#include "text_block.h" #include "ui/window.h" #include "graph/graph.h" #include "exception.h" namespace cru { namespace ui { namespace controls { TextBlock::TextBlock(const Microsoft::WRL::ComPtr& init_text_format, const Microsoft::WRL::ComPtr& init_brush) { text_format_ = init_text_format; if (init_brush == nullptr) CreateDefaultBrush(); } TextBlock::~TextBlock() = default; void TextBlock::SetText(const String& text) { const auto old_text = text_; text_ = text; OnTextChangedCore(old_text, text); } void TextBlock::SetBrush(const Microsoft::WRL::ComPtr& brush) { brush_ = brush; Repaint(); } void TextBlock::SetTextFormat(const Microsoft::WRL::ComPtr& text_format) { text_format_ = text_format; RecreateTextLayout(); Repaint(); } void TextBlock::OnSizeChangedCore(events::SizeChangedEventArgs& args) { RecreateTextLayout(); Repaint(); } void TextBlock::OnDraw(ID2D1DeviceContext* device_context) { device_context->DrawTextLayout(D2D1::Point2F(), text_layout_.Get(), brush_.Get()); } Size TextBlock::OnMeasure(const Size& available_size) { //TODO! } void TextBlock::OnTextChangedCore(const String& old_text, const String& new_text) { RecreateTextLayout(); Repaint(); } void TextBlock::CreateDefaultBrush() { const auto device_context = graph::GraphManager::GetInstance()->GetD2D1DeviceContext(); Microsoft::WRL::ComPtr solid_color_brush; device_context->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &solid_color_brush); brush_ = solid_color_brush; } void TextBlock::CreateDefaultTextFormat() { const auto dwrite_factory = graph::GraphManager::GetInstance()->GetDWriteFactory(); ThrowIfFailed(dwrite_factory->CreateTextFormat( L"΅ΘΟί", nullptr, DWRITE_FONT_WEIGHT_NORMAL, DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, 24.0, L"zh-cn", &text_format_ )); } void TextBlock::RecreateTextLayout() { if (text_.empty()) { text_layout_ = nullptr; return; } const auto dwrite_factory = graph::GraphManager::GetInstance()->GetDWriteFactory(); if (text_format_ == nullptr) CreateDefaultTextFormat(); const auto&& size = GetSize(); dwrite_factory->CreateTextLayout( text_.c_str(), text_.size(), text_format_.Get(), size.width, size.height, &text_layout_ ); } } } }