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Diffstat (limited to 'src/ui/controls/border_delegate.h')
-rw-r--r-- | src/ui/controls/border_delegate.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/ui/controls/border_delegate.h b/src/ui/controls/border_delegate.h new file mode 100644 index 00000000..6d8663e9 --- /dev/null +++ b/src/ui/controls/border_delegate.h @@ -0,0 +1,101 @@ +#pragma once + +#include "ui/control.h" + +namespace cru::ui::controls +{ + class BorderProperty : public PropertyChangedNotifyObject + { + public: + using Ptr = std::shared_ptr<BorderProperty>; + static Ptr Create(); + + constexpr static auto brush_property_name = L"Brush"; + constexpr static auto width_property_name = L"Width"; + constexpr static auto stroke_style_property_name = L"StrokeStyle"; + constexpr static auto radius_x_property_name = L"RadiusX"; + constexpr static auto radius_y_property_name = L"RadiusY"; + + BorderProperty() = default; + explicit BorderProperty(Microsoft::WRL::ComPtr<ID2D1Brush> brush); + BorderProperty(const BorderProperty& other) = delete; + BorderProperty(BorderProperty&& other) = delete; + BorderProperty& operator=(const BorderProperty& other) = delete; + BorderProperty& operator=(BorderProperty&& other) = delete; + ~BorderProperty() override = default; + + + Microsoft::WRL::ComPtr<ID2D1Brush> GetBrush() const + { + return brush_; + } + + float GetWidth() const + { + return width_; + } + + Microsoft::WRL::ComPtr<ID2D1StrokeStyle> GetStrokeStyle() const + { + return stroke_style_; + } + + float GetRadiusX() const + { + return radius_x_; + } + + float GetRadiusY() const + { + return radius_y_; + } + + void SetBrush(Microsoft::WRL::ComPtr<ID2D1Brush> brush); + void SetWidth(float width); + void SetStrokeStyle(Microsoft::WRL::ComPtr<ID2D1StrokeStyle> stroke_style); + void SetRadiusX(float radius_x); + void SetRadiusY(float radius_y); + + private: + Microsoft::WRL::ComPtr<ID2D1Brush> brush_ = nullptr; + float width_ = 1.0f; + Microsoft::WRL::ComPtr<ID2D1StrokeStyle> stroke_style_ = nullptr; + float radius_x_ = 0.0f; + float radius_y_ = 0.0f; + }; + + + // BorderDelegate is a delegate for border painting and layout. + // It must bind a control and not change the binding. + // But multiple BorderDelegate may share a common BorderProperty. + class BorderDelegate : public Object + { + public: + explicit BorderDelegate(Control* control); + BorderDelegate(Control* control, std::shared_ptr<BorderProperty> border_property); + BorderDelegate(const BorderDelegate& other) = delete; + BorderDelegate(BorderDelegate&& other) = delete; + BorderDelegate& operator=(const BorderDelegate& other) = delete; + BorderDelegate& operator=(BorderDelegate&& other) = delete; + ~BorderDelegate() override; + + std::shared_ptr<BorderProperty> GetBorderProperty() const + { + return border_property_; + } + + void SetBorderProperty(std::shared_ptr<BorderProperty> border_property); + + void Draw(ID2D1DeviceContext* device_context, const Size& size) const; + + Thickness GetBorderThickness() const + { + return Thickness(border_property_->GetWidth()); + } + + private: + Control* control_; + std::shared_ptr<BorderProperty> border_property_; + FunctionPtr<void(String)> border_property_changed_listener_; + }; +} |