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Diffstat (limited to 'include/cru/win/graphics/direct/ConvertUtil.hpp')
-rw-r--r-- | include/cru/win/graphics/direct/ConvertUtil.hpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/include/cru/win/graphics/direct/ConvertUtil.hpp b/include/cru/win/graphics/direct/ConvertUtil.hpp new file mode 100644 index 00000000..0d8da8a1 --- /dev/null +++ b/include/cru/win/graphics/direct/ConvertUtil.hpp @@ -0,0 +1,107 @@ +#pragma once +#include "../../WinPreConfig.hpp" + +#include "cru/platform/graphics/Base.hpp" + +namespace cru::platform::graphics::win::direct { +inline D2D1_MATRIX_3X2_F Convert(const platform::Matrix& matrix) { + D2D1_MATRIX_3X2_F m; + m._11 = matrix.m11; + m._12 = matrix.m12; + m._21 = matrix.m21; + m._22 = matrix.m22; + m._31 = matrix.m31; + m._32 = matrix.m32; + return m; +} + +inline D2D1_COLOR_F Convert(const Color& color) { + return D2D1::ColorF(color.red / 255.0f, color.green / 255.0f, + color.blue / 255.0f, color.alpha / 255.0f); +} + +inline D2D1_POINT_2F Convert(const Point& point) { + return D2D1::Point2F(point.x, point.y); +} + +inline D2D1_RECT_F Convert(const Rect& rect) { + return D2D1::RectF(rect.left, rect.top, rect.left + rect.width, + rect.top + rect.height); +} + +inline D2D1_ROUNDED_RECT Convert(const RoundedRect& rounded_rect) { + return D2D1::RoundedRect(Convert(rounded_rect.rect), rounded_rect.radius_x, + rounded_rect.radius_y); +} + +inline D2D1_ELLIPSE Convert(const Ellipse& ellipse) { + return D2D1::Ellipse(Convert(ellipse.center), ellipse.radius_x, + ellipse.radius_y); +} + +inline platform::Matrix Convert(const D2D1_MATRIX_3X2_F& matrix) { + return platform::Matrix{matrix._11, matrix._12, matrix._21, + matrix._22, matrix._31, matrix._32}; +} + +inline Color Convert(const D2D1_COLOR_F& color) { + auto floor = [](float n) { return static_cast<std::uint8_t>(n + 0.5f); }; + return Color{floor(color.r * 255.0f), floor(color.g * 255.0f), + floor(color.b * 255.0f), floor(color.a * 255.0f)}; +} + +inline Point Convert(const D2D1_POINT_2F& point) { + return Point(point.x, point.y); +} + +inline Rect Convert(const D2D1_RECT_F& rect) { + return Rect(rect.left, rect.top, rect.right - rect.left, + rect.bottom - rect.top); +} + +inline RoundedRect Convert(const D2D1_ROUNDED_RECT& rounded_rect) { + return RoundedRect(Convert(rounded_rect.rect), rounded_rect.radiusX, + rounded_rect.radiusY); +} + +inline Ellipse Convert(const D2D1_ELLIPSE& ellipse) { + return Ellipse(Convert(ellipse.point), ellipse.radiusX, ellipse.radiusY); +} + +inline bool operator==(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) { + return left.x == right.x && left.y == right.y; +} + +inline bool operator!=(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) { + return !(left == right); +} + +inline bool operator==(const D2D1_RECT_F& left, const D2D1_RECT_F& right) { + return left.left == right.left && left.top == right.top && + left.right == right.right && left.bottom == right.bottom; +} + +inline bool operator!=(const D2D1_RECT_F& left, const D2D1_RECT_F& right) { + return !(left == right); +} + +inline bool operator==(const D2D1_ROUNDED_RECT& left, + const D2D1_ROUNDED_RECT& right) { + return left.rect == right.rect && left.radiusX == right.radiusX && + left.radiusY == right.radiusY; +} + +inline bool operator!=(const D2D1_ROUNDED_RECT& left, + const D2D1_ROUNDED_RECT& right) { + return !(left == right); +} + +inline bool operator==(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right) { + return left.point == right.point && left.radiusX == right.radiusX && + left.radiusY == right.radiusY; +} + +inline bool operator!=(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right) { + return !(left == right); +} +} // namespace cru::platform::graphics::win::direct |