#pragma once #include "cru/common/base.hpp" #include "cru/common/event.hpp" #include "cru/common/ui_base.hpp" #include "cru/platform/native/basic_types.hpp" #include namespace cru::platform::graph { struct IPainter; } namespace cru::ui { class Control; } namespace cru::ui::event { class UiEventArgs : public Object { public: UiEventArgs(Object* sender, Object* original_sender) : sender_(sender), original_sender_(original_sender), handled_(false) {} UiEventArgs(const UiEventArgs& other) = default; UiEventArgs(UiEventArgs&& other) = default; UiEventArgs& operator=(const UiEventArgs& other) = default; UiEventArgs& operator=(UiEventArgs&& other) = default; ~UiEventArgs() override = default; Object* GetOriginalSender() const { return original_sender_; } bool IsHandled() const { return handled_; } void SetHandled(const bool handled = true) { handled_ = handled; } private: Object* sender_; Object* original_sender_; bool handled_; }; template class RoutedEvent { public: static_assert(std::is_base_of_v, "TEventArgs must be subclass of UiEventArgs."); using EventArgs = TEventArgs; RoutedEvent() = default; RoutedEvent(const RoutedEvent& other) = delete; RoutedEvent(RoutedEvent&& other) = delete; RoutedEvent& operator=(const RoutedEvent& other) = delete; RoutedEvent& operator=(RoutedEvent&& other) = delete; ~RoutedEvent() = default; Event direct; Event bubble; Event tunnel; }; class MouseEventArgs : public UiEventArgs { public: MouseEventArgs(Object* sender, Object* original_sender, const std::optional& point = std::nullopt) : UiEventArgs(sender, original_sender), point_(point) {} MouseEventArgs(const MouseEventArgs& other) = default; MouseEventArgs(MouseEventArgs&& other) = default; MouseEventArgs& operator=(const MouseEventArgs& other) = default; MouseEventArgs& operator=(MouseEventArgs&& other) = default; ~MouseEventArgs() override = default; Point GetPoint() const { return point_.value_or(Point{}); } private: std::optional point_; }; class MouseButtonEventArgs : public MouseEventArgs { public: MouseButtonEventArgs(Object* sender, Object* original_sender, const Point& point, const platform::native::MouseButton button) : MouseEventArgs(sender, original_sender, point), button_(button) {} MouseButtonEventArgs(const MouseButtonEventArgs& other) = default; MouseButtonEventArgs(MouseButtonEventArgs&& other) = default; MouseButtonEventArgs& operator=(const MouseButtonEventArgs& other) = default; MouseButtonEventArgs& operator=(MouseButtonEventArgs&& other) = default; ~MouseButtonEventArgs() override = default; platform::native::MouseButton GetMouseButton() const { return button_; } private: platform::native::MouseButton button_; }; class MouseWheelEventArgs : public MouseEventArgs { public: MouseWheelEventArgs(Object* sender, Object* original_sender, const Point& point, const float delta) : MouseEventArgs(sender, original_sender, point), delta_(delta) {} MouseWheelEventArgs(const MouseWheelEventArgs& other) = default; MouseWheelEventArgs(MouseWheelEventArgs&& other) = default; MouseWheelEventArgs& operator=(const MouseWheelEventArgs& other) = default; MouseWheelEventArgs& operator=(MouseWheelEventArgs&& other) = default; ~MouseWheelEventArgs() override = default; float GetDelta() const { return delta_; } private: float delta_; }; class PaintEventArgs : public UiEventArgs { public: PaintEventArgs(Object* sender, Object* original_sender, platform::graph::IPainter* painter) : UiEventArgs(sender, original_sender), painter_(painter) {} PaintEventArgs(const PaintEventArgs& other) = default; PaintEventArgs(PaintEventArgs&& other) = default; PaintEventArgs& operator=(const PaintEventArgs& other) = default; PaintEventArgs& operator=(PaintEventArgs&& other) = default; ~PaintEventArgs() = default; platform::graph::IPainter* GetPainter() const { return painter_; } private: platform::graph::IPainter* painter_; }; class FocusChangeEventArgs : public UiEventArgs { public: FocusChangeEventArgs(Object* sender, Object* original_sender, const bool is_window = false) : UiEventArgs(sender, original_sender), is_window_(is_window) {} FocusChangeEventArgs(const FocusChangeEventArgs& other) = default; FocusChangeEventArgs(FocusChangeEventArgs&& other) = default; FocusChangeEventArgs& operator=(const FocusChangeEventArgs& other) = default; FocusChangeEventArgs& operator=(FocusChangeEventArgs&& other) = default; ~FocusChangeEventArgs() override = default; // Return whether the focus change is caused by the window-wide focus change. bool IsWindow() const { return is_window_; } private: bool is_window_; }; /* class ToggleEventArgs : public UiEventArgs { public: ToggleEventArgs(Object* sender, Object* original_sender, bool new_state) : UiEventArgs(sender, original_sender), new_state_(new_state) {} ToggleEventArgs(const ToggleEventArgs& other) = default; ToggleEventArgs(ToggleEventArgs&& other) = default; ToggleEventArgs& operator=(const ToggleEventArgs& other) = default; ToggleEventArgs& operator=(ToggleEventArgs&& other) = default; ~ToggleEventArgs() override = default; bool GetNewState() const { return new_state_; } private: bool new_state_; }; */ class KeyEventArgs : public UiEventArgs { public: KeyEventArgs(Object* sender, Object* original_sender, int virtual_code) : UiEventArgs(sender, original_sender), virtual_code_(virtual_code) {} KeyEventArgs(const KeyEventArgs& other) = default; KeyEventArgs(KeyEventArgs&& other) = default; KeyEventArgs& operator=(const KeyEventArgs& other) = default; KeyEventArgs& operator=(KeyEventArgs&& other) = default; ~KeyEventArgs() override = default; int GetVirtualCode() const { return virtual_code_; } private: int virtual_code_; }; /* class CharEventArgs : public UiEventArgs { public: CharEventArgs(Object* sender, Object* original_sender, wchar_t c) : UiEventArgs(sender, original_sender), c_(c) {} CharEventArgs(const CharEventArgs& other) = default; CharEventArgs(CharEventArgs&& other) = default; CharEventArgs& operator=(const CharEventArgs& other) = default; CharEventArgs& operator=(CharEventArgs&& other) = default; ~CharEventArgs() override = default; wchar_t GetChar() const { return c_; } private: wchar_t c_; }; */ } // namespace cru::ui::event