From d86a71f79afe0e4dac768f61d6bff690567aca5b Mon Sep 17 00:00:00 2001 From: crupest Date: Sun, 24 May 2020 01:40:02 +0800 Subject: ... --- include/cru/ui/ClickDetector.hpp | 86 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 include/cru/ui/ClickDetector.hpp (limited to 'include/cru/ui/ClickDetector.hpp') diff --git a/include/cru/ui/ClickDetector.hpp b/include/cru/ui/ClickDetector.hpp new file mode 100644 index 00000000..f5fd3d8f --- /dev/null +++ b/include/cru/ui/ClickDetector.hpp @@ -0,0 +1,86 @@ +#pragma once +#include "Control.hpp" + + +namespace cru::ui { +class ClickEventArgs : Object { + public: + ClickEventArgs(Control* sender, const Point& down_point, + const Point& up_point, MouseButton button) + : sender_(sender), + down_point_(down_point), + up_point_(up_point), + button_(button) {} + + CRU_DEFAULT_COPY(ClickEventArgs) + CRU_DEFAULT_MOVE(ClickEventArgs) + + ~ClickEventArgs() override = default; + + Control* GetSender() const { return sender_; } + Point GetDownPoint() const { return down_point_; } + Point GetUpPoint() const { return up_point_; } + MouseButton GetButton() const { return button_; } + + private: + Control* sender_; + Point down_point_; + Point up_point_; + MouseButton button_; +}; + +enum class ClickState { + None, // Mouse is outside the control. + Hover, // Mouse hovers on the control but not pressed + Press, // Mouse is pressed and if released click is done. + PressInactive // Mouse is pressed but if released click is canceled. +}; + +class ClickDetector : public Object { + public: + explicit ClickDetector(Control* control); + + CRU_DELETE_COPY(ClickDetector) + CRU_DELETE_MOVE(ClickDetector) + + ~ClickDetector() override = default; + + Control* GetControl() const { return control_; } + + ClickState GetState() const { return state_; } + + // Default is enable. + bool IsEnabled() const { return enable_; } + // If disable when user is pressing, the pressing is deactivated. + void SetEnabled(bool enable); + + // Default is left and right. + MouseButton GetTriggerButton() const { return trigger_button_; } + // If unset the trigger button when user is pressing, the pressing is + // deactivated. + void SetTriggerButton(MouseButton trigger_button); + + IEvent* ClickEvent() { return &event_; } + + IEvent* StateChangeEvent() { return &state_change_event_; } + + private: + void SetState(ClickState state); + + private: + Control* control_; + + ClickState state_; + + bool enable_ = true; + MouseButton trigger_button_ = mouse_buttons::left | mouse_buttons::right; + + Event event_; + Event state_change_event_; + + std::vector event_rovoker_guards_; + + Point down_point_; + MouseButton button_; +}; +} // namespace cru::ui -- cgit v1.2.3