#pragma once namespace cru { namespace ui { struct Point { constexpr static Point Zero() { return Point(0, 0); } constexpr Point() = default; constexpr Point(const float x, const float y) : x(x), y(y) { } float x = 0; float y = 0; }; inline bool operator==(const Point& left, const Point& right) { return left.x == right.x && left.y == right.y; } inline bool operator!=(const Point& left, const Point& right) { return !(left == right); } struct Size { constexpr static Size Zero() { return Size(0, 0); } constexpr Size() = default; constexpr Size(const float width, const float height) : width(width), height(height) { } float width = 0; float height = 0; }; inline Size operator - (const Size& left, const Size& right) { return Size(left.width - right.width, left.height - right.height); } struct Rect { Rect() = default; Rect(const float left, const float top, const float width, const float height) : left(left), top(top), width(width), height(height) { } Rect(const Point& lefttop, const Size& size) : left(lefttop.x), top(lefttop.y), width(size.width), height(size.height) { } static Rect FromVertices(const float left, const float top, const float right, const float bottom) { return Rect(left, top, right - left, bottom - top); } float GetRight() const { return left + width; } float GetBottom() const { return top + height; } Point GetLeftTop() const { return Point(left, top); } Point GetRightBottom() const { return Point(left + width, top + height); } Size GetSize() const { return Size(width, height); } bool IsPointInside(const Point& point) const { return point.x >= left && point.x < GetRight() && point.y >= top && point.y < GetBottom(); } float left = 0.0f; float top = 0.0f; float width = 0.0f; float height = 0.0f; }; struct Thickness { Thickness() : Thickness(0) { } explicit Thickness(const float width) : left(width), top(width), right(width), bottom(width) { } Thickness(const float left, const float top, const float right, const float bottom) : left(left), top(top), right(right), bottom(bottom) { } float left; float top; float right; float bottom; }; enum class MouseButton { Left, Right, Middle }; } }