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-rw-r--r--include/cru/ui/host/WindowHost.hpp142
1 files changed, 142 insertions, 0 deletions
diff --git a/include/cru/ui/host/WindowHost.hpp b/include/cru/ui/host/WindowHost.hpp
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+++ b/include/cru/ui/host/WindowHost.hpp
@@ -0,0 +1,142 @@
+#pragma once
+#include "../Base.hpp"
+
+#include "cru/common/Event.hpp"
+#include "cru/platform/gui/UiApplication.hpp"
+#include "cru/platform/gui/Window.hpp"
+#include "../render/Base.hpp"
+
+#include <functional>
+
+namespace cru::ui::host {
+struct AfterLayoutEventArgs {};
+
+// The bridge between control tree and native window.
+class WindowHost : public Object {
+ CRU_DEFINE_CLASS_LOG_TAG(u"cru::ui::host::WindowHost")
+
+ public:
+ WindowHost(Control* root_control);
+
+ CRU_DELETE_COPY(WindowHost)
+ CRU_DELETE_MOVE(WindowHost)
+
+ ~WindowHost() override;
+
+ public:
+ platform::gui::INativeWindow* GetNativeWindow() { return native_window_; }
+
+ // Mark the layout as invalid, and arrange a re-layout later.
+ // This method could be called more than one times in a message cycle. But
+ // layout only takes place once.
+ void InvalidateLayout();
+
+ // Mark the paint as invalid, and arrange a re-paint later.
+ // This method could be called more than one times in a message cycle. But
+ // paint only takes place once.
+ void InvalidatePaint();
+
+ IEvent<AfterLayoutEventArgs>* AfterLayoutEvent() {
+ return &after_layout_event_;
+ }
+
+ void Relayout();
+ void Relayout(const Size& available_size);
+
+ // Is layout is invalid, wait for relayout and then run the action. Otherwist
+ // run it right now.
+ void RunAfterLayoutStable(std::function<void()> action);
+
+ // If true, preferred size of root render object is set to window size when
+ // measure. Default is true.
+ bool IsLayoutPreferToFillWindow() const;
+ void SetLayoutPreferToFillWindow(bool value);
+
+ // Get current control that mouse hovers on. This ignores the mouse-capture
+ // control. Even when mouse is captured by another control, this function
+ // return the control under cursor. You can use `GetMouseCaptureControl` to
+ // get more info.
+ Control* GetMouseHoverControl() const { return mouse_hover_control_; }
+
+ //*************** region: focus ***************
+
+ Control* GetFocusControl();
+
+ void SetFocusControl(Control* control);
+
+ //*************** region: focus ***************
+
+ // Pass nullptr to release capture. If mouse is already capture by a control,
+ // this capture will fail and return false. If control is identical to the
+ // capturing control, capture is not changed and this function will return
+ // true.
+ //
+ // When capturing control changes,
+ // appropriate event will be sent. If mouse is not on the capturing control
+ // and capture is released, mouse enter event will be sent to the mouse-hover
+ // control. If mouse is not on the capturing control and capture is set, mouse
+ // leave event will be sent to the mouse-hover control.
+ bool CaptureMouseFor(Control* control);
+
+ // Return null if not captured.
+ Control* GetMouseCaptureControl();
+
+ Control* HitTest(const Point& point);
+
+ void UpdateCursor();
+
+ private:
+ //*************** region: native messages ***************
+ void OnNativeDestroy(platform::gui::INativeWindow* window, std::nullptr_t);
+ void OnNativePaint(platform::gui::INativeWindow* window, std::nullptr_t);
+ void OnNativeResize(platform::gui::INativeWindow* window,
+ const Size& size);
+
+ void OnNativeFocus(platform::gui::INativeWindow* window,
+ cru::platform::gui::FocusChangeType focus);
+
+ void OnNativeMouseEnterLeave(
+ platform::gui::INativeWindow* window,
+ cru::platform::gui::MouseEnterLeaveType enter);
+ void OnNativeMouseMove(platform::gui::INativeWindow* window,
+ const Point& point);
+ void OnNativeMouseDown(
+ platform::gui::INativeWindow* window,
+ const platform::gui::NativeMouseButtonEventArgs& args);
+ void OnNativeMouseUp(
+ platform::gui::INativeWindow* window,
+ const platform::gui::NativeMouseButtonEventArgs& args);
+
+ void OnNativeKeyDown(platform::gui::INativeWindow* window,
+ const platform::gui::NativeKeyEventArgs& args);
+ void OnNativeKeyUp(platform::gui::INativeWindow* window,
+ const platform::gui::NativeKeyEventArgs& args);
+
+ //*************** region: event dispatcher helper ***************
+
+ void DispatchMouseHoverControlChangeEvent(Control* old_control,
+ Control* new_control,
+ const Point& point, bool no_leave,
+ bool no_enter);
+
+ private:
+ Control* root_control_ = nullptr;
+ render::RenderObject* root_render_object_ = nullptr;
+
+ platform::gui::INativeWindow* native_window_ = nullptr;
+
+ bool need_layout_ = false;
+ Event<AfterLayoutEventArgs> after_layout_event_;
+ std::vector<std::function<void()> > after_layout_stable_action_;
+
+ std::vector<EventRevokerGuard> event_revoker_guards_;
+
+ Control* mouse_hover_control_ = nullptr;
+
+ Control* focus_control_;
+
+ Control* mouse_captured_control_ = nullptr;
+
+ bool layout_prefer_to_fill_window_ = true;
+};
+} // namespace cru::ui