#pragma once #include "../resource.hpp" #include "base.hpp" #include #include #include #include namespace cru::platform::native { // The entry point of a ui application. struct IUiApplication : public virtual INativeResource { public: static IUiApplication* GetInstance() { return instance; } private: static IUiApplication* instance; protected: IUiApplication(); public: ~IUiApplication() override; // Block current thread and run the message loop. Return the exit code when // message loop gets a quit message (possibly posted by method RequestQuit). virtual int Run() = 0; // Post a quit message with given quit code. virtual void RequestQuit(int quit_code) = 0; virtual void AddOnQuitHandler(std::function handler) = 0; virtual void InvokeLater(std::function action) = 0; virtual unsigned long SetTimeout(std::chrono::milliseconds milliseconds, std::function action) = 0; virtual unsigned long SetInterval(std::chrono::milliseconds milliseconds, std::function action) = 0; virtual void CancelTimer(unsigned long id) = 0; virtual std::vector GetAllWindow() = 0; virtual std::shared_ptr CreateWindow( INativeWindow* parent) = 0; virtual cru::platform::graph::IGraphFactory* GetGraphFactory() = 0; virtual ICursorManager* GetCursorManager() = 0; virtual IInputMethodManager* GetInputMethodManager() = 0; }; } // namespace cru::platform::native