#pragma once #include "Resource.hpp" #include "cru/platform/graphics/Geometry.hpp" #include #include namespace cru::platform::graphics::osx::quartz { class QuartzGeometry : public OsxQuartzResource, public virtual IGeometry { public: QuartzGeometry(IGraphicsFactory *graphics_factory, CGPathRef cg_path); CRU_DELETE_COPY(QuartzGeometry) CRU_DELETE_MOVE(QuartzGeometry) ~QuartzGeometry() override; CGPathRef GetCGPath() const { return cg_path_; } bool FillContains(const Point &point) override; private: CGPathRef cg_path_; }; class QuartzGeometryBuilder : public OsxQuartzResource, public virtual IGeometryBuilder { public: explicit QuartzGeometryBuilder(IGraphicsFactory *graphics_factory); CRU_DELETE_COPY(QuartzGeometryBuilder) CRU_DELETE_MOVE(QuartzGeometryBuilder) ~QuartzGeometryBuilder() override; void BeginFigure(const Point &point) override; void CloseFigure(bool close) override; void LineTo(const Point &point) override; void QuadraticBezierTo(const Point &control_point, const Point &end_point) override; std::unique_ptr Build() override; private: CGMutablePathRef cg_mutable_path_; }; } // namespace cru::platform::graphics::osx::quartz