#pragma once #include "cru/common/base.hpp" #include "cru/common/ui_base.hpp" #include "../matrix.hpp" namespace cru::platform::graph { struct Brush; struct Geometry; struct TextLayout; struct Painter : virtual Interface { virtual Matrix GetTransform() = 0; virtual void SetTransform(const Matrix& matrix) = 0; virtual void Clear(const ui::Color& color) = 0; virtual void StrokeRectangle(const ui::Rect& rectangle, Brush* brush, float width) = 0; virtual void FillRectangle(const ui::Rect& rectangle, Brush* brush) = 0; virtual void StrokeGeometry(Geometry* geometry, Brush* brush, float width) = 0; virtual void FillGeometry(Geometry* geometry, Brush* brush) = 0; virtual void DrawText(const ui::Point& offset, TextLayout* text_layout, Brush* brush) = 0; virtual void EndDraw() = 0; virtual bool IsDisposed() = 0; }; } // namespace cru::platform