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Diffstat (limited to 'src/graph/graph.hpp')
-rw-r--r-- | src/graph/graph.hpp | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/src/graph/graph.hpp b/src/graph/graph.hpp new file mode 100644 index 00000000..9ef2e4b8 --- /dev/null +++ b/src/graph/graph.hpp @@ -0,0 +1,177 @@ +#pragma once + +#include "system_headers.hpp" +#include <memory> + +#include "base.hpp" +#include "application.hpp" + + +namespace cru::graph +{ + class GraphManager; + + //Represents a window render target. + class WindowRenderTarget : public Object + { + public: + WindowRenderTarget(GraphManager* graph_manager, HWND hwnd); + WindowRenderTarget(const WindowRenderTarget& other) = delete; + WindowRenderTarget(WindowRenderTarget&& other) = delete; + WindowRenderTarget& operator=(const WindowRenderTarget& other) = delete; + WindowRenderTarget& operator=(WindowRenderTarget&& other) = delete; + ~WindowRenderTarget() override; + + public: + //Get the graph manager that created the render target. + GraphManager* GetGraphManager() const + { + return graph_manager_; + } + + //Get the d2d device context. + inline Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2DDeviceContext() const; + + //Get the target bitmap which can be set as the ID2D1DeviceContext's target. + Microsoft::WRL::ComPtr<ID2D1Bitmap1> GetTargetBitmap() const + { + return target_bitmap_; + } + + //Resize the underlying buffer. + void ResizeBuffer(int width, int height); + + //Set this render target as the d2d device context's target. + void SetAsTarget(); + + //Present the data of the underlying buffer to the window. + void Present(); + + private: + void CreateTargetBitmap(); + + private: + GraphManager* graph_manager_; + Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swap_chain_; + Microsoft::WRL::ComPtr<ID2D1Bitmap1> target_bitmap_; + }; + + struct Dpi + { + float x; + float y; + }; + + class GraphManager : public Object + { + public: + static GraphManager* GetInstance(); + + public: + GraphManager(); + GraphManager(const GraphManager& other) = delete; + GraphManager(GraphManager&& other) = delete; + GraphManager& operator=(const GraphManager& other) = delete; + GraphManager& operator=(GraphManager&& other) = delete; + ~GraphManager() override; + + public: + Microsoft::WRL::ComPtr<ID2D1Factory1> GetD2D1Factory() const + { + return d2d1_factory_; + } + + Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2D1DeviceContext() const + { + return d2d1_device_context_; + } + + Microsoft::WRL::ComPtr<ID3D11Device> GetD3D11Device() const + { + return d3d11_device_; + } + + Microsoft::WRL::ComPtr<IDXGIFactory2> GetDxgiFactory() const + { + return dxgi_factory_; + } + + Microsoft::WRL::ComPtr<IDWriteFactory> GetDWriteFactory() const + { + return dwrite_factory_; + } + + + //Create a window render target with the HWND. + std::shared_ptr<WindowRenderTarget> CreateWindowRenderTarget(HWND hwnd); + + //Get the desktop dpi. + Dpi GetDpi() const; + + //Reload system metrics including desktop dpi. + void ReloadSystemMetrics(); + + Microsoft::WRL::ComPtr<IDWriteFontCollection> GetSystemFontCollection() const + { + return dwrite_system_font_collection_.Get(); + } + + private: + Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_; + Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_device_context_; + Microsoft::WRL::ComPtr<ID2D1Factory1> d2d1_factory_; + Microsoft::WRL::ComPtr<ID2D1Device> d2d1_device_; + Microsoft::WRL::ComPtr<ID2D1DeviceContext> d2d1_device_context_; + Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory_; + + Microsoft::WRL::ComPtr<IDWriteFactory> dwrite_factory_; + Microsoft::WRL::ComPtr<IDWriteFontCollection> dwrite_system_font_collection_; + }; + + inline int DipToPixelInternal(const float dip, const float dpi) + { + return static_cast<int>(dip * dpi / 96.0f); + } + + inline int DipToPixelX(const float dip_x) + { + return DipToPixelInternal(dip_x, Application::GetInstance()->GetGraphManager()->GetDpi().x); + } + + inline int DipToPixelY(const float dip_y) + { + return DipToPixelInternal(dip_y, Application::GetInstance()->GetGraphManager()->GetDpi().y); + } + + inline float DipToPixelInternal(const int pixel, const float dpi) + { + return static_cast<float>(pixel) * 96.0f / dpi; + } + + inline float PixelToDipX(const int pixel_x) + { + return DipToPixelInternal(pixel_x, Application::GetInstance()->GetGraphManager()->GetDpi().x); + } + + inline float PixelToDipY(const int pixel_y) + { + return DipToPixelInternal(pixel_y, Application::GetInstance()->GetGraphManager()->GetDpi().y); + } + + Microsoft::WRL::ComPtr<ID2D1DeviceContext> WindowRenderTarget::GetD2DDeviceContext() const + { + return graph_manager_->GetD2D1DeviceContext(); + } + + Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> CreateSolidBrush(const D2D1_COLOR_F& color); + Microsoft::WRL::ComPtr<IDWriteTextFormat> CreateDefaultTextFormat(); + + inline void WithTransform(ID2D1DeviceContext* device_context, const D2D1_MATRIX_3X2_F matrix, const std::function<void(ID2D1DeviceContext*)>& action) + { + D2D1_MATRIX_3X2_F old_transform; + device_context->GetTransform(&old_transform); + device_context->SetTransform(old_transform * matrix); + action(device_context); + device_context->SetTransform(old_transform); + } +} |