diff options
Diffstat (limited to 'src/graph')
-rw-r--r-- | src/graph/graph.cpp | 245 | ||||
-rw-r--r-- | src/graph/graph.h | 180 |
2 files changed, 425 insertions, 0 deletions
diff --git a/src/graph/graph.cpp b/src/graph/graph.cpp new file mode 100644 index 00000000..30b51413 --- /dev/null +++ b/src/graph/graph.cpp @@ -0,0 +1,245 @@ +#include "graph.h" + +#include "application.h" +#include "exception.h" + +namespace cru { + namespace graph { + using Microsoft::WRL::ComPtr; + + WindowRenderTarget::WindowRenderTarget(GraphManager* graph_manager, HWND hwnd) + { + this->graph_manager_ = graph_manager; + + const auto d3d11_device = graph_manager->GetD3D11Device(); + const auto dxgi_factory = graph_manager->GetDxgiFactory(); + + // Allocate a descriptor. + DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = { 0 }; + swap_chain_desc.Width = 0; // use automatic sizing + swap_chain_desc.Height = 0; + swap_chain_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; // this is the most common swapchain format + swap_chain_desc.Stereo = false; + swap_chain_desc.SampleDesc.Count = 1; // don't use multi-sampling + swap_chain_desc.SampleDesc.Quality = 0; + swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swap_chain_desc.BufferCount = 2; // use double buffering to enable flip + swap_chain_desc.Scaling = DXGI_SCALING_NONE; + swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // all apps must use this SwapEffect + swap_chain_desc.Flags = 0; + + + + // Get the final swap chain for this window from the DXGI factory. + ThrowIfFailed( + dxgi_factory->CreateSwapChainForHwnd( + d3d11_device.Get(), + hwnd, + &swap_chain_desc, + nullptr, + nullptr, + &dxgi_swap_chain_ + ) + ); + + CreateTargetBitmap(); + } + + WindowRenderTarget::~WindowRenderTarget() + { + + } + + void WindowRenderTarget::ResizeBuffer(const int width, const int height) + { + const auto graph_manager = graph_manager_; + const auto d2d1_device_context = graph_manager->GetD2D1DeviceContext(); + + ComPtr<ID2D1Image> old_target; + d2d1_device_context->GetTarget(&old_target); + const auto target_this = old_target == this->target_bitmap_; + if (target_this) + d2d1_device_context->SetTarget(nullptr); + + old_target = nullptr; + target_bitmap_ = nullptr; + + ThrowIfFailed( + dxgi_swap_chain_->ResizeBuffers(0, width, height, DXGI_FORMAT_UNKNOWN, 0) + ); + + CreateTargetBitmap(); + + if (target_this) + d2d1_device_context->SetTarget(target_bitmap_.Get()); + } + + void WindowRenderTarget::SetAsTarget() + { + GetD2DDeviceContext()->SetTarget(target_bitmap_.Get()); + } + + void WindowRenderTarget::Present() + { + ThrowIfFailed( + dxgi_swap_chain_->Present(1, 0) + ); + } + + void WindowRenderTarget::CreateTargetBitmap() + { + // Direct2D needs the dxgi version of the backbuffer surface pointer. + ComPtr<IDXGISurface> dxgiBackBuffer; + ThrowIfFailed( + dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgiBackBuffer)) + ); + + const auto dpi = graph_manager_->GetDpi(); + + auto bitmap_properties = + D2D1::BitmapProperties1( + D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, + D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE), + dpi.x, + dpi.y + ); + + // Get a D2D surface from the DXGI back buffer to use as the D2D render target. + ThrowIfFailed( + graph_manager_->GetD2D1DeviceContext()->CreateBitmapFromDxgiSurface( + dxgiBackBuffer.Get(), + &bitmap_properties, + &target_bitmap_ + ) + ); + } + + GraphManager* GraphManager::GetInstance() + { + return Application::GetInstance()->GetGraphManager(); + } + + GraphManager::GraphManager() + { + UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; + +#ifdef _DEBUG + creation_flags |= D3D11_CREATE_DEVICE_DEBUG; +#endif + + const D3D_FEATURE_LEVEL feature_levels[] = + { + D3D_FEATURE_LEVEL_11_1, + D3D_FEATURE_LEVEL_11_0, + D3D_FEATURE_LEVEL_10_1, + D3D_FEATURE_LEVEL_10_0, + D3D_FEATURE_LEVEL_9_3, + D3D_FEATURE_LEVEL_9_2, + D3D_FEATURE_LEVEL_9_1 + }; + + + ThrowIfFailed(D3D11CreateDevice( + nullptr, + D3D_DRIVER_TYPE_HARDWARE, + nullptr, + creation_flags, + feature_levels, + ARRAYSIZE(feature_levels), + D3D11_SDK_VERSION, + &d3d11_device_, + nullptr, + &d3d11_device_context_ + )); + + Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device; + + ThrowIfFailed(d3d11_device_.As(&dxgi_device)); + + ThrowIfFailed(D2D1CreateFactory( + D2D1_FACTORY_TYPE_SINGLE_THREADED, + __uuidof(ID2D1Factory1), + &d2d1_factory_ + )); + + ThrowIfFailed(d2d1_factory_->CreateDevice(dxgi_device.Get(), &d2d1_device_)); + + ThrowIfFailed(d2d1_device_->CreateDeviceContext( + D2D1_DEVICE_CONTEXT_OPTIONS_NONE, + &d2d1_device_context_ + )); + + // Identify the physical adapter (GPU or card) this device is runs on. + ComPtr<IDXGIAdapter> dxgi_adapter; + ThrowIfFailed( + dxgi_device->GetAdapter(&dxgi_adapter) + ); + + // Get the factory object that created the DXGI device. + ThrowIfFailed( + dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory_)) + ); + + + ThrowIfFailed(DWriteCreateFactory( + DWRITE_FACTORY_TYPE_SHARED, + __uuidof(IDWriteFactory), + reinterpret_cast<IUnknown**>(dwrite_factory_.GetAddressOf()) + )); + + dwrite_factory_->GetSystemFontCollection(&dwrite_system_font_collection_); + } + + GraphManager::~GraphManager() + { + + } + + std::shared_ptr<WindowRenderTarget> GraphManager::CreateWindowRenderTarget(HWND hwnd) + { + return std::make_shared<WindowRenderTarget>(this, hwnd); + } + + Dpi GraphManager::GetDpi() const + { + Dpi dpi; + d2d1_factory_->GetDesktopDpi(&dpi.x, &dpi.y); + return dpi; + } + + void GraphManager::ReloadSystemMetrics() + { + ThrowIfFailed( + d2d1_factory_->ReloadSystemMetrics() + ); + } + + ComPtr<ID2D1SolidColorBrush> CreateSolidBrush(const D2D1_COLOR_F& color) + { + const auto device_context = GraphManager::GetInstance()->GetD2D1DeviceContext(); + ComPtr<ID2D1SolidColorBrush> solid_color_brush; + device_context->CreateSolidColorBrush(color, &solid_color_brush); + return solid_color_brush; + } + + ComPtr<IDWriteTextFormat> CreateDefaultTextFormat() + { + const auto dwrite_factory = GraphManager::GetInstance()->GetDWriteFactory(); + + ComPtr<IDWriteTextFormat> text_format; + + ThrowIfFailed(dwrite_factory->CreateTextFormat( + L"等线", nullptr, + DWRITE_FONT_WEIGHT_NORMAL, + DWRITE_FONT_STYLE_NORMAL, + DWRITE_FONT_STRETCH_NORMAL, + 24.0, L"zh-cn", + &text_format + )); + + ThrowIfFailed(text_format->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER)); + ThrowIfFailed(text_format->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER)); + return text_format; + } + } +} diff --git a/src/graph/graph.h b/src/graph/graph.h new file mode 100644 index 00000000..0f1d29d1 --- /dev/null +++ b/src/graph/graph.h @@ -0,0 +1,180 @@ +#pragma once + +#include "system_headers.h" +#include <memory> + +#include "base.h" +#include "application.h" + + +namespace cru +{ + namespace graph + { + class GraphManager; + + //Represents a window render target. + class WindowRenderTarget : public Object + { + public: + WindowRenderTarget(GraphManager* graph_manager, HWND hwnd); + WindowRenderTarget(const WindowRenderTarget& other) = delete; + WindowRenderTarget(WindowRenderTarget&& other) = delete; + WindowRenderTarget& operator=(const WindowRenderTarget& other) = delete; + WindowRenderTarget& operator=(WindowRenderTarget&& other) = delete; + ~WindowRenderTarget() override; + + public: + //Get the graph manager that created the render target. + GraphManager* GetGraphManager() const + { + return graph_manager_; + } + + //Get the d2d device context. + inline Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2DDeviceContext() const; + + //Get the target bitmap which can be set as the ID2D1DeviceContext's target. + Microsoft::WRL::ComPtr<ID2D1Bitmap1> GetTargetBitmap() const + { + return target_bitmap_; + } + + //Resize the underlying buffer. + void ResizeBuffer(int width, int height); + + //Set this render target as the d2d device context's target. + void SetAsTarget(); + + //Present the data of the underlying buffer to the window. + void Present(); + + private: + void CreateTargetBitmap(); + + private: + GraphManager* graph_manager_; + Microsoft::WRL::ComPtr<IDXGISwapChain1> dxgi_swap_chain_; + Microsoft::WRL::ComPtr<ID2D1Bitmap1> target_bitmap_; + }; + + struct Dpi + { + float x; + float y; + }; + + class GraphManager : public Object + { + public: + static GraphManager* GetInstance(); + + public: + GraphManager(); + GraphManager(const GraphManager& other) = delete; + GraphManager(GraphManager&& other) = delete; + GraphManager& operator=(const GraphManager& other) = delete; + GraphManager& operator=(GraphManager&& other) = delete; + ~GraphManager() override; + + public: + Microsoft::WRL::ComPtr<ID2D1Factory1> GetD2D1Factory() const + { + return d2d1_factory_; + } + + Microsoft::WRL::ComPtr<ID2D1DeviceContext> GetD2D1DeviceContext() const + { + return d2d1_device_context_; + } + + Microsoft::WRL::ComPtr<ID3D11Device> GetD3D11Device() const + { + return d3d11_device_; + } + + Microsoft::WRL::ComPtr<IDXGIFactory2> GetDxgiFactory() const + { + return dxgi_factory_; + } + + Microsoft::WRL::ComPtr<IDWriteFactory> GetDWriteFactory() const + { + return dwrite_factory_; + } + + + //Create a window render target with the HWND. + std::shared_ptr<WindowRenderTarget> CreateWindowRenderTarget(HWND hwnd); + + //Get the desktop dpi. + Dpi GetDpi() const; + + //Reload system metrics including desktop dpi. + void ReloadSystemMetrics(); + + Microsoft::WRL::ComPtr<IDWriteFontCollection> GetSystemFontCollection() const + { + return dwrite_system_font_collection_.Get(); + } + + private: + Microsoft::WRL::ComPtr<ID3D11Device> d3d11_device_; + Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_device_context_; + Microsoft::WRL::ComPtr<ID2D1Factory1> d2d1_factory_; + Microsoft::WRL::ComPtr<ID2D1Device> d2d1_device_; + Microsoft::WRL::ComPtr<ID2D1DeviceContext> d2d1_device_context_; + Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory_; + + Microsoft::WRL::ComPtr<IDWriteFactory> dwrite_factory_; + Microsoft::WRL::ComPtr<IDWriteFontCollection> dwrite_system_font_collection_; + }; + + inline int DipToPixelInternal(const float dip, const float dpi) + { + return static_cast<int>(dip * dpi / 96.0f); + } + + inline int DipToPixelX(const float dip_x) + { + return DipToPixelInternal(dip_x, Application::GetInstance()->GetGraphManager()->GetDpi().x); + } + + inline int DipToPixelY(const float dip_y) + { + return DipToPixelInternal(dip_y, Application::GetInstance()->GetGraphManager()->GetDpi().y); + } + + inline float DipToPixelInternal(const int pixel, const float dpi) + { + return static_cast<float>(pixel) * 96.0f / dpi; + } + + inline float PixelToDipX(const int pixel_x) + { + return DipToPixelInternal(pixel_x, Application::GetInstance()->GetGraphManager()->GetDpi().x); + } + + inline float PixelToDipY(const int pixel_y) + { + return DipToPixelInternal(pixel_y, Application::GetInstance()->GetGraphManager()->GetDpi().y); + } + + Microsoft::WRL::ComPtr<ID2D1DeviceContext> WindowRenderTarget::GetD2DDeviceContext() const + { + return graph_manager_->GetD2D1DeviceContext(); + } + + Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> CreateSolidBrush(const D2D1_COLOR_F& color); + Microsoft::WRL::ComPtr<IDWriteTextFormat> CreateDefaultTextFormat(); + + inline void WithTransform(ID2D1DeviceContext* device_context, const D2D1_MATRIX_3X2_F matrix, Function<void(ID2D1DeviceContext*)>&& action) + { + D2D1_MATRIX_3X2_F old_transform; + device_context->GetTransform(&old_transform); + device_context->SetTransform(old_transform * matrix); + action(device_context); + device_context->SetTransform(old_transform); + } + } +} |