#pragma once #include "system_headers.h" #include #include #include "base.h" namespace cru { class Application; namespace ui { class WindowClass; class WindowManager; namespace animations::details { class AnimationManager; } } namespace graph { class GraphManager; } class TimerManager; class GodWindow : public Object { public: explicit GodWindow(Application* application); GodWindow(const GodWindow& other) = delete; GodWindow(GodWindow&& other) = delete; GodWindow& operator=(const GodWindow& other) = delete; GodWindow& operator=(GodWindow&& other) = delete; ~GodWindow() override; HWND GetHandle() const { return hwnd_; } std::optional HandleGodWindowMessage(HWND hwnd, int msg, WPARAM w_param, LPARAM l_param); private: Application* application_; std::unique_ptr god_window_class_; HWND hwnd_; }; class Application : public Object { public: static Application* GetInstance(); private: static Application* instance_; public: explicit Application(HINSTANCE h_instance); Application(const Application&) = delete; Application(Application&&) = delete; Application& operator = (const Application&) = delete; Application& operator = (Application&&) = delete; ~Application() override; public: int Run(); void Quit(int quit_code); ui::WindowManager* GetWindowManager() const { return window_manager_.get(); } graph::GraphManager* GetGraphManager() const { return graph_manager_.get(); } TimerManager* GetTimerManager() const { return timer_manager_.get(); } ui::animations::details::AnimationManager* GetAnimationManager() const { return animation_manager_.get(); } HINSTANCE GetInstanceHandle() const { return h_instance_; } GodWindow* GetGodWindow() const { return god_window_.get(); } #ifdef CRU_DEBUG Microsoft::WRL::ComPtr GetDebugBorderBrush() const { return debug_border_brush_; } #endif private: HINSTANCE h_instance_; std::unique_ptr window_manager_; std::unique_ptr graph_manager_; std::unique_ptr timer_manager_; std::unique_ptr animation_manager_; std::unique_ptr god_window_; #ifdef CRU_DEBUG Microsoft::WRL::ComPtr debug_border_brush_; #endif }; using InvokeLaterAction = Function; void InvokeLater(InvokeLaterAction&& action); }