diff options
Diffstat (limited to 'src/ui')
-rw-r--r-- | src/ui/controls/border.cpp | 58 | ||||
-rw-r--r-- | src/ui/controls/border.h | 85 | ||||
-rw-r--r-- | src/ui/controls/text_control.cpp | 2 |
3 files changed, 145 insertions, 0 deletions
diff --git a/src/ui/controls/border.cpp b/src/ui/controls/border.cpp new file mode 100644 index 00000000..f79d610f --- /dev/null +++ b/src/ui/controls/border.cpp @@ -0,0 +1,58 @@ +#include "border.h" + +#include "graph/graph.h" + +namespace cru::ui::controls +{ + using graph::CreateSolidBrush; + + Border::Border() : Control(true) + { + border_brush_ = CreateSolidBrush(D2D1::ColorF(D2D1::ColorF::Black)); + } + + void Border::SetDrawBorder(bool draw_border) + { + draw_border_ = draw_border; + Repaint(); + } + + void Border::SetBorderBrush(Microsoft::WRL::ComPtr<ID2D1Brush> border_brush) + { + border_brush_ = std::move(border_brush); + Repaint(); + } + + void Border::SetBorderWidth(const float border_width) + { + border_width_ = border_width; + Repaint(); + } + + void Border::SetBorderStrokeStyle(Microsoft::WRL::ComPtr<ID2D1StrokeStyle> stroke_style) + { + border_stroke_style_ = std::move(stroke_style); + Repaint(); + } + + void Border::SetBorderRadiusX(const float border_radius_x) + { + border_radius_x_ = border_radius_x; + Repaint(); + } + + void Border::SetBorderRadiusY(const float border_radius_y) + { + border_radius_y_ = border_radius_y; + Repaint(); + } + + void Border::OnDraw(ID2D1DeviceContext* device_context) + { + if (draw_border_) + { + const auto size = GetSize(); + device_context->DrawRoundedRectangle(D2D1::RoundedRect(D2D1::RectF(0.0f, 0.0f, size.width, size.height), border_radius_x_, border_radius_y_), border_brush_.Get(), border_width_, border_stroke_style_.Get()); + } + } +} diff --git a/src/ui/controls/border.h b/src/ui/controls/border.h new file mode 100644 index 00000000..74e12c92 --- /dev/null +++ b/src/ui/controls/border.h @@ -0,0 +1,85 @@ +#pragma once + +#include <initializer_list> + +#include "ui/control.h" + +namespace cru::ui::controls +{ + class Border : public Control + { + public: + static Border* Create(const std::initializer_list<Control*>& children = std::initializer_list<Control*>()) + { + const auto border = new Border(); + for (const auto control : children) + border->AddChild(control); + return border; + } + + protected: + Border(); + + public: + Border(const Border& other) = delete; + Border(Border&& other) = delete; + Border& operator=(const Border& other) = delete; + Border& operator=(Border&& other) = delete; + ~Border() override = default; + + bool IsDrawBorder() const + { + return draw_border_; + } + + void SetDrawBorder(bool draw_border); + + Microsoft::WRL::ComPtr<ID2D1Brush> GetBorderBrush() const + { + return border_brush_; + } + + void SetBorderBrush(Microsoft::WRL::ComPtr<ID2D1Brush> border_brush); + + float GetBorderWidth() const + { + return border_width_; + } + + void SetBorderWidth(float border_width); + + Microsoft::WRL::ComPtr<ID2D1StrokeStyle> GetBorderStrokeStyle() const + { + return border_stroke_style_; + } + + void SetBorderStrokeStyle(Microsoft::WRL::ComPtr<ID2D1StrokeStyle> stroke_style); + + float GetBorderRadiusX() const + { + return border_radius_x_; + } + + void SetBorderRadiusX(float border_radius_x); + + float GetBorderRadiusY() const + { + return border_radius_y_; + } + + void SetBorderRadiusY(float border_radius_y); + + protected: + void OnDraw(ID2D1DeviceContext* device_context) override; + + private: + bool draw_border_ = true; + + Microsoft::WRL::ComPtr<ID2D1Brush> border_brush_; + float border_width_ = 1.0f; + Microsoft::WRL::ComPtr<ID2D1StrokeStyle> border_stroke_style_ = nullptr; + + float border_radius_x_ = 0.0f; + float border_radius_y_ = 0.0f; + }; +} diff --git a/src/ui/controls/text_control.cpp b/src/ui/controls/text_control.cpp index 845b090a..692c4451 100644 --- a/src/ui/controls/text_control.cpp +++ b/src/ui/controls/text_control.cpp @@ -267,6 +267,8 @@ namespace cru::ui::controls void TextControl::OnTextChangedCore(const String& old_text, const String& new_text) { RecreateTextLayout(); + if (const auto window = GetWindow()) + window->Relayout(); Repaint(); } |