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-rw-r--r--src/graph/graph.cpp161
1 files changed, 0 insertions, 161 deletions
diff --git a/src/graph/graph.cpp b/src/graph/graph.cpp
deleted file mode 100644
index ed3fe5d5..00000000
--- a/src/graph/graph.cpp
+++ /dev/null
@@ -1,161 +0,0 @@
-#include "graph.hpp"
-
-#include "application.hpp"
-#include "exception.hpp"
-
-namespace cru::graph {
-using Microsoft::WRL::ComPtr;
-
-WindowRenderTarget::WindowRenderTarget(GraphManager* graph_manager, HWND hwnd) {
- this->graph_manager_ = graph_manager;
-
- const auto d3d11_device = graph_manager->GetD3D11Device();
- const auto dxgi_factory = graph_manager->GetDxgiFactory();
-
- // Allocate a descriptor.
- DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {0};
- swap_chain_desc.Width = 0; // use automatic sizing
- swap_chain_desc.Height = 0;
- swap_chain_desc.Format =
- DXGI_FORMAT_B8G8R8A8_UNORM; // this is the most common swapchain format
- swap_chain_desc.Stereo = false;
- swap_chain_desc.SampleDesc.Count = 1; // don't use multi-sampling
- swap_chain_desc.SampleDesc.Quality = 0;
- swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swap_chain_desc.BufferCount = 2; // use double buffering to enable flip
- swap_chain_desc.Scaling = DXGI_SCALING_NONE;
- swap_chain_desc.SwapEffect =
- DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // all apps must use this SwapEffect
- swap_chain_desc.Flags = 0;
-
- // Get the final swap chain for this window from the DXGI factory.
- ThrowIfFailed(dxgi_factory->CreateSwapChainForHwnd(
- d3d11_device.Get(), hwnd, &swap_chain_desc, nullptr, nullptr,
- &dxgi_swap_chain_));
-
- CreateTargetBitmap();
-}
-
-WindowRenderTarget::~WindowRenderTarget() {}
-
-void WindowRenderTarget::ResizeBuffer(const int width, const int height) {
- const auto graph_manager = graph_manager_;
- const auto d2d1_device_context = graph_manager->GetD2D1DeviceContext();
-
- ComPtr<ID2D1Image> old_target;
- d2d1_device_context->GetTarget(&old_target);
- const auto target_this = old_target == this->target_bitmap_;
- if (target_this) d2d1_device_context->SetTarget(nullptr);
-
- old_target = nullptr;
- target_bitmap_ = nullptr;
-
- ThrowIfFailed(dxgi_swap_chain_->ResizeBuffers(0, width, height,
- DXGI_FORMAT_UNKNOWN, 0));
-
- CreateTargetBitmap();
-
- if (target_this) d2d1_device_context->SetTarget(target_bitmap_.Get());
-}
-
-void WindowRenderTarget::SetAsTarget() {
- GetD2DDeviceContext()->SetTarget(target_bitmap_.Get());
-}
-
-void WindowRenderTarget::Present() {
- ThrowIfFailed(dxgi_swap_chain_->Present(1, 0));
-}
-
-void WindowRenderTarget::CreateTargetBitmap() {
- // Direct2D needs the dxgi version of the backbuffer surface pointer.
- ComPtr<IDXGISurface> dxgiBackBuffer;
- ThrowIfFailed(dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgiBackBuffer)));
-
- const auto dpi = graph_manager_->GetDpi();
-
- auto bitmap_properties = D2D1::BitmapProperties1(
- D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
- D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE),
- dpi.x, dpi.y);
-
- // Get a D2D surface from the DXGI back buffer to use as the D2D render
- // target.
- ThrowIfFailed(
- graph_manager_->GetD2D1DeviceContext()->CreateBitmapFromDxgiSurface(
- dxgiBackBuffer.Get(), &bitmap_properties, &target_bitmap_));
-}
-
-GraphManager* GraphManager::GetInstance() {
- return Application::GetInstance()->ResolveSingleton<GraphManager>(
- [](auto) { return new GraphManager{}; });
-}
-
-GraphManager::GraphManager() {
- UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
-
-#ifdef CRU_DEBUG
- creation_flags |= D3D11_CREATE_DEVICE_DEBUG;
-#endif
-
- const D3D_FEATURE_LEVEL feature_levels[] = {
- D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2,
- D3D_FEATURE_LEVEL_9_1};
-
- ThrowIfFailed(D3D11CreateDevice(
- nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, creation_flags,
- feature_levels, ARRAYSIZE(feature_levels), D3D11_SDK_VERSION,
- &d3d11_device_, nullptr, &d3d11_device_context_));
-
- Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device;
-
- ThrowIfFailed(d3d11_device_.As(&dxgi_device));
-
- ThrowIfFailed(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,
- __uuidof(ID2D1Factory1), &d2d1_factory_));
-
- ThrowIfFailed(d2d1_factory_->CreateDevice(dxgi_device.Get(), &d2d1_device_));
-
- ThrowIfFailed(d2d1_device_->CreateDeviceContext(
- D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &d2d1_device_context_));
-
- // Identify the physical adapter (GPU or card) this device is runs on.
- ComPtr<IDXGIAdapter> dxgi_adapter;
- ThrowIfFailed(dxgi_device->GetAdapter(&dxgi_adapter));
-
- // Get the factory object that created the DXGI device.
- ThrowIfFailed(dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory_)));
-
- ThrowIfFailed(DWriteCreateFactory(
- DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
- reinterpret_cast<IUnknown**>(dwrite_factory_.GetAddressOf())));
-
- dwrite_factory_->GetSystemFontCollection(&dwrite_system_font_collection_);
-}
-
-GraphManager::~GraphManager() {}
-
-std::shared_ptr<WindowRenderTarget> GraphManager::CreateWindowRenderTarget(
- HWND hwnd) {
- return std::make_shared<WindowRenderTarget>(this, hwnd);
-}
-
-Dpi GraphManager::GetDpi() const {
- Dpi dpi;
- d2d1_factory_->GetDesktopDpi(&dpi.x, &dpi.y);
- return dpi;
-}
-
-void GraphManager::ReloadSystemMetrics() {
- ThrowIfFailed(d2d1_factory_->ReloadSystemMetrics());
-}
-
-Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> CreateSolidColorBrush(
- const D2D1_COLOR_F& color) {
- Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> brush;
- ThrowIfFailed(GraphManager::GetInstance()
- ->GetD2D1DeviceContext()
- ->CreateSolidColorBrush(color, &brush));
- return brush;
-}
-} // namespace cru::graph