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-rw-r--r--src/ui/d2d_util.hpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/src/ui/d2d_util.hpp b/src/ui/d2d_util.hpp
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+++ b/src/ui/d2d_util.hpp
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+#pragma once
+
+// ReSharper disable once CppUnusedIncludeDirective
+#include "pre.hpp"
+
+#include "system_headers.hpp"
+
+#include "ui_base.hpp"
+
+namespace cru::ui
+{
+ inline D2D1_POINT_2F Convert(const Point& point)
+ {
+ return D2D1::Point2F(point.x, point.y);
+ }
+
+ inline D2D1_RECT_F Convert(const Rect& rect)
+ {
+ return D2D1::RectF(rect.left, rect.top, rect.left + rect.width, rect.top + rect.height);
+ }
+
+ inline D2D1_ROUNDED_RECT Convert(const RoundedRect& rounded_rect)
+ {
+ return D2D1::RoundedRect(Convert(rounded_rect.rect), rounded_rect.radius_x, rounded_rect.radius_y);
+ }
+
+ inline D2D1_ELLIPSE Convert(const Ellipse& ellipse)
+ {
+ return D2D1::Ellipse(Convert(ellipse.center), ellipse.radius_x, ellipse.radius_y);
+ }
+
+ inline Point Convert(const D2D1_POINT_2F& point)
+ {
+ return Point(point.x, point.y);
+ }
+
+ inline Rect Convert(const D2D1_RECT_F& rect)
+ {
+ return Rect(rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top);
+ }
+
+ inline RoundedRect Convert(const D2D1_ROUNDED_RECT& rounded_rect)
+ {
+ return RoundedRect(Convert(rounded_rect.rect), rounded_rect.radiusX, rounded_rect.radiusY);
+ }
+
+ inline Ellipse Convert(const D2D1_ELLIPSE& ellipse)
+ {
+ return Ellipse(Convert(ellipse.point), ellipse.radiusX, ellipse.radiusY);
+ }
+
+ inline bool operator==(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right)
+ {
+ return left.x == right.x && left.y == right.y;
+ }
+
+ inline bool operator!=(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right)
+ {
+ return !(left == right);
+ }
+
+ inline bool operator==(const D2D1_RECT_F& left, const D2D1_RECT_F& right)
+ {
+ return left.left == right.left &&
+ left.top == right.top &&
+ left.right == right.right &&
+ left.bottom == right.bottom;
+ }
+
+ inline bool operator!=(const D2D1_RECT_F& left, const D2D1_RECT_F& right)
+ {
+ return !(left == right);
+ }
+
+ inline bool operator==(const D2D1_ROUNDED_RECT& left, const D2D1_ROUNDED_RECT& right)
+ {
+ return left.rect == right.rect && left.radiusX == right.radiusX && left.radiusY == right.radiusY;
+ }
+
+ inline bool operator!=(const D2D1_ROUNDED_RECT& left, const D2D1_ROUNDED_RECT& right)
+ {
+ return !(left == right);
+ }
+
+ inline bool operator == (const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right)
+ {
+ return left.point == right.point && left.radiusX == right.radiusX && left.radiusY == right.radiusY;
+ }
+
+ inline bool operator!=(const D2D1_ELLIPSE& left, const D2D1_ELLIPSE& right)
+ {
+ return !(left == right);
+ }
+}