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-rw-r--r--src/graph/graph.cpp367
-rw-r--r--src/graph/graph.hpp322
2 files changed, 302 insertions, 387 deletions
diff --git a/src/graph/graph.cpp b/src/graph/graph.cpp
index eef95c8c..ed3fe5d5 100644
--- a/src/graph/graph.cpp
+++ b/src/graph/graph.cpp
@@ -3,224 +3,159 @@
#include "application.hpp"
#include "exception.hpp"
-namespace cru::graph
-{
- using Microsoft::WRL::ComPtr;
-
- WindowRenderTarget::WindowRenderTarget(GraphManager* graph_manager, HWND hwnd)
- {
- this->graph_manager_ = graph_manager;
-
- const auto d3d11_device = graph_manager->GetD3D11Device();
- const auto dxgi_factory = graph_manager->GetDxgiFactory();
-
- // Allocate a descriptor.
- DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = { 0 };
- swap_chain_desc.Width = 0; // use automatic sizing
- swap_chain_desc.Height = 0;
- swap_chain_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; // this is the most common swapchain format
- swap_chain_desc.Stereo = false;
- swap_chain_desc.SampleDesc.Count = 1; // don't use multi-sampling
- swap_chain_desc.SampleDesc.Quality = 0;
- swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swap_chain_desc.BufferCount = 2; // use double buffering to enable flip
- swap_chain_desc.Scaling = DXGI_SCALING_NONE;
- swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // all apps must use this SwapEffect
- swap_chain_desc.Flags = 0;
-
-
-
- // Get the final swap chain for this window from the DXGI factory.
- ThrowIfFailed(
- dxgi_factory->CreateSwapChainForHwnd(
- d3d11_device.Get(),
- hwnd,
- &swap_chain_desc,
- nullptr,
- nullptr,
- &dxgi_swap_chain_
- )
- );
-
- CreateTargetBitmap();
- }
-
- WindowRenderTarget::~WindowRenderTarget()
- {
-
- }
-
- void WindowRenderTarget::ResizeBuffer(const int width, const int height)
- {
- const auto graph_manager = graph_manager_;
- const auto d2d1_device_context = graph_manager->GetD2D1DeviceContext();
-
- ComPtr<ID2D1Image> old_target;
- d2d1_device_context->GetTarget(&old_target);
- const auto target_this = old_target == this->target_bitmap_;
- if (target_this)
- d2d1_device_context->SetTarget(nullptr);
-
- old_target = nullptr;
- target_bitmap_ = nullptr;
-
- ThrowIfFailed(
- dxgi_swap_chain_->ResizeBuffers(0, width, height, DXGI_FORMAT_UNKNOWN, 0)
- );
-
- CreateTargetBitmap();
-
- if (target_this)
- d2d1_device_context->SetTarget(target_bitmap_.Get());
- }
-
- void WindowRenderTarget::SetAsTarget()
- {
- GetD2DDeviceContext()->SetTarget(target_bitmap_.Get());
- }
-
- void WindowRenderTarget::Present()
- {
- ThrowIfFailed(
- dxgi_swap_chain_->Present(1, 0)
- );
- }
-
- void WindowRenderTarget::CreateTargetBitmap()
- {
- // Direct2D needs the dxgi version of the backbuffer surface pointer.
- ComPtr<IDXGISurface> dxgiBackBuffer;
- ThrowIfFailed(
- dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgiBackBuffer))
- );
-
- const auto dpi = graph_manager_->GetDpi();
-
- auto bitmap_properties =
- D2D1::BitmapProperties1(
- D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
- D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE),
- dpi.x,
- dpi.y
- );
-
- // Get a D2D surface from the DXGI back buffer to use as the D2D render target.
- ThrowIfFailed(
- graph_manager_->GetD2D1DeviceContext()->CreateBitmapFromDxgiSurface(
- dxgiBackBuffer.Get(),
- &bitmap_properties,
- &target_bitmap_
- )
- );
- }
-
- GraphManager* GraphManager::GetInstance()
- {
- return Application::GetInstance()->ResolveSingleton<GraphManager>([](auto)
- {
- return new GraphManager{};
- });
- }
-
- GraphManager::GraphManager()
- {
- UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
+namespace cru::graph {
+using Microsoft::WRL::ComPtr;
+
+WindowRenderTarget::WindowRenderTarget(GraphManager* graph_manager, HWND hwnd) {
+ this->graph_manager_ = graph_manager;
+
+ const auto d3d11_device = graph_manager->GetD3D11Device();
+ const auto dxgi_factory = graph_manager->GetDxgiFactory();
+
+ // Allocate a descriptor.
+ DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {0};
+ swap_chain_desc.Width = 0; // use automatic sizing
+ swap_chain_desc.Height = 0;
+ swap_chain_desc.Format =
+ DXGI_FORMAT_B8G8R8A8_UNORM; // this is the most common swapchain format
+ swap_chain_desc.Stereo = false;
+ swap_chain_desc.SampleDesc.Count = 1; // don't use multi-sampling
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swap_chain_desc.BufferCount = 2; // use double buffering to enable flip
+ swap_chain_desc.Scaling = DXGI_SCALING_NONE;
+ swap_chain_desc.SwapEffect =
+ DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // all apps must use this SwapEffect
+ swap_chain_desc.Flags = 0;
+
+ // Get the final swap chain for this window from the DXGI factory.
+ ThrowIfFailed(dxgi_factory->CreateSwapChainForHwnd(
+ d3d11_device.Get(), hwnd, &swap_chain_desc, nullptr, nullptr,
+ &dxgi_swap_chain_));
+
+ CreateTargetBitmap();
+}
+
+WindowRenderTarget::~WindowRenderTarget() {}
+
+void WindowRenderTarget::ResizeBuffer(const int width, const int height) {
+ const auto graph_manager = graph_manager_;
+ const auto d2d1_device_context = graph_manager->GetD2D1DeviceContext();
+
+ ComPtr<ID2D1Image> old_target;
+ d2d1_device_context->GetTarget(&old_target);
+ const auto target_this = old_target == this->target_bitmap_;
+ if (target_this) d2d1_device_context->SetTarget(nullptr);
+
+ old_target = nullptr;
+ target_bitmap_ = nullptr;
+
+ ThrowIfFailed(dxgi_swap_chain_->ResizeBuffers(0, width, height,
+ DXGI_FORMAT_UNKNOWN, 0));
+
+ CreateTargetBitmap();
+
+ if (target_this) d2d1_device_context->SetTarget(target_bitmap_.Get());
+}
+
+void WindowRenderTarget::SetAsTarget() {
+ GetD2DDeviceContext()->SetTarget(target_bitmap_.Get());
+}
+
+void WindowRenderTarget::Present() {
+ ThrowIfFailed(dxgi_swap_chain_->Present(1, 0));
+}
+
+void WindowRenderTarget::CreateTargetBitmap() {
+ // Direct2D needs the dxgi version of the backbuffer surface pointer.
+ ComPtr<IDXGISurface> dxgiBackBuffer;
+ ThrowIfFailed(dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgiBackBuffer)));
+
+ const auto dpi = graph_manager_->GetDpi();
+
+ auto bitmap_properties = D2D1::BitmapProperties1(
+ D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
+ D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE),
+ dpi.x, dpi.y);
+
+ // Get a D2D surface from the DXGI back buffer to use as the D2D render
+ // target.
+ ThrowIfFailed(
+ graph_manager_->GetD2D1DeviceContext()->CreateBitmapFromDxgiSurface(
+ dxgiBackBuffer.Get(), &bitmap_properties, &target_bitmap_));
+}
+
+GraphManager* GraphManager::GetInstance() {
+ return Application::GetInstance()->ResolveSingleton<GraphManager>(
+ [](auto) { return new GraphManager{}; });
+}
+
+GraphManager::GraphManager() {
+ UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
#ifdef CRU_DEBUG
- creation_flags |= D3D11_CREATE_DEVICE_DEBUG;
+ creation_flags |= D3D11_CREATE_DEVICE_DEBUG;
#endif
- const D3D_FEATURE_LEVEL feature_levels[] =
- {
- D3D_FEATURE_LEVEL_11_1,
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
- D3D_FEATURE_LEVEL_9_3,
- D3D_FEATURE_LEVEL_9_2,
- D3D_FEATURE_LEVEL_9_1
- };
-
-
- ThrowIfFailed(D3D11CreateDevice(
- nullptr,
- D3D_DRIVER_TYPE_HARDWARE,
- nullptr,
- creation_flags,
- feature_levels,
- ARRAYSIZE(feature_levels),
- D3D11_SDK_VERSION,
- &d3d11_device_,
- nullptr,
- &d3d11_device_context_
- ));
-
- Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device;
-
- ThrowIfFailed(d3d11_device_.As(&dxgi_device));
-
- ThrowIfFailed(D2D1CreateFactory(
- D2D1_FACTORY_TYPE_SINGLE_THREADED,
- __uuidof(ID2D1Factory1),
- &d2d1_factory_
- ));
-
- ThrowIfFailed(d2d1_factory_->CreateDevice(dxgi_device.Get(), &d2d1_device_));
-
- ThrowIfFailed(d2d1_device_->CreateDeviceContext(
- D2D1_DEVICE_CONTEXT_OPTIONS_NONE,
- &d2d1_device_context_
- ));
-
- // Identify the physical adapter (GPU or card) this device is runs on.
- ComPtr<IDXGIAdapter> dxgi_adapter;
- ThrowIfFailed(
- dxgi_device->GetAdapter(&dxgi_adapter)
- );
-
- // Get the factory object that created the DXGI device.
- ThrowIfFailed(
- dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory_))
- );
-
-
- ThrowIfFailed(DWriteCreateFactory(
- DWRITE_FACTORY_TYPE_SHARED,
- __uuidof(IDWriteFactory),
- reinterpret_cast<IUnknown**>(dwrite_factory_.GetAddressOf())
- ));
-
- dwrite_factory_->GetSystemFontCollection(&dwrite_system_font_collection_);
- }
-
- GraphManager::~GraphManager()
- {
-
- }
-
- std::shared_ptr<WindowRenderTarget> GraphManager::CreateWindowRenderTarget(HWND hwnd)
- {
- return std::make_shared<WindowRenderTarget>(this, hwnd);
- }
-
- Dpi GraphManager::GetDpi() const
- {
- Dpi dpi;
- d2d1_factory_->GetDesktopDpi(&dpi.x, &dpi.y);
- return dpi;
- }
-
- void GraphManager::ReloadSystemMetrics()
- {
- ThrowIfFailed(
- d2d1_factory_->ReloadSystemMetrics()
- );
- }
-
- Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> CreateSolidColorBrush(const D2D1_COLOR_F& color)
- {
- Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> brush;
- ThrowIfFailed(GraphManager::GetInstance()->GetD2D1DeviceContext()->CreateSolidColorBrush(color, &brush));
- return brush;
- }
+ const D3D_FEATURE_LEVEL feature_levels[] = {
+ D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2,
+ D3D_FEATURE_LEVEL_9_1};
+
+ ThrowIfFailed(D3D11CreateDevice(
+ nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, creation_flags,
+ feature_levels, ARRAYSIZE(feature_levels), D3D11_SDK_VERSION,
+ &d3d11_device_, nullptr, &d3d11_device_context_));
+
+ Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device;
+
+ ThrowIfFailed(d3d11_device_.As(&dxgi_device));
+
+ ThrowIfFailed(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,
+ __uuidof(ID2D1Factory1), &d2d1_factory_));
+
+ ThrowIfFailed(d2d1_factory_->CreateDevice(dxgi_device.Get(), &d2d1_device_));
+
+ ThrowIfFailed(d2d1_device_->CreateDeviceContext(
+ D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &d2d1_device_context_));
+
+ // Identify the physical adapter (GPU or card) this device is runs on.
+ ComPtr<IDXGIAdapter> dxgi_adapter;
+ ThrowIfFailed(dxgi_device->GetAdapter(&dxgi_adapter));
+
+ // Get the factory object that created the DXGI device.
+ ThrowIfFailed(dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory_)));
+
+ ThrowIfFailed(DWriteCreateFactory(
+ DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
+ reinterpret_cast<IUnknown**>(dwrite_factory_.GetAddressOf())));
+
+ dwrite_factory_->GetSystemFontCollection(&dwrite_system_font_collection_);
+}
+
+GraphManager::~GraphManager() {}
+
+std::shared_ptr<WindowRenderTarget> GraphManager::CreateWindowRenderTarget(
+ HWND hwnd) {
+ return std::make_shared<WindowRenderTarget>(this, hwnd);
+}
+
+Dpi GraphManager::GetDpi() const {
+ Dpi dpi;
+ d2d1_factory_->GetDesktopDpi(&dpi.x, &dpi.y);
+ return dpi;
+}
+
+void GraphManager::ReloadSystemMetrics() {
+ ThrowIfFailed(d2d1_factory_->ReloadSystemMetrics());
+}
+
+Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> CreateSolidColorBrush(
+ const D2D1_COLOR_F& color) {
+ Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> brush;
+ ThrowIfFailed(GraphManager::GetInstance()
+ ->GetD2D1DeviceContext()
+ ->CreateSolidColorBrush(color, &brush));
+ return brush;
}
+} // namespace cru::graph
diff --git a/src/graph/graph.hpp b/src/graph/graph.hpp
index 440b0594..bad5b6d0 100644
--- a/src/graph/graph.hpp
+++ b/src/graph/graph.hpp
@@ -1,180 +1,160 @@
#pragma once
-
-// ReSharper disable once CppUnusedIncludeDirective
#include "pre.hpp"
-#include "system_headers.hpp"
-#include <memory>
#include <functional>
+#include <memory>
+#include "system_headers.hpp"
#include "base.hpp"
+namespace cru::graph {
+class GraphManager;
+
+// Represents a window render target.
+class WindowRenderTarget : public Object {
+ public:
+ WindowRenderTarget(GraphManager* graph_manager, HWND hwnd);
+ WindowRenderTarget(const WindowRenderTarget& other) = delete;
+ WindowRenderTarget(WindowRenderTarget&& other) = delete;
+ WindowRenderTarget& operator=(const WindowRenderTarget& other) = delete;
+ WindowRenderTarget& operator=(WindowRenderTarget&& other) = delete;
+ ~WindowRenderTarget() override;
+
+ public:
+ // Get the graph manager that created the render target.
+ GraphManager* GetGraphManager() const { return graph_manager_; }
+
+ // Get the d2d device context.
+ inline Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2DDeviceContext() const;
+
+ // Get the target bitmap which can be set as the ID2D1DeviceContext's target.
+ Microsoft::WRL::ComPtr<ID2D1Bitmap1> GetTargetBitmap() const {
+ return target_bitmap_;
+ }
+
+ // Resize the underlying buffer.
+ void ResizeBuffer(int width, int height);
+
+ // Set this render target as the d2d device context's target.
+ void SetAsTarget();
+
+ // Present the data of the underlying buffer to the window.
+ void Present();
+
+ private:
+ void CreateTargetBitmap();
+
+ private:
+ GraphManager* graph_manager_;
+ Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swap_chain_;
+ Microsoft::WRL::ComPtr<ID2D1Bitmap1> target_bitmap_;
+};
+
+struct Dpi {
+ float x;
+ float y;
+};
+
+class GraphManager final : public Object {
+ public:
+ static GraphManager* GetInstance();
+
+ private:
+ GraphManager();
+
+ public:
+ GraphManager(const GraphManager& other) = delete;
+ GraphManager(GraphManager&& other) = delete;
+ GraphManager& operator=(const GraphManager& other) = delete;
+ GraphManager& operator=(GraphManager&& other) = delete;
+ ~GraphManager() override;
+
+ public:
+ Microsoft::WRL::ComPtr<ID2D1Factory1> GetD2D1Factory() const {
+ return d2d1_factory_;
+ }
+
+ Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2D1DeviceContext() const {
+ return d2d1_device_context_;
+ }
+
+ Microsoft::WRL::ComPtr<ID3D11Device> GetD3D11Device() const {
+ return d3d11_device_;
+ }
+
+ Microsoft::WRL::ComPtr<IDXGIFactory2> GetDxgiFactory() const {
+ return dxgi_factory_;
+ }
+
+ Microsoft::WRL::ComPtr<IDWriteFactory> GetDWriteFactory() const {
+ return dwrite_factory_;
+ }
+
+ // Create a window render target with the HWND.
+ std::shared_ptr<WindowRenderTarget> CreateWindowRenderTarget(HWND hwnd);
+
+ // Get the desktop dpi.
+ Dpi GetDpi() const;
+
+ // Reload system metrics including desktop dpi.
+ void ReloadSystemMetrics();
+
+ Microsoft::WRL::ComPtr<IDWriteFontCollection> GetSystemFontCollection()
+ const {
+ return dwrite_system_font_collection_.Get();
+ }
+
+ private:
+ Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_;
+ Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_device_context_;
+ Microsoft::WRL::ComPtr<ID2D1Factory1> d2d1_factory_;
+ Microsoft::WRL::ComPtr<ID2D1Device> d2d1_device_;
+ Microsoft::WRL::ComPtr<ID2D1DeviceContext> d2d1_device_context_;
+ Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory_;
+
+ Microsoft::WRL::ComPtr<IDWriteFactory> dwrite_factory_;
+ Microsoft::WRL::ComPtr<IDWriteFontCollection> dwrite_system_font_collection_;
+};
+
+inline int DipToPixelInternal(const float dip, const float dpi) {
+ return static_cast<int>(dip * dpi / 96.0f);
+}
+
+inline int DipToPixelX(const float dip_x) {
+ return DipToPixelInternal(dip_x, GraphManager::GetInstance()->GetDpi().x);
+}
+
+inline int DipToPixelY(const float dip_y) {
+ return DipToPixelInternal(dip_y, GraphManager::GetInstance()->GetDpi().y);
+}
-namespace cru::graph
-{
- class GraphManager;
-
- //Represents a window render target.
- class WindowRenderTarget : public Object
- {
- public:
- WindowRenderTarget(GraphManager* graph_manager, HWND hwnd);
- WindowRenderTarget(const WindowRenderTarget& other) = delete;
- WindowRenderTarget(WindowRenderTarget&& other) = delete;
- WindowRenderTarget& operator=(const WindowRenderTarget& other) = delete;
- WindowRenderTarget& operator=(WindowRenderTarget&& other) = delete;
- ~WindowRenderTarget() override;
-
- public:
- //Get the graph manager that created the render target.
- GraphManager* GetGraphManager() const
- {
- return graph_manager_;
- }
-
- //Get the d2d device context.
- inline Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2DDeviceContext() const;
-
- //Get the target bitmap which can be set as the ID2D1DeviceContext's target.
- Microsoft::WRL::ComPtr<ID2D1Bitmap1> GetTargetBitmap() const
- {
- return target_bitmap_;
- }
-
- //Resize the underlying buffer.
- void ResizeBuffer(int width, int height);
-
- //Set this render target as the d2d device context's target.
- void SetAsTarget();
-
- //Present the data of the underlying buffer to the window.
- void Present();
-
- private:
- void CreateTargetBitmap();
-
- private:
- GraphManager* graph_manager_;
- Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swap_chain_;
- Microsoft::WRL::ComPtr<ID2D1Bitmap1> target_bitmap_;
- };
-
- struct Dpi
- {
- float x;
- float y;
- };
-
- class GraphManager final : public Object
- {
- public:
- static GraphManager* GetInstance();
-
- private:
- GraphManager();
- public:
- GraphManager(const GraphManager& other) = delete;
- GraphManager(GraphManager&& other) = delete;
- GraphManager& operator=(const GraphManager& other) = delete;
- GraphManager& operator=(GraphManager&& other) = delete;
- ~GraphManager() override;
-
- public:
- Microsoft::WRL::ComPtr<ID2D1Factory1> GetD2D1Factory() const
- {
- return d2d1_factory_;
- }
-
- Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2D1DeviceContext() const
- {
- return d2d1_device_context_;
- }
-
- Microsoft::WRL::ComPtr<ID3D11Device> GetD3D11Device() const
- {
- return d3d11_device_;
- }
-
- Microsoft::WRL::ComPtr<IDXGIFactory2> GetDxgiFactory() const
- {
- return dxgi_factory_;
- }
-
- Microsoft::WRL::ComPtr<IDWriteFactory> GetDWriteFactory() const
- {
- return dwrite_factory_;
- }
-
-
- //Create a window render target with the HWND.
- std::shared_ptr<WindowRenderTarget> CreateWindowRenderTarget(HWND hwnd);
-
- //Get the desktop dpi.
- Dpi GetDpi() const;
-
- //Reload system metrics including desktop dpi.
- void ReloadSystemMetrics();
-
- Microsoft::WRL::ComPtr<IDWriteFontCollection> GetSystemFontCollection() const
- {
- return dwrite_system_font_collection_.Get();
- }
-
- private:
- Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_;
- Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_device_context_;
- Microsoft::WRL::ComPtr<ID2D1Factory1> d2d1_factory_;
- Microsoft::WRL::ComPtr<ID2D1Device> d2d1_device_;
- Microsoft::WRL::ComPtr<ID2D1DeviceContext> d2d1_device_context_;
- Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory_;
-
- Microsoft::WRL::ComPtr<IDWriteFactory> dwrite_factory_;
- Microsoft::WRL::ComPtr<IDWriteFontCollection> dwrite_system_font_collection_;
- };
-
- inline int DipToPixelInternal(const float dip, const float dpi)
- {
- return static_cast<int>(dip * dpi / 96.0f);
- }
-
- inline int DipToPixelX(const float dip_x)
- {
- return DipToPixelInternal(dip_x, GraphManager::GetInstance()->GetDpi().x);
- }
-
- inline int DipToPixelY(const float dip_y)
- {
- return DipToPixelInternal(dip_y, GraphManager::GetInstance()->GetDpi().y);
- }
-
- inline float DipToPixelInternal(const int pixel, const float dpi)
- {
- return static_cast<float>(pixel) * 96.0f / dpi;
- }
-
- inline float PixelToDipX(const int pixel_x)
- {
- return DipToPixelInternal(pixel_x, GraphManager::GetInstance()->GetDpi().x);
- }
-
- inline float PixelToDipY(const int pixel_y)
- {
- return DipToPixelInternal(pixel_y, GraphManager::GetInstance()->GetDpi().y);
- }
-
- Microsoft::WRL::ComPtr<ID2D1DeviceContext> WindowRenderTarget::GetD2DDeviceContext() const
- {
- return graph_manager_->GetD2D1DeviceContext();
- }
-
- inline void WithTransform(ID2D1DeviceContext* device_context, const D2D1_MATRIX_3X2_F matrix, const std::function<void(ID2D1DeviceContext*)>& action)
- {
- D2D1_MATRIX_3X2_F old_transform;
- device_context->GetTransform(&old_transform);
- device_context->SetTransform(old_transform * matrix);
- action(device_context);
- device_context->SetTransform(old_transform);
- }
-
- Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> CreateSolidColorBrush(const D2D1_COLOR_F& color);
+inline float DipToPixelInternal(const int pixel, const float dpi) {
+ return static_cast<float>(pixel) * 96.0f / dpi;
}
+
+inline float PixelToDipX(const int pixel_x) {
+ return DipToPixelInternal(pixel_x, GraphManager::GetInstance()->GetDpi().x);
+}
+
+inline float PixelToDipY(const int pixel_y) {
+ return DipToPixelInternal(pixel_y, GraphManager::GetInstance()->GetDpi().y);
+}
+
+Microsoft::WRL::ComPtr<ID2D1DeviceContext>
+WindowRenderTarget::GetD2DDeviceContext() const {
+ return graph_manager_->GetD2D1DeviceContext();
+}
+
+inline void WithTransform(
+ ID2D1RenderTarget* device_context, const D2D1_MATRIX_3X2_F matrix,
+ const std::function<void(ID2D1RenderTarget*)>& action) {
+ D2D1_MATRIX_3X2_F old_transform;
+ device_context->GetTransform(&old_transform);
+ device_context->SetTransform(old_transform * matrix);
+ action(device_context);
+ device_context->SetTransform(old_transform);
+}
+
+Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> CreateSolidColorBrush(
+ const D2D1_COLOR_F& color);
+} // namespace cru::graph