#pragma once #include "win_pre_config.hpp" #include "../basic_types.hpp" #include "cru/common/base.hpp" namespace cru::platform::win { class WindowRenderTarget; class GraphManager final : public Object { public: GraphManager(); GraphManager(const GraphManager& other) = delete; GraphManager(GraphManager&& other) = delete; GraphManager& operator=(const GraphManager& other) = delete; GraphManager& operator=(GraphManager&& other) = delete; ~GraphManager() override = default; public: ID2D1Factory1* GetD2D1Factory() const { return d2d1_factory_.Get(); } ID2D1DeviceContext* GetD2D1DeviceContext() const { return d2d1_device_context_.Get(); } ID3D11Device* GetD3D11Device() const { return d3d11_device_.Get(); } IDXGIFactory2* GetDxgiFactory() const { return dxgi_factory_.Get(); } IDWriteFactory* GetDWriteFactory() const { return dwrite_factory_.Get(); } IDWriteFontCollection* GetSystemFontCollection() const { return dwrite_system_font_collection_.Get(); } private: Microsoft::WRL::ComPtr d3d11_device_; Microsoft::WRL::ComPtr d2d1_factory_; Microsoft::WRL::ComPtr d2d1_device_context_; Microsoft::WRL::ComPtr dxgi_factory_; Microsoft::WRL::ComPtr dwrite_factory_; Microsoft::WRL::ComPtr dwrite_system_font_collection_; }; } // namespace cru::platform::win