#pragma once #include "Base.h" #include #include #include namespace cru::platform::graphics::quartz { class QuartzGeometry : public OsxQuartzResource, public virtual IGeometry { public: QuartzGeometry(IGraphicsFactory* graphics_factory, CGPathRef cg_path); ~QuartzGeometry() override; CGPathRef GetCGPath() const { return cg_path_; } bool FillContains(const Point& point) override; Rect GetBounds() override; std::unique_ptr Transform(const Matrix& matrix) override; std::unique_ptr CreateStrokeGeometry(float width) override; private: CGPathRef cg_path_; }; class QuartzGeometryBuilder : public OsxQuartzResource, public virtual IGeometryBuilder { public: explicit QuartzGeometryBuilder(IGraphicsFactory* graphics_factory); CRU_DELETE_COPY(QuartzGeometryBuilder) CRU_DELETE_MOVE(QuartzGeometryBuilder) ~QuartzGeometryBuilder() override; Point GetCurrentPosition() override; void MoveTo(const Point& point) override; void LineTo(const Point& point) override; void CubicBezierTo(const Point& start_control_point, const Point& end_control_point, const Point& end_point) override; void QuadraticBezierTo(const Point& control_point, const Point& end_point) override; void CloseFigure(bool close) override; std::unique_ptr Build() override; private: CGMutablePathRef cg_mutable_path_; }; } // namespace cru::platform::graphics::quartz