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-rw-r--r--src/platform_win/CMakeLists.txt7
-rw-r--r--src/platform_win/debug.cpp2
-rw-r--r--src/platform_win/dpi_util.hpp32
-rw-r--r--src/platform_win/graph_manager.cpp51
-rw-r--r--src/platform_win/win_application.cpp13
-rw-r--r--src/platform_win/win_brush.cpp21
-rw-r--r--src/platform_win/win_geometry.cpp65
-rw-r--r--src/platform_win/win_graph_factory.cpp31
-rw-r--r--src/platform_win/win_native_window.cpp14
-rw-r--r--src/platform_win/window_render_target.cpp89
10 files changed, 311 insertions, 14 deletions
diff --git a/src/platform_win/CMakeLists.txt b/src/platform_win/CMakeLists.txt
index 9e7d8a89..40c9d85a 100644
--- a/src/platform_win/CMakeLists.txt
+++ b/src/platform_win/CMakeLists.txt
@@ -2,11 +2,16 @@ add_library(cru_platform_win STATIC
debug.cpp
exception.cpp
god_window.cpp
+ graph_manager.cpp
timer.cpp
win_application.cpp
+ win_brush.cpp
+ win_geometry.cpp
+ win_graph_factory.cpp
win_native_window.cpp
window_class.cpp
- window_manager.cpp)
+ window_manager.cpp
+ window_render_target.cpp)
target_include_directories(cru_platform_win PUBLIC ${PROJECT_SOURCE_DIR}/include .)
target_link_libraries(cru_platform_win PRIVATE D3D11 D2d1 DWrite)
target_compile_definitions(cru_platform_win PUBLIC UNICODE _UNICODE) # use unicode
diff --git a/src/platform_win/debug.cpp b/src/platform_win/debug.cpp
index cdff7963..f52d41bd 100644
--- a/src/platform_win/debug.cpp
+++ b/src/platform_win/debug.cpp
@@ -3,7 +3,7 @@
#include "cru/platform/debug.hpp"
-namespace cru::debug {
+namespace cru::platform::debug {
void DebugMessage(const std::wstring_view& message) {
::OutputDebugStringW(message.data());
}
diff --git a/src/platform_win/dpi_util.hpp b/src/platform_win/dpi_util.hpp
new file mode 100644
index 00000000..92819e0f
--- /dev/null
+++ b/src/platform_win/dpi_util.hpp
@@ -0,0 +1,32 @@
+#pragma once
+
+// The dpi awareness needs to be implemented in the future. Currently we use 96
+// as default.
+
+namespace cru::platform {
+inline Dpi GetDpi() { return Dpi{96.0f, 96.0f}; }
+
+inline int DipToPixelInternal(const float dip, const float dpi) {
+ return static_cast<int>(dip * dpi / 96.0f);
+}
+
+inline int DipToPixelX(const float dip_x) {
+ return DipToPixelInternal(dip_x, GetDpi().x);
+}
+
+inline int DipToPixelY(const float dip_y) {
+ return DipToPixelInternal(dip_y, GetDpi().y);
+}
+
+inline float DipToPixelInternal(const int pixel, const float dpi) {
+ return static_cast<float>(pixel) * 96.0f / dpi;
+}
+
+inline float PixelToDipX(const int pixel_x) {
+ return DipToPixelInternal(pixel_x, GetDpi().x);
+}
+
+inline float PixelToDipY(const int pixel_y) {
+ return DipToPixelInternal(pixel_y, GetDpi().y);
+}
+} // namespace cru::platform
diff --git a/src/platform_win/graph_manager.cpp b/src/platform_win/graph_manager.cpp
new file mode 100644
index 00000000..4961867b
--- /dev/null
+++ b/src/platform_win/graph_manager.cpp
@@ -0,0 +1,51 @@
+#include "cru/platform/win/graph_manager.hpp"
+
+#include "cru/platform/win/exception.hpp"
+
+namespace cru::platform::win {
+GraphManager::GraphManager() {
+ UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
+
+#ifdef CRU_DEBUG
+ creation_flags |= D3D11_CREATE_DEVICE_DEBUG;
+#endif
+
+ const D3D_FEATURE_LEVEL feature_levels[] = {
+ D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2,
+ D3D_FEATURE_LEVEL_9_1};
+
+ Microsoft::WRL::ComPtr<ID3D11DeviceContext> d3d11_device_context;
+
+ ThrowIfFailed(D3D11CreateDevice(
+ nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, creation_flags,
+ feature_levels, ARRAYSIZE(feature_levels), D3D11_SDK_VERSION,
+ &d3d11_device_, nullptr, &d3d11_device_context));
+
+ Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device;
+ ThrowIfFailed(d3d11_device_->QueryInterface(dxgi_device.GetAddressOf()));
+
+ ThrowIfFailed(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,
+ IID_PPV_ARGS(&d2d1_factory_)));
+
+ Microsoft::WRL::ComPtr<ID2D1Device> d2d1_device;
+
+ ThrowIfFailed(d2d1_factory_->CreateDevice(dxgi_device.Get(), &d2d1_device));
+
+ ThrowIfFailed(d2d1_device->CreateDeviceContext(
+ D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &d2d1_device_context_));
+
+ // Identify the physical adapter (GPU or card) this device is runs on.
+ Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter;
+ ThrowIfFailed(dxgi_device->GetAdapter(&dxgi_adapter));
+
+ // Get the factory object that created the DXGI device.
+ ThrowIfFailed(dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory_)));
+
+ ThrowIfFailed(
+ DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
+ reinterpret_cast<IUnknown**>(dwrite_factory_.GetAddressOf())));
+
+ ThrowIfFailed(dwrite_factory_->GetSystemFontCollection(&dwrite_system_font_collection_));
+}
+} // namespace cru::graph
diff --git a/src/platform_win/win_application.cpp b/src/platform_win/win_application.cpp
index d96fd8d1..ce85dc67 100644
--- a/src/platform_win/win_application.cpp
+++ b/src/platform_win/win_application.cpp
@@ -1,17 +1,20 @@
#include "cru/platform/win/win_application.hpp"
-#include <VersionHelpers.h>
-
#include "cru/platform/win/exception.hpp"
#include "cru/platform/win/god_window.hpp"
+#include "cru/platform/win/graph_manager.hpp"
+#include "cru/platform/win/win_graph_factory.hpp"
#include "god_window_message.hpp"
#include "timer.hpp"
+#include "window_manager.hpp"
+
+#include <VersionHelpers.h>
namespace cru::platform {
UiApplication* UiApplication::GetInstance() {
return win::WinApplication::GetInstance();
}
-}
+} // namespace cru::platform
namespace cru::platform::win {
WinApplication* WinApplication::instance_ = nullptr;
@@ -33,6 +36,9 @@ WinApplication::WinApplication(HINSTANCE h_instance) : h_instance_(h_instance) {
god_window_ = std::make_shared<GodWindow>(this);
timer_manager_ = std::make_shared<TimerManager>(god_window_.get());
+ window_manager_ = std::make_shared<WindowManager>(this);
+ graph_manager_ = std::make_shared<GraphManager>();
+ graph_factory_ = std::make_shared<GraphFactory>(graph_manager_.get());
}
WinApplication::~WinApplication() { instance_ = nullptr; }
@@ -73,4 +79,5 @@ unsigned long WinApplication::SetInterval(
void WinApplication::CancelTimer(unsigned long id) {
timer_manager_->KillTimer(static_cast<UINT_PTR>(id));
}
+GraphFactory* WinApplication::GetGraphFactory() { return graph_factory_.get(); }
} // namespace cru::platform::win
diff --git a/src/platform_win/win_brush.cpp b/src/platform_win/win_brush.cpp
new file mode 100644
index 00000000..189dfd57
--- /dev/null
+++ b/src/platform_win/win_brush.cpp
@@ -0,0 +1,21 @@
+#include "cru/platform/win/win_brush.hpp"
+
+#include "cru/platform/win/d2d_util.hpp"
+#include "cru/platform/win/exception.hpp"
+
+#include <cassert>
+
+namespace cru::platform::win {
+WinSolidColorBrush::WinSolidColorBrush(
+ Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> brush) {
+ assert(brush);
+ brush_ = std::move(brush);
+}
+
+ui::Color cru::platform::win::WinSolidColorBrush::GetColor() {
+ return util::Convert(brush_->GetColor());
+}
+void WinSolidColorBrush::SetColor(const ui::Color& color) {
+ brush_->SetColor(util::Convert(color));
+}
+} // namespace cru::platform::win
diff --git a/src/platform_win/win_geometry.cpp b/src/platform_win/win_geometry.cpp
new file mode 100644
index 00000000..1078700b
--- /dev/null
+++ b/src/platform_win/win_geometry.cpp
@@ -0,0 +1,65 @@
+#include "cru/platform/win/win_geometry.hpp"
+
+#include "cru/platform/win/d2d_util.hpp"
+#include "cru/platform/win/exception.hpp"
+
+#include <cassert>
+
+namespace cru::platform::win {
+WinGeometryBuilder::WinGeometryBuilder(
+ Microsoft::WRL::ComPtr<ID2D1PathGeometry> geometry) {
+ assert(geometry);
+ ThrowIfFailed(geometry->Open(&geometry_sink_));
+ geometry_ = std::move(geometry);
+}
+
+WinGeometryBuilder::~WinGeometryBuilder() {
+ if (geometry_sink_) {
+ ThrowIfFailed(geometry_sink_->Close());
+ }
+}
+
+void WinGeometryBuilder::BeginFigure(const ui::Point& point) {
+ assert(IsValid());
+ geometry_sink_->BeginFigure(util::Convert(point), D2D1_FIGURE_BEGIN_FILLED);
+}
+
+void WinGeometryBuilder::LineTo(const ui::Point& point) {
+ assert(IsValid());
+ geometry_sink_->AddLine(util::Convert(point));
+}
+
+void WinGeometryBuilder::QuadraticBezierTo(const ui::Point& control_point,
+ const ui::Point& end_point) {
+ assert(IsValid());
+ geometry_sink_->AddQuadraticBezier(D2D1::QuadraticBezierSegment(
+ util::Convert(control_point), util::Convert(end_point)));
+}
+
+void WinGeometryBuilder::CloseFigure(bool close) {
+ assert(IsValid());
+ geometry_sink_->EndFigure(close ? D2D1_FIGURE_END_CLOSED
+ : D2D1_FIGURE_END_OPEN);
+}
+
+Geometry* WinGeometryBuilder::Build() {
+ assert(IsValid());
+ ThrowIfFailed(geometry_sink_->Close());
+ geometry_sink_ = nullptr;
+ const auto geometry = new WinGeometry(geometry_);
+ geometry_ = nullptr;
+ return geometry;
+}
+
+WinGeometry::WinGeometry(Microsoft::WRL::ComPtr<ID2D1PathGeometry> geometry) {
+ assert(geometry);
+ geometry_ = std::move(geometry);
+}
+
+bool WinGeometry::FillContains(const ui::Point& point) {
+ BOOL result;
+ ThrowIfFailed(geometry_->FillContainsPoint(
+ util::Convert(point), D2D1::Matrix3x2F::Identity(), &result));
+ return result != 0;
+}
+} // namespace cru::platform::win
diff --git a/src/platform_win/win_graph_factory.cpp b/src/platform_win/win_graph_factory.cpp
new file mode 100644
index 00000000..b21c58d5
--- /dev/null
+++ b/src/platform_win/win_graph_factory.cpp
@@ -0,0 +1,31 @@
+#include "cru/platform/win/win_graph_factory.hpp"
+
+#include "cru/platform/win/d2d_util.hpp"
+#include "cru/platform/win/exception.hpp"
+#include "cru/platform/win/graph_manager.hpp"
+#include "cru/platform/win/win_brush.hpp"
+#include "cru/platform/win/win_geometry.hpp"
+
+#include <cassert>
+
+namespace cru::platform::win {
+WinGraphFactory::WinGraphFactory(GraphManager* graph_manager) {
+ assert(graph_manager);
+ graph_manager_ = graph_manager;
+}
+
+SolidColorBrush* WinGraphFactory::CreateSolidColorBrush(
+ const ui::Color& color) {
+ Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> brush;
+ ThrowIfFailed(graph_manager_->GetD2D1DeviceContext()->CreateSolidColorBrush(
+ util::Convert(color), &brush));
+ return new WinSolidColorBrush(std::move(brush));
+}
+
+GeometryBuilder* WinGraphFactory::CreateGeometryBuilder() {
+ Microsoft::WRL::ComPtr<ID2D1PathGeometry> geometry;
+ ThrowIfFailed(
+ graph_manager_->GetD2D1Factory()->CreatePathGeometry(&geometry));
+ return new WinGeometryBuilder(std::move(geometry));
+}
+} // namespace cru::platform::win
diff --git a/src/platform_win/win_native_window.cpp b/src/platform_win/win_native_window.cpp
index 74d9466f..5c159290 100644
--- a/src/platform_win/win_native_window.cpp
+++ b/src/platform_win/win_native_window.cpp
@@ -1,9 +1,9 @@
#include "cru/platform/win/win_native_window.hpp"
-#include "cru/platform/dpi_util.hpp"
#include "cru/platform/win/exception.hpp"
#include "cru/platform/win/win_application.hpp"
#include "cru/platform/win/window_class.hpp"
+#include "dpi_util.hpp"
#include "window_manager.hpp"
#include <assert.h>
@@ -309,8 +309,7 @@ void WinNativeWindow::OnMouseUpInternal(MouseButton button, POINT point) {
mouse_up_event_.Raise(button, dip_point);
}
-void WinNativeWindow::OnMouseWheelInternal(short delta, POINT point) {
-}
+void WinNativeWindow::OnMouseWheelInternal(short delta, POINT point) {}
void WinNativeWindow::OnKeyDownInternal(int virtual_code) {
key_down_event_.Raise(virtual_code);
@@ -320,12 +319,9 @@ void WinNativeWindow::OnKeyUpInternal(int virtual_code) {
key_up_event_.Raise(virtual_code);
}
-void WinNativeWindow::OnCharInternal(wchar_t c) {
-}
+void WinNativeWindow::OnCharInternal(wchar_t c) {}
-void WinNativeWindow::OnActivatedInternal() {
-}
+void WinNativeWindow::OnActivatedInternal() {}
-void WinNativeWindow::OnDeactivatedInternal() {
-}
+void WinNativeWindow::OnDeactivatedInternal() {}
} // namespace cru::platform::win
diff --git a/src/platform_win/window_render_target.cpp b/src/platform_win/window_render_target.cpp
new file mode 100644
index 00000000..f4836d17
--- /dev/null
+++ b/src/platform_win/window_render_target.cpp
@@ -0,0 +1,89 @@
+#include "cru/platform/win/window_render_target.hpp"
+
+#include "cru/platform/win/exception.hpp"
+#include "cru/platform/win/graph_manager.hpp"
+#include "dpi_util.hpp"
+
+#include <cassert>
+
+namespace cru::platform::win {
+WindowRenderTarget::WindowRenderTarget(GraphManager* graph_manager, HWND hwnd) {
+ this->graph_manager_ = graph_manager;
+
+ const auto d3d11_device = graph_manager->GetD3D11Device();
+ const auto dxgi_factory = graph_manager->GetDxgiFactory();
+
+ // Allocate a descriptor.
+ DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {0};
+ swap_chain_desc.Width = 0; // use automatic sizing
+ swap_chain_desc.Height = 0;
+ swap_chain_desc.Format =
+ DXGI_FORMAT_B8G8R8A8_UNORM; // this is the most common swapchain format
+ swap_chain_desc.Stereo = false;
+ swap_chain_desc.SampleDesc.Count = 1; // don't use multi-sampling
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swap_chain_desc.BufferCount = 2; // use double buffering to enable flip
+ swap_chain_desc.Scaling = DXGI_SCALING_NONE;
+ swap_chain_desc.SwapEffect =
+ DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // all apps must use this SwapEffect
+ swap_chain_desc.Flags = 0;
+
+ // Get the final swap chain for this window from the DXGI factory.
+ ThrowIfFailed(dxgi_factory->CreateSwapChainForHwnd(
+ d3d11_device, hwnd, &swap_chain_desc, nullptr, nullptr,
+ &dxgi_swap_chain_));
+
+ CreateTargetBitmap();
+}
+
+void WindowRenderTarget::ResizeBuffer(const int width, const int height) {
+ const auto graph_manager = graph_manager_;
+ const auto d2d1_device_context = graph_manager->GetD2D1DeviceContext();
+
+ Microsoft::WRL::ComPtr<ID2D1Image> old_target;
+ d2d1_device_context->GetTarget(&old_target);
+ const auto target_this = old_target == this->target_bitmap_;
+ if (target_this) d2d1_device_context->SetTarget(nullptr);
+
+ old_target = nullptr;
+ target_bitmap_ = nullptr;
+
+ ThrowIfFailed(dxgi_swap_chain_->ResizeBuffers(0, width, height,
+ DXGI_FORMAT_UNKNOWN, 0));
+
+ CreateTargetBitmap();
+
+ if (target_this) d2d1_device_context->SetTarget(target_bitmap_.Get());
+}
+
+void WindowRenderTarget::SetAsTarget() {
+ graph_manager_->GetD2D1DeviceContext()->SetTarget(target_bitmap_.Get());
+}
+
+void WindowRenderTarget::Present() {
+ ThrowIfFailed(dxgi_swap_chain_->Present(1, 0));
+}
+
+void WindowRenderTarget::CreateTargetBitmap() {
+ assert(target_bitmap_ == nullptr); // target bitmap must not exist.
+
+ // Direct2D needs the dxgi version of the backbuffer surface pointer.
+ Microsoft::WRL::ComPtr<IDXGISurface> dxgi_back_buffer;
+ ThrowIfFailed(
+ dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgi_back_buffer)));
+
+ const auto dpi = GetDpi();
+
+ auto bitmap_properties = D2D1::BitmapProperties1(
+ D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
+ D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE),
+ dpi.x, dpi.y);
+
+ // Get a D2D surface from the DXGI back buffer to use as the D2D render
+ // target.
+ ThrowIfFailed(
+ graph_manager_->GetD2D1DeviceContext()->CreateBitmapFromDxgiSurface(
+ dxgi_back_buffer.Get(), &bitmap_properties, &target_bitmap_));
+}
+} // namespace cru::platform::win