From ad1ba6795040d569d3b4857fcd39cdb6a7ed1c21 Mon Sep 17 00:00:00 2001 From: Yuqian Yang Date: Fri, 5 Dec 2025 21:04:36 +0800 Subject: Add Measure time log. Clean up OpenGL renderer. --- src/platform/gui/sdl/OpenGLRenderer.cpp | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) (limited to 'src/platform/gui/sdl/OpenGLRenderer.cpp') diff --git a/src/platform/gui/sdl/OpenGLRenderer.cpp b/src/platform/gui/sdl/OpenGLRenderer.cpp index 07b58147..78eb578e 100644 --- a/src/platform/gui/sdl/OpenGLRenderer.cpp +++ b/src/platform/gui/sdl/OpenGLRenderer.cpp @@ -93,6 +93,8 @@ SdlOpenGLRenderer::SdlOpenGLRenderer(SdlWindow* window, int width, int height) { reinterpret_cast(3 * sizeof(float))); glad_gl_context_.EnableVertexAttribArray(1); + glad_gl_context_.UseProgram(gl_shader_program_); + Resize(width, height); } @@ -174,19 +176,12 @@ void SdlOpenGLRenderer::Present() { assert(cairo_surface_); assert(gl_texture_); - auto _ = MakeContextCurrent(); + auto context_guard = MakeContextCurrent(); auto data = cairo_image_surface_get_data(cairo_surface_); glad_gl_context_.TexImage2D(GL_TEXTURE_2D, 0, GL_BGRA, width_, height_, 0, GL_BGRA, GL_UNSIGNED_BYTE, data); - glad_gl_context_.UseProgram(gl_shader_program_); - glad_gl_context_.ActiveTexture(GL_TEXTURE0); - glad_gl_context_.BindTexture(GL_TEXTURE_2D, gl_texture_); - glad_gl_context_.BindVertexArray(gl_vertex_array_); - glad_gl_context_.BindBuffer(GL_ARRAY_BUFFER, gl_vertex_buffer_); - glad_gl_context_.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, gl_element_buffer_); - glad_gl_context_.DrawElements( GL_TRIANGLES, sizeof(kIndices) / sizeof(*kIndices), GL_UNSIGNED_INT, 0); CheckSdlReturn(SDL_GL_SwapWindow(sdl_window_)); -- cgit v1.2.3