aboutsummaryrefslogtreecommitdiff
path: root/src/graph
diff options
context:
space:
mode:
Diffstat (limited to 'src/graph')
-rw-r--r--src/graph/graph.cpp245
-rw-r--r--src/graph/graph.h180
2 files changed, 425 insertions, 0 deletions
diff --git a/src/graph/graph.cpp b/src/graph/graph.cpp
new file mode 100644
index 00000000..30b51413
--- /dev/null
+++ b/src/graph/graph.cpp
@@ -0,0 +1,245 @@
+#include "graph.h"
+
+#include "application.h"
+#include "exception.h"
+
+namespace cru {
+ namespace graph {
+ using Microsoft::WRL::ComPtr;
+
+ WindowRenderTarget::WindowRenderTarget(GraphManager* graph_manager, HWND hwnd)
+ {
+ this->graph_manager_ = graph_manager;
+
+ const auto d3d11_device = graph_manager->GetD3D11Device();
+ const auto dxgi_factory = graph_manager->GetDxgiFactory();
+
+ // Allocate a descriptor.
+ DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = { 0 };
+ swap_chain_desc.Width = 0; // use automatic sizing
+ swap_chain_desc.Height = 0;
+ swap_chain_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; // this is the most common swapchain format
+ swap_chain_desc.Stereo = false;
+ swap_chain_desc.SampleDesc.Count = 1; // don't use multi-sampling
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swap_chain_desc.BufferCount = 2; // use double buffering to enable flip
+ swap_chain_desc.Scaling = DXGI_SCALING_NONE;
+ swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // all apps must use this SwapEffect
+ swap_chain_desc.Flags = 0;
+
+
+
+ // Get the final swap chain for this window from the DXGI factory.
+ ThrowIfFailed(
+ dxgi_factory->CreateSwapChainForHwnd(
+ d3d11_device.Get(),
+ hwnd,
+ &swap_chain_desc,
+ nullptr,
+ nullptr,
+ &dxgi_swap_chain_
+ )
+ );
+
+ CreateTargetBitmap();
+ }
+
+ WindowRenderTarget::~WindowRenderTarget()
+ {
+
+ }
+
+ void WindowRenderTarget::ResizeBuffer(const int width, const int height)
+ {
+ const auto graph_manager = graph_manager_;
+ const auto d2d1_device_context = graph_manager->GetD2D1DeviceContext();
+
+ ComPtr<ID2D1Image> old_target;
+ d2d1_device_context->GetTarget(&old_target);
+ const auto target_this = old_target == this->target_bitmap_;
+ if (target_this)
+ d2d1_device_context->SetTarget(nullptr);
+
+ old_target = nullptr;
+ target_bitmap_ = nullptr;
+
+ ThrowIfFailed(
+ dxgi_swap_chain_->ResizeBuffers(0, width, height, DXGI_FORMAT_UNKNOWN, 0)
+ );
+
+ CreateTargetBitmap();
+
+ if (target_this)
+ d2d1_device_context->SetTarget(target_bitmap_.Get());
+ }
+
+ void WindowRenderTarget::SetAsTarget()
+ {
+ GetD2DDeviceContext()->SetTarget(target_bitmap_.Get());
+ }
+
+ void WindowRenderTarget::Present()
+ {
+ ThrowIfFailed(
+ dxgi_swap_chain_->Present(1, 0)
+ );
+ }
+
+ void WindowRenderTarget::CreateTargetBitmap()
+ {
+ // Direct2D needs the dxgi version of the backbuffer surface pointer.
+ ComPtr<IDXGISurface> dxgiBackBuffer;
+ ThrowIfFailed(
+ dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgiBackBuffer))
+ );
+
+ const auto dpi = graph_manager_->GetDpi();
+
+ auto bitmap_properties =
+ D2D1::BitmapProperties1(
+ D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
+ D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE),
+ dpi.x,
+ dpi.y
+ );
+
+ // Get a D2D surface from the DXGI back buffer to use as the D2D render target.
+ ThrowIfFailed(
+ graph_manager_->GetD2D1DeviceContext()->CreateBitmapFromDxgiSurface(
+ dxgiBackBuffer.Get(),
+ &bitmap_properties,
+ &target_bitmap_
+ )
+ );
+ }
+
+ GraphManager* GraphManager::GetInstance()
+ {
+ return Application::GetInstance()->GetGraphManager();
+ }
+
+ GraphManager::GraphManager()
+ {
+ UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
+
+#ifdef _DEBUG
+ creation_flags |= D3D11_CREATE_DEVICE_DEBUG;
+#endif
+
+ const D3D_FEATURE_LEVEL feature_levels[] =
+ {
+ D3D_FEATURE_LEVEL_11_1,
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
+ D3D_FEATURE_LEVEL_9_3,
+ D3D_FEATURE_LEVEL_9_2,
+ D3D_FEATURE_LEVEL_9_1
+ };
+
+
+ ThrowIfFailed(D3D11CreateDevice(
+ nullptr,
+ D3D_DRIVER_TYPE_HARDWARE,
+ nullptr,
+ creation_flags,
+ feature_levels,
+ ARRAYSIZE(feature_levels),
+ D3D11_SDK_VERSION,
+ &d3d11_device_,
+ nullptr,
+ &d3d11_device_context_
+ ));
+
+ Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device;
+
+ ThrowIfFailed(d3d11_device_.As(&dxgi_device));
+
+ ThrowIfFailed(D2D1CreateFactory(
+ D2D1_FACTORY_TYPE_SINGLE_THREADED,
+ __uuidof(ID2D1Factory1),
+ &d2d1_factory_
+ ));
+
+ ThrowIfFailed(d2d1_factory_->CreateDevice(dxgi_device.Get(), &d2d1_device_));
+
+ ThrowIfFailed(d2d1_device_->CreateDeviceContext(
+ D2D1_DEVICE_CONTEXT_OPTIONS_NONE,
+ &d2d1_device_context_
+ ));
+
+ // Identify the physical adapter (GPU or card) this device is runs on.
+ ComPtr<IDXGIAdapter> dxgi_adapter;
+ ThrowIfFailed(
+ dxgi_device->GetAdapter(&dxgi_adapter)
+ );
+
+ // Get the factory object that created the DXGI device.
+ ThrowIfFailed(
+ dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory_))
+ );
+
+
+ ThrowIfFailed(DWriteCreateFactory(
+ DWRITE_FACTORY_TYPE_SHARED,
+ __uuidof(IDWriteFactory),
+ reinterpret_cast<IUnknown**>(dwrite_factory_.GetAddressOf())
+ ));
+
+ dwrite_factory_->GetSystemFontCollection(&dwrite_system_font_collection_);
+ }
+
+ GraphManager::~GraphManager()
+ {
+
+ }
+
+ std::shared_ptr<WindowRenderTarget> GraphManager::CreateWindowRenderTarget(HWND hwnd)
+ {
+ return std::make_shared<WindowRenderTarget>(this, hwnd);
+ }
+
+ Dpi GraphManager::GetDpi() const
+ {
+ Dpi dpi;
+ d2d1_factory_->GetDesktopDpi(&dpi.x, &dpi.y);
+ return dpi;
+ }
+
+ void GraphManager::ReloadSystemMetrics()
+ {
+ ThrowIfFailed(
+ d2d1_factory_->ReloadSystemMetrics()
+ );
+ }
+
+ ComPtr<ID2D1SolidColorBrush> CreateSolidBrush(const D2D1_COLOR_F& color)
+ {
+ const auto device_context = GraphManager::GetInstance()->GetD2D1DeviceContext();
+ ComPtr<ID2D1SolidColorBrush> solid_color_brush;
+ device_context->CreateSolidColorBrush(color, &solid_color_brush);
+ return solid_color_brush;
+ }
+
+ ComPtr<IDWriteTextFormat> CreateDefaultTextFormat()
+ {
+ const auto dwrite_factory = GraphManager::GetInstance()->GetDWriteFactory();
+
+ ComPtr<IDWriteTextFormat> text_format;
+
+ ThrowIfFailed(dwrite_factory->CreateTextFormat(
+ L"等线", nullptr,
+ DWRITE_FONT_WEIGHT_NORMAL,
+ DWRITE_FONT_STYLE_NORMAL,
+ DWRITE_FONT_STRETCH_NORMAL,
+ 24.0, L"zh-cn",
+ &text_format
+ ));
+
+ ThrowIfFailed(text_format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER));
+ ThrowIfFailed(text_format->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER));
+ return text_format;
+ }
+ }
+}
diff --git a/src/graph/graph.h b/src/graph/graph.h
new file mode 100644
index 00000000..0f1d29d1
--- /dev/null
+++ b/src/graph/graph.h
@@ -0,0 +1,180 @@
+#pragma once
+
+#include "system_headers.h"
+#include <memory>
+
+#include "base.h"
+#include "application.h"
+
+
+namespace cru
+{
+ namespace graph
+ {
+ class GraphManager;
+
+ //Represents a window render target.
+ class WindowRenderTarget : public Object
+ {
+ public:
+ WindowRenderTarget(GraphManager* graph_manager, HWND hwnd);
+ WindowRenderTarget(const WindowRenderTarget& other) = delete;
+ WindowRenderTarget(WindowRenderTarget&& other) = delete;
+ WindowRenderTarget& operator=(const WindowRenderTarget& other) = delete;
+ WindowRenderTarget& operator=(WindowRenderTarget&& other) = delete;
+ ~WindowRenderTarget() override;
+
+ public:
+ //Get the graph manager that created the render target.
+ GraphManager* GetGraphManager() const
+ {
+ return graph_manager_;
+ }
+
+ //Get the d2d device context.
+ inline Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2DDeviceContext() const;
+
+ //Get the target bitmap which can be set as the ID2D1DeviceContext's target.
+ Microsoft::WRL::ComPtr<ID2D1Bitmap1> GetTargetBitmap() const
+ {
+ return target_bitmap_;
+ }
+
+ //Resize the underlying buffer.
+ void ResizeBuffer(int width, int height);
+
+ //Set this render target as the d2d device context's target.
+ void SetAsTarget();
+
+ //Present the data of the underlying buffer to the window.
+ void Present();
+
+ private:
+ void CreateTargetBitmap();
+
+ private:
+ GraphManager* graph_manager_;
+ Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swap_chain_;
+ Microsoft::WRL::ComPtr<ID2D1Bitmap1> target_bitmap_;
+ };
+
+ struct Dpi
+ {
+ float x;
+ float y;
+ };
+
+ class GraphManager : public Object
+ {
+ public:
+ static GraphManager* GetInstance();
+
+ public:
+ GraphManager();
+ GraphManager(const GraphManager& other) = delete;
+ GraphManager(GraphManager&& other) = delete;
+ GraphManager& operator=(const GraphManager& other) = delete;
+ GraphManager& operator=(GraphManager&& other) = delete;
+ ~GraphManager() override;
+
+ public:
+ Microsoft::WRL::ComPtr<ID2D1Factory1> GetD2D1Factory() const
+ {
+ return d2d1_factory_;
+ }
+
+ Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2D1DeviceContext() const
+ {
+ return d2d1_device_context_;
+ }
+
+ Microsoft::WRL::ComPtr<ID3D11Device> GetD3D11Device() const
+ {
+ return d3d11_device_;
+ }
+
+ Microsoft::WRL::ComPtr<IDXGIFactory2> GetDxgiFactory() const
+ {
+ return dxgi_factory_;
+ }
+
+ Microsoft::WRL::ComPtr<IDWriteFactory> GetDWriteFactory() const
+ {
+ return dwrite_factory_;
+ }
+
+
+ //Create a window render target with the HWND.
+ std::shared_ptr<WindowRenderTarget> CreateWindowRenderTarget(HWND hwnd);
+
+ //Get the desktop dpi.
+ Dpi GetDpi() const;
+
+ //Reload system metrics including desktop dpi.
+ void ReloadSystemMetrics();
+
+ Microsoft::WRL::ComPtr<IDWriteFontCollection> GetSystemFontCollection() const
+ {
+ return dwrite_system_font_collection_.Get();
+ }
+
+ private:
+ Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_;
+ Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_device_context_;
+ Microsoft::WRL::ComPtr<ID2D1Factory1> d2d1_factory_;
+ Microsoft::WRL::ComPtr<ID2D1Device> d2d1_device_;
+ Microsoft::WRL::ComPtr<ID2D1DeviceContext> d2d1_device_context_;
+ Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory_;
+
+ Microsoft::WRL::ComPtr<IDWriteFactory> dwrite_factory_;
+ Microsoft::WRL::ComPtr<IDWriteFontCollection> dwrite_system_font_collection_;
+ };
+
+ inline int DipToPixelInternal(const float dip, const float dpi)
+ {
+ return static_cast<int>(dip * dpi / 96.0f);
+ }
+
+ inline int DipToPixelX(const float dip_x)
+ {
+ return DipToPixelInternal(dip_x, Application::GetInstance()->GetGraphManager()->GetDpi().x);
+ }
+
+ inline int DipToPixelY(const float dip_y)
+ {
+ return DipToPixelInternal(dip_y, Application::GetInstance()->GetGraphManager()->GetDpi().y);
+ }
+
+ inline float DipToPixelInternal(const int pixel, const float dpi)
+ {
+ return static_cast<float>(pixel) * 96.0f / dpi;
+ }
+
+ inline float PixelToDipX(const int pixel_x)
+ {
+ return DipToPixelInternal(pixel_x, Application::GetInstance()->GetGraphManager()->GetDpi().x);
+ }
+
+ inline float PixelToDipY(const int pixel_y)
+ {
+ return DipToPixelInternal(pixel_y, Application::GetInstance()->GetGraphManager()->GetDpi().y);
+ }
+
+ Microsoft::WRL::ComPtr<ID2D1DeviceContext> WindowRenderTarget::GetD2DDeviceContext() const
+ {
+ return graph_manager_->GetD2D1DeviceContext();
+ }
+
+ Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> CreateSolidBrush(const D2D1_COLOR_F& color);
+ Microsoft::WRL::ComPtr<IDWriteTextFormat> CreateDefaultTextFormat();
+
+ inline void WithTransform(ID2D1DeviceContext* device_context, const D2D1_MATRIX_3X2_F matrix, Function<void(ID2D1DeviceContext*)>&& action)
+ {
+ D2D1_MATRIX_3X2_F old_transform;
+ device_context->GetTransform(&old_transform);
+ device_context->SetTransform(old_transform * matrix);
+ action(device_context);
+ device_context->SetTransform(old_transform);
+ }
+ }
+}