#include "control.h" #include #include #include #include "window.h" #include "timer.h" #include "debug_base.h" namespace cru { namespace ui { using namespace events; Control::Control(const bool container) : is_container_(container) { } Control::Control(WindowConstructorTag, Window* window) : Control(true) { window_ = window; } Control::~Control() { ForeachChild([](auto control) { delete control; }); } void Control::ForeachChild(Function&& predicate) const { if (is_container_) for (const auto child : children_) predicate(child); } void Control::ForeachChild(Function&& predicate) const { if (is_container_) for (const auto child : children_) { if (predicate(child) == FlowControl::Break) break; } } void AddChildCheck(Control* control) { if (control->GetParent() != nullptr) throw std::invalid_argument("The control already has a parent."); if (dynamic_cast(control)) throw std::invalid_argument("Can't add a window as child."); } void Control::AddChild(Control* control) { ThrowIfNotContainer(); AddChildCheck(control); this->children_.push_back(control); control->parent_ = this; this->OnAddChild(control); } void Control::AddChild(Control* control, int position) { ThrowIfNotContainer(); AddChildCheck(control); if (position < 0 || static_castchildren_.size())>(position) > this->children_.size()) throw std::invalid_argument("The position is out of range."); this->children_.insert(this->children_.cbegin() + position, control); control->parent_ = this; this->OnAddChild(this); } void Control::RemoveChild(Control* child) { ThrowIfNotContainer(); const auto i = std::find(this->children_.cbegin(), this->children_.cend(), child); if (i == this->children_.cend()) throw std::invalid_argument("The argument child is not a child of this control."); this->children_.erase(i); child->parent_ = nullptr; this->OnRemoveChild(this); } void Control::RemoveChild(const int position) { ThrowIfNotContainer(); if (position < 0 || static_castchildren_.size())>(position) >= this->children_.size()) throw std::invalid_argument("The position is out of range."); const auto p = children_.cbegin() + position; const auto child = *p; children_.erase(p); child->parent_ = nullptr; this->OnRemoveChild(child); } Control* Control::GetAncestor() { // if attached to window, the window is the ancestor. if (window_) return window_; // otherwise find the ancestor auto ancestor = this; while (const auto parent = ancestor->GetParent()) ancestor = parent; return ancestor; } void TraverseDescendantsInternal(Control* control, Function& predicate) { predicate(control); control->ForeachChild([&predicate](Control* c) { TraverseDescendantsInternal(c, predicate); }); } void Control::TraverseDescendants(Function&& predicate) { if (is_container_) TraverseDescendantsInternal(this, predicate); else predicate(this); } Point Control::GetPositionRelative() { return position_; } void Control::SetPositionRelative(const Point & position) { if (position != position_) { if (old_position_ == position) // if cache has been refreshed and no pending notify old_position_ = position_; position_ = position; LayoutManager::GetInstance()->InvalidateControlPositionCache(this); if (auto window = GetWindow()) { window->Repaint(); } } } Size Control::GetSize() { return size_; } void Control::SetSize(const Size & size) { const auto old_size = size_; size_ = size; SizeChangedEventArgs args(this, this, old_size, size); RaiseSizeChangedEvent(args); if (auto window = GetWindow()) window->Repaint(); } Point Control::GetPositionAbsolute() const { return position_cache_.lefttop_position_absolute; } Point Control::LocalToAbsolute(const Point& point) const { return Point(point.x + position_cache_.lefttop_position_absolute.x, point.y + position_cache_.lefttop_position_absolute.y); } Point Control::AbsoluteToLocal(const Point & point) const { return Point(point.x - position_cache_.lefttop_position_absolute.x, point.y - position_cache_.lefttop_position_absolute.y); } bool Control::IsPointInside(const Point & point) { const auto size = GetSize(); return point.x >= 0.0f && point.x < size.width && point.y >= 0.0f && point.y < size.height; } void Control::Draw(ID2D1DeviceContext* device_context) { D2D1::Matrix3x2F old_transform; device_context->GetTransform(&old_transform); const auto position = GetPositionRelative(); device_context->SetTransform(old_transform * D2D1::Matrix3x2F::Translation(position.x, position.y)); OnDraw(device_context); DrawEventArgs args(this, this, device_context); draw_event.Raise(args); for (auto child : GetChildren()) child->Draw(device_context); device_context->SetTransform(old_transform); } void Control::Repaint() { if (window_ != nullptr) window_->Repaint(); } bool Control::RequestFocus() { auto window = GetWindow(); if (window == nullptr) return false; return window->RequestFocusFor(this); } bool Control::HasFocus() { auto window = GetWindow(); if (window == nullptr) return false; return window->GetFocusControl() == this; } void Control::Relayout() { OnMeasure(GetSize()); OnLayout(Rect(GetPositionRelative(), GetSize())); } void Control::Measure(const Size& available_size) { SetDesiredSize(OnMeasure(available_size)); } void Control::Layout(const Rect& rect) { SetPositionRelative(rect.GetLeftTop()); SetSize(rect.GetSize()); OnLayout(rect); } Size Control::GetDesiredSize() const { return desired_size_; } void Control::SetDesiredSize(const Size& desired_size) { desired_size_ = desired_size; } void Control::OnAddChild(Control* child) { if (auto window = GetWindow()) { child->TraverseDescendants([window](Control* control) { control->OnAttachToWindow(window); }); window->RefreshControlList(); } Relayout(); } void Control::OnRemoveChild(Control* child) { if (auto window = GetWindow()) { child->TraverseDescendants([window](Control* control) { control->OnDetachToWindow(window); }); window->RefreshControlList(); } Relayout(); } void Control::OnAttachToWindow(Window* window) { window_ = window; } void Control::OnDetachToWindow(Window * window) { window_ = nullptr; } void Control::OnDraw(ID2D1DeviceContext * device_context) { #ifdef CRU_DEBUG_DRAW_CONTROL_BORDER if (GetWindow()->GetDebugDrawControlBorder()) { auto brush = Application::GetInstance()->GetDebugBorderBrush(); const auto size = GetSize(); device_context->DrawRectangle(D2D1::RectF(0, 0, size.width, size.height), brush.Get()); } #endif } void Control::OnPositionChanged(PositionChangedEventArgs & args) { } void Control::OnSizeChanged(SizeChangedEventArgs & args) { } void Control::OnPositionChangedCore(PositionChangedEventArgs & args) { } void Control::OnSizeChangedCore(SizeChangedEventArgs & args) { } void Control::RaisePositionChangedEvent(PositionChangedEventArgs& args) { OnPositionChangedCore(args); OnPositionChanged(args); position_changed_event.Raise(args); } void Control::RaiseSizeChangedEvent(SizeChangedEventArgs& args) { OnSizeChangedCore(args); OnSizeChanged(args); size_changed_event.Raise(args); } void Control::OnMouseEnter(MouseEventArgs & args) { } void Control::OnMouseLeave(MouseEventArgs & args) { } void Control::OnMouseMove(MouseEventArgs & args) { } void Control::OnMouseDown(MouseButtonEventArgs & args) { } void Control::OnMouseUp(MouseButtonEventArgs & args) { } void Control::OnMouseClick(MouseButtonEventArgs& args) { } void Control::OnMouseEnterCore(MouseEventArgs & args) { is_mouse_inside_ = true; } void Control::OnMouseLeaveCore(MouseEventArgs & args) { is_mouse_inside_ = false; for (auto& is_mouse_click_valid : is_mouse_click_valid_map_) { if (is_mouse_click_valid.second) { is_mouse_click_valid.second = false; OnMouseClickEnd(is_mouse_click_valid.first); } } } void Control::OnMouseMoveCore(MouseEventArgs & args) { } void Control::OnMouseDownCore(MouseButtonEventArgs & args) { if (is_focus_on_pressed_ && args.GetSender() == args.GetOriginalSender()) RequestFocus(); is_mouse_click_valid_map_[args.GetMouseButton()] = true; OnMouseClickBegin(args.GetMouseButton()); } void Control::OnMouseUpCore(MouseButtonEventArgs & args) { if (is_mouse_click_valid_map_[args.GetMouseButton()]) { is_mouse_click_valid_map_[args.GetMouseButton()] = false; RaiseMouseClickEvent(args); OnMouseClickEnd(args.GetMouseButton()); } } void Control::OnMouseClickCore(MouseButtonEventArgs& args) { } void Control::RaiseMouseEnterEvent(MouseEventArgs& args) { OnMouseEnterCore(args); OnMouseEnter(args); mouse_enter_event.Raise(args); } void Control::RaiseMouseLeaveEvent(MouseEventArgs& args) { OnMouseLeaveCore(args); OnMouseLeave(args); mouse_leave_event.Raise(args); } void Control::RaiseMouseMoveEvent(MouseEventArgs& args) { OnMouseMoveCore(args); OnMouseMove(args); mouse_move_event.Raise(args); } void Control::RaiseMouseDownEvent(MouseButtonEventArgs& args) { OnMouseDownCore(args); OnMouseDown(args); mouse_down_event.Raise(args); } void Control::RaiseMouseUpEvent(MouseButtonEventArgs& args) { OnMouseUpCore(args); OnMouseUp(args); mouse_up_event.Raise(args); } void Control::RaiseMouseClickEvent(MouseButtonEventArgs& args) { OnMouseClickCore(args); OnMouseClick(args); mouse_click_event.Raise(args); } void Control::OnMouseClickBegin(MouseButton button) { } void Control::OnMouseClickEnd(MouseButton button) { } void Control::OnKeyDown(KeyEventArgs& args) { } void Control::OnKeyUp(KeyEventArgs& args) { } void Control::OnChar(CharEventArgs& args) { } void Control::OnKeyDownCore(KeyEventArgs& args) { } void Control::OnKeyUpCore(KeyEventArgs& args) { } void Control::OnCharCore(CharEventArgs& args) { } void Control::RaiseKeyDownEvent(KeyEventArgs& args) { OnKeyDownCore(args); OnKeyDown(args); key_down_event.Raise(args); } void Control::RaiseKeyUpEvent(KeyEventArgs& args) { OnKeyUpCore(args); OnKeyUp(args); key_up_event.Raise(args); } void Control::RaiseCharEvent(CharEventArgs& args) { OnCharCore(args); OnChar(args); char_event.Raise(args); } void Control::OnGetFocus(FocusChangeEventArgs& args) { } void Control::OnLoseFocus(FocusChangeEventArgs& args) { } void Control::OnGetFocusCore(FocusChangeEventArgs& args) { } void Control::OnLoseFocusCore(FocusChangeEventArgs& args) { } void Control::RaiseGetFocusEvent(FocusChangeEventArgs& args) { OnGetFocusCore(args); OnGetFocus(args); get_focus_event.Raise(args); } void Control::RaiseLoseFocusEvent(FocusChangeEventArgs& args) { OnLoseFocusCore(args); OnLoseFocus(args); lose_focus_event.Raise(args); } Size Control::OnMeasure(const Size& available_size) { const auto layout_params = GetLayoutParams(); if (!layout_params->Validate()) throw std::runtime_error("LayoutParams is not valid. Please check it."); auto&& get_available_length_for_child = [](const LayoutSideParams& layout_length, const float available_length) -> float { switch (layout_length.mode) { case MeasureMode::Exactly: { return std::min(layout_length.length, available_length); } case MeasureMode::Stretch: case MeasureMode::Content: { return available_length; } default: UnreachableCode(); } }; const Size size_for_children(get_available_length_for_child(layout_params->width, available_size.width), get_available_length_for_child(layout_params->height, available_size.height)); auto max_child_size = Size::Zero(); ForeachChild([&](Control* control) { control->Measure(size_for_children); const auto&& size = control->GetDesiredSize(); if (max_child_size.width < size.width) max_child_size.width = size.width; if (max_child_size.height < size.height) max_child_size.height = size.height; }); auto&& calculate_final_length = [](const LayoutSideParams& layout_length, const float length_for_children, const float max_child_length) -> float { switch (layout_length.mode) { case MeasureMode::Exactly: case MeasureMode::Stretch: return length_for_children; case MeasureMode::Content: return max_child_length; default: UnreachableCode(); } }; return Size( calculate_final_length(layout_params->width, size_for_children.width, max_child_size.width), calculate_final_length(layout_params->height, size_for_children.height, max_child_size.height) ); } void Control::OnLayout(const Rect& rect) { ForeachChild([rect](Control* control) { const auto layout_params = control->GetLayoutParams(); const auto size = control->GetDesiredSize(); auto&& calculate_anchor = [](const Alignment alignment, const float layout_length, const float control_length) -> float { switch (alignment) { case Alignment::Center: return (layout_length - control_length) / 2; case Alignment::Start: return 0; case Alignment::End: return layout_length - control_length; default: UnreachableCode(); } }; control->Layout(Rect(Point( calculate_anchor(layout_params->width.alignment, rect.width, size.width), calculate_anchor(layout_params->height.alignment, rect.height, size.height) ), size)); }); } void Control::CheckAndNotifyPositionChanged() { if (this->old_position_ != this->position_) { PositionChangedEventArgs args(this, this, this->old_position_, this->position_); this->RaisePositionChangedEvent(args); this->old_position_ = this->position_; } } std::list GetAncestorList(Control* control) { std::list l; while (control != nullptr) { l.push_front(control); control = control->GetParent(); } return l; } Control* FindLowestCommonAncestor(Control * left, Control * right) { if (left == nullptr || right == nullptr) return nullptr; auto&& left_list = GetAncestorList(left); auto&& right_list = GetAncestorList(right); // the root is different if (left_list.front() != right_list.front()) return nullptr; // find the last same control or the last control (one is ancestor of the other) auto left_i = left_list.cbegin(); auto right_i = right_list.cbegin(); while (true) { if (left_i == left_list.cend()) return *(--left_i); if (right_i == right_list.cend()) return *(--right_i); if (*left_i != *right_i) return *(--left_i); ++left_i; ++right_i; } } Control * IsAncestorOrDescendant(Control * left, Control * right) { //Search up along the trunk from "left". Return if find "right". auto control = left; while (control != nullptr) { if (control == right) return control; control = control->GetParent(); } //Search up along the trunk from "right". Return if find "left". control = right; while (control != nullptr) { if (control == left) return control; control = control->GetParent(); } return nullptr; } } }