#pragma once #include "cru/platform/gui/Base.h" #include "cru/ui/controls/RootControl.h" #include "cru/base/Base.h" namespace cru::ui::controls { class CRU_UI_API Window final : public RootControl { public: static constexpr StringView control_type = u"Window"; public: explicit Window(Control* attached_control = nullptr); CRU_DELETE_COPY(Window) CRU_DELETE_MOVE(Window) ~Window() override; public: String GetControlType() const final { return control_type.ToString(); } }; } // namespace cru::ui::controls