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-rw-r--r--src/win/graph/direct/CMakeLists.txt4
-rw-r--r--src/win/graph/direct/WindowPainter.cpp20
-rw-r--r--src/win/graph/direct/WindowRenderTarget.cpp81
3 files changed, 105 insertions, 0 deletions
diff --git a/src/win/graph/direct/CMakeLists.txt b/src/win/graph/direct/CMakeLists.txt
index 5505b0b5..070b7b51 100644
--- a/src/win/graph/direct/CMakeLists.txt
+++ b/src/win/graph/direct/CMakeLists.txt
@@ -8,6 +8,8 @@ add_library(cru_win_graph_direct STATIC
Painter.cpp
Resource.cpp
TextLayout.cpp
+ WindowPainter.cpp
+ WindowRenderTarget.cpp
)
target_sources(cru_win_graph_direct PUBLIC
${CRU_WIN_GRAPH_DIRECT_INCLUDE_DIR}/Brush.hpp
@@ -20,6 +22,8 @@ target_sources(cru_win_graph_direct PUBLIC
${CRU_WIN_GRAPH_DIRECT_INCLUDE_DIR}/Painter.hpp
${CRU_WIN_GRAPH_DIRECT_INCLUDE_DIR}/Resource.hpp
${CRU_WIN_GRAPH_DIRECT_INCLUDE_DIR}/TextLayout.hpp
+ ${CRU_WIN_GRAPH_DIRECT_INCLUDE_DIR}/WindowPainter.hpp
+ ${CRU_WIN_GRAPH_DIRECT_INCLUDE_DIR}/WindowRenderTarget.hpp
)
target_link_libraries(cru_win_graph_direct PUBLIC D3D11 D2d1 DWrite)
target_link_libraries(cru_win_graph_direct PUBLIC cru_win_base cru_platform_graph)
diff --git a/src/win/graph/direct/WindowPainter.cpp b/src/win/graph/direct/WindowPainter.cpp
new file mode 100644
index 00000000..74f7da7a
--- /dev/null
+++ b/src/win/graph/direct/WindowPainter.cpp
@@ -0,0 +1,20 @@
+#include "cru/win/graph/direct/WindowPainter.hpp"
+
+#include "cru/win/graph/direct/Exception.hpp"
+#include "cru/win/graph/direct/Factory.hpp"
+#include "cru/win/graph/direct/WindowRenderTarget.hpp"
+
+namespace cru::platform::graph::win::direct {
+D2DWindowPainter::D2DWindowPainter(D2DWindowRenderTarget* render_target)
+ : D2DPainter(render_target->GetD2D1DeviceContext()),
+ render_target_(render_target) {
+ render_target_->GetD2D1DeviceContext()->BeginDraw();
+}
+
+D2DWindowPainter::~D2DWindowPainter() { EndDraw(); }
+
+void D2DWindowPainter::DoEndDraw() {
+ ThrowIfFailed(render_target_->GetD2D1DeviceContext()->EndDraw());
+ render_target_->Present();
+}
+} // namespace cru::platform::graph::win::direct
diff --git a/src/win/graph/direct/WindowRenderTarget.cpp b/src/win/graph/direct/WindowRenderTarget.cpp
new file mode 100644
index 00000000..d26fccf6
--- /dev/null
+++ b/src/win/graph/direct/WindowRenderTarget.cpp
@@ -0,0 +1,81 @@
+#include "cru/win/graph/direct/WindowRenderTarget.hpp"
+
+#include "cru/win/graph/direct/Exception.hpp"
+#include "cru/win/graph/direct/Factory.hpp"
+
+namespace cru::platform::graph::win::direct {
+D2DWindowRenderTarget::D2DWindowRenderTarget(
+ gsl::not_null<DirectGraphFactory*> factory, HWND hwnd)
+ : factory_(factory), hwnd_(hwnd) {
+ const auto d3d11_device = factory->GetD3D11Device();
+ const auto dxgi_factory = factory->GetDxgiFactory();
+
+ d2d1_device_context_ = factory->CreateD2D1DeviceContext();
+ d2d1_device_context_->SetUnitMode(D2D1_UNIT_MODE_DIPS);
+
+ // Allocate a descriptor.
+ DXGI_SWAP_CHAIN_DESC1 swap_chain_desc;
+ swap_chain_desc.Width = 0; // use automatic sizing
+ swap_chain_desc.Height = 0;
+ swap_chain_desc.Format =
+ DXGI_FORMAT_B8G8R8A8_UNORM; // this is the most common swapchain format
+ swap_chain_desc.Stereo = false;
+ swap_chain_desc.SampleDesc.Count = 1; // don't use multi-sampling
+ swap_chain_desc.SampleDesc.Quality = 0;
+ swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swap_chain_desc.BufferCount = 2; // use double buffering to enable flip
+ swap_chain_desc.Scaling = DXGI_SCALING_NONE;
+ swap_chain_desc.SwapEffect =
+ DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // all apps must use this SwapEffect
+ swap_chain_desc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
+ swap_chain_desc.Flags = 0;
+
+ // Get the final swap chain for this window from the DXGI factory.
+ ThrowIfFailed(dxgi_factory->CreateSwapChainForHwnd(
+ d3d11_device, hwnd, &swap_chain_desc, nullptr, nullptr,
+ &dxgi_swap_chain_));
+
+ CreateTargetBitmap();
+}
+
+void D2DWindowRenderTarget::SetDpi(float x, float y) {
+ d2d1_device_context_->SetDpi(x, y);
+}
+
+void D2DWindowRenderTarget::ResizeBuffer(const int width, const int height) {
+ // In order to resize buffer, we need to untarget the buffer first.
+ d2d1_device_context_->SetTarget(nullptr);
+ target_bitmap_ = nullptr;
+ ThrowIfFailed(dxgi_swap_chain_->ResizeBuffers(0, width, height,
+ DXGI_FORMAT_UNKNOWN, 0));
+ CreateTargetBitmap();
+}
+
+void D2DWindowRenderTarget::Present() {
+ ThrowIfFailed(dxgi_swap_chain_->Present(1, 0));
+}
+
+void D2DWindowRenderTarget::CreateTargetBitmap() {
+ Expects(target_bitmap_ == nullptr); // target bitmap must not exist.
+
+ // Direct2D needs the dxgi version of the backbuffer surface pointer.
+ Microsoft::WRL::ComPtr<IDXGISurface> dxgi_back_buffer;
+ ThrowIfFailed(
+ dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgi_back_buffer)));
+
+ float dpi_x, dpi_y;
+ d2d1_device_context_->GetDpi(&dpi_x, &dpi_y);
+
+ auto bitmap_properties = D2D1::BitmapProperties1(
+ D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
+ D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE),
+ dpi_x, dpi_y);
+
+ // Get a D2D surface from the DXGI back buffer to use as the D2D render
+ // target.
+ ThrowIfFailed(d2d1_device_context_->CreateBitmapFromDxgiSurface(
+ dxgi_back_buffer.Get(), &bitmap_properties, &target_bitmap_));
+
+ d2d1_device_context_->SetTarget(target_bitmap_.Get());
+}
+} // namespace cru::platform::graph::win::direct