#pragma once #include "Resource.h" #include "cru/platform/graphics/ImageFactory.h" namespace cru::platform::graphics::quartz { class QuartzImageFactory : public OsxQuartzResource, public virtual IImageFactory { public: explicit QuartzImageFactory(IGraphicsFactory* graphics_factory); CRU_DELETE_COPY(QuartzImageFactory) CRU_DELETE_MOVE(QuartzImageFactory) ~QuartzImageFactory() override; public: std::unique_ptr DecodeFromStream(io::Stream* stream) override; void EncodeToStream(IImage* image, io::Stream* stream, ImageFormat format, float quality) override; std::unique_ptr CreateBitmap(int width, int height) override; }; } // namespace cru::platform::graphics::quartz