*> native_window_change_event_; + + std::shared_ptr<platform::gui::ICursor> override_cursor_; +}; +} // namespace cru::ui::host |