#include "control.h" #include #include "window.h" namespace cru { namespace ui { using namespace events; Control::Control() : window_(nullptr), parent_(nullptr), position_(Point::zero), size_(Size::zero), is_mouse_inside_(false), layout_params_(nullptr), desired_size_(Size::zero) { } void Control::ForeachChild(Action&& predicate) { for (const auto child : children_) predicate(child); } void Control::ForeachChild(FlowControlAction&& predicate) { for (const auto child : children_) { if (predicate(child) == FlowControl::Break) break; } } std::vector Control::GetChildren() { return this->children_; } void AddChildCheck(Control* control) { if (control->GetParent() != nullptr) throw std::invalid_argument("The control already has a parent."); if (dynamic_cast(control)) throw std::invalid_argument("Can't add a window as child."); } void Control::AddChild(Control* control) { AddChildCheck(control); this->children_.push_back(control); control->parent_ = this; this->OnAddChild(control); } void Control::AddChild(Control* control, int position) { AddChildCheck(control); if (position < 0 || static_castchildren_.size())>(position) > this->children_.size()) throw std::invalid_argument("The position is out of range."); this->children_.insert(this->children_.cbegin() + position, control); control->parent_ = this; this->OnAddChild(this); } void Control::RemoveChild(Control* child) { const auto i = std::find(this->children_.cbegin(), this->children_.cend(), child); if (i == this->children_.cend()) throw std::invalid_argument("The argument child is not a child of this control."); this->children_.erase(i); child->parent_ = nullptr; this->OnRemoveChild(this); } void Control::RemoveChild(int position) { if (position < 0 || static_castchildren_.size())>(position) >= this->children_.size()) throw std::invalid_argument("The position is out of range."); const auto p = children_.cbegin() + position; const auto child = *p; children_.erase(p); child->parent_ = nullptr; this->OnRemoveChild(child); } Control* Control::GetAncestor() { // if attached to window, the window is the ancestor. if (window_) return window_; // otherwise find the ancestor auto ancestor = this; while (const auto parent = ancestor->GetParent()) ancestor = parent; return ancestor; } Window * Control::GetWindow() { return window_; } void TraverseDescendantsInternal(Control* control, const std::function& predicate) { predicate(control); control->ForeachChild([predicate](Control* c) { TraverseDescendantsInternal(c, predicate); }); } void Control::TraverseDescendants( const std::function& predicate) { TraverseDescendantsInternal(this, predicate); } Point Control::GetPositionRelative() { return position_; } void Control::SetPositionRelative(const Point & position) { position_ = position; if (auto window = GetWindow()) { window->GetLayoutManager()->InvalidateControlPositionCache(this); window->Repaint(); } //TODO: Position change notify. } Size Control::GetSize() { return size_; } void Control::SetSize(const Size & size) { const auto old_size = size_; size_ = size; SizeChangedEventArgs args(this, this, old_size, size); OnSizeChangedCore(args); if (auto window = GetWindow()) window->Repaint(); } Point Control::GetPositionAbsolute() { return position_cache_.lefttop_position_absolute; } Point Control::LocalToAbsolute(const Point& point) { return Point(point.x + position_cache_.lefttop_position_absolute.x, point.y + position_cache_.lefttop_position_absolute.y); } Point Control::AbsoluteToLocal(const Point & point) { return Point(point.x - position_cache_.lefttop_position_absolute.x, point.y - position_cache_.lefttop_position_absolute.y); } bool Control::IsPointInside(const Point & point) { auto size = GetSize(); return point.x >= 0.0f && point.x < size.width && point.y >= 0.0f && point.y < size.height; } void Control::Draw(ID2D1DeviceContext* device_context) { D2D1::Matrix3x2F old_transform; device_context->GetTransform(&old_transform); auto position = GetPositionRelative(); device_context->SetTransform(old_transform * D2D1::Matrix3x2F::Translation(position.x, position.y)); OnDraw(device_context); DrawEventArgs args(this, this, device_context); draw_event.Raise(args); for (auto child : GetChildren()) child->Draw(device_context); device_context->SetTransform(old_transform); } bool Control::RequestFocus() { auto window = GetWindow(); if (window == nullptr) return false; return window->RequestFocusFor(this); } bool Control::HasFocus() { auto window = GetWindow(); if (window == nullptr) return false; return window->GetFocusControl() == this; } void Control::Measure(const Size& available_size) { SetDesiredSize(OnMeasure(available_size)); } void Control::Layout(const Rect& rect) { SetPositionRelative(rect.GetLeftTop()); SetSize(rect.GetSize()); OnLayout(rect); } Size Control::GetDesiredSize() { return desired_size_; } void Control::SetDesiredSize(const Size& desired_size) { desired_size_ = desired_size; } void Control::OnAddChild(Control* child) { if (auto window = dynamic_cast(GetAncestor())) { child->TraverseDescendants([window](Control* control) { control->OnAttachToWindow(window); }); window->RefreshControlList(); } } void Control::OnRemoveChild(Control* child) { if (auto window = dynamic_cast(GetAncestor())) { child->TraverseDescendants([window](Control* control) { control->OnDetachToWindow(window); }); window->RefreshControlList(); } } void Control::OnAttachToWindow(Window* window) { window_ = window; } void Control::OnDetachToWindow(Window * window) { window_ = nullptr; } void Control::OnDraw(ID2D1DeviceContext * device_context) { } void Control::OnPositionChanged(PositionChangedEventArgs & args) { } void Control::OnSizeChanged(SizeChangedEventArgs & args) { } void Control::OnPositionChangedCore(PositionChangedEventArgs & args) { OnPositionChanged(args); position_changed_event.Raise(args); } void Control::OnSizeChangedCore(SizeChangedEventArgs & args) { OnSizeChanged(args); size_changed_event.Raise(args); } void Control::OnMouseEnter(MouseEventArgs & args) { } void Control::OnMouseLeave(MouseEventArgs & args) { } void Control::OnMouseMove(MouseEventArgs & args) { } void Control::OnMouseDown(MouseButtonEventArgs & args) { } void Control::OnMouseUp(MouseButtonEventArgs & args) { } void Control::OnMouseEnterCore(MouseEventArgs & args) { is_mouse_inside_ = true; OnMouseEnter(args); mouse_enter_event.Raise(args); } void Control::OnMouseLeaveCore(MouseEventArgs & args) { is_mouse_inside_ = false; OnMouseLeave(args); mouse_leave_event.Raise(args); } void Control::OnMouseMoveCore(MouseEventArgs & args) { OnMouseMove(args); mouse_move_event.Raise(args); } void Control::OnMouseDownCore(MouseButtonEventArgs & args) { OnMouseDown(args); mouse_down_event.Raise(args); } void Control::OnMouseUpCore(MouseButtonEventArgs & args) { OnMouseUp(args); mouse_up_event.Raise(args); } void Control::OnGetFocus(UiEventArgs & args) { } void Control::OnLoseFocus(UiEventArgs & args) { } void Control::OnGetFocusCore(UiEventArgs & args) { OnGetFocus(args); get_focus_event.Raise(args); } void Control::OnLoseFocusCore(UiEventArgs & args) { OnLoseFocus(args); lose_focus_event.Raise(args); } Size Control::OnMeasure(const Size& available_size) { const auto layout_params = GetLayoutParams(); #ifdef _DEBUG if (!layout_params->Validate()) ::OutputDebugStringW(L"LayoutParams is not valid."); #endif auto&& f = []( const MeasureLength& layout_length, const float available_length, const std::optional max_length, const std::optional min_length ) -> float { switch (layout_length.mode) { case MeasureMode::Exactly: { auto length = layout_length.length; if (min_length.has_value()) length = std::max(min_length.value(), length); if (max_length.has_value()) length = std::min(max_length.value(), length); if (available_length < length) { length = available_length; ::OutputDebugStringW(L"Available length is not enough"); } return length; } case MeasureMode::Stretch: case MeasureMode::Content: { auto length = available_length; if (min_length.has_value() && min_length.value() > length) ::OutputDebugStringW(L"Min length is less than available length."); if (max_length.has_value()) length = std::min(max_length.value(), length); return length; } default: throw std::logic_error("Unreachable code."); } }; Size size_for_children; size_for_children.width = f(layout_params->size.width, available_size.width, layout_params->max_size.width, layout_params->min_size.width); size_for_children.height = f(layout_params->size.height, available_size.height, layout_params->max_size.height, layout_params->min_size.height);; auto max_child_size = Size::zero; ForeachChild([&](Control* control) { control->Measure(size_for_children); const auto&& size = control->GetDesiredSize(); if (max_child_size.width < size.width) max_child_size.width = size.width; if (max_child_size.height < size.height) max_child_size.height = size.height; }); //TODO! } void Control::OnLayout(const Rect& rect) { //TODO! } std::list GetAncestorList(Control* control) { std::list l; while (control != nullptr) { l.push_front(control); control = control->GetParent(); } return l; } Control* FindLowestCommonAncestor(Control * left, Control * right) { if (left == nullptr || right == nullptr) return nullptr; auto&& left_list = GetAncestorList(left); auto&& right_list = GetAncestorList(right); // the root is different if (left_list.front() != right_list.front()) return nullptr; // find the last same control or the last control (one is the other's ancestor) auto left_i = left_list.cbegin(); auto right_i = right_list.cbegin(); while (true) { if (left_i == left_list.cend()) return *(--left_i); if (right_i == right_list.cend()) return *(--right_i); if (*left_i != *right_i) return *(--left_i); ++left_i; ++right_i; } } Control * IsAncestorOrDescendant(Control * left, Control * right) { //Search up along the trunk from "left". Return if find "right". auto control = left; while (control != nullptr) { if (control == right) return control; control = control->GetParent(); } //Search up along the trunk from "right". Return if find "left". control = right; while (control != nullptr) { if (control == left) return control; control = control->GetParent(); } return nullptr; } } }