#pragma once #include "LayoutRenderObject.hpp" #include namespace cru::ui::render { // Measure Logic (v0.1): // Cross axis measure logic is the same as stack layout. // // 1. Layout all children with unspecified(infinate) max main axis length. // // 2. Add up main axis length of children to get total main length. // // 2.1. If preferred main axis length of parent is specified, then compare // total length with it. If bigger, shrink is performed. If smaller, expand is // performed. And preferred main axis length is used as target length. // // 2.2. If preferred main axis length of parent is not specified. // // 2.2.1. If max main axis length is specified and total length is bigger // than max main axis length, shrink is performed and max main axis length is // used as target length. // // 2.2.2. Or if max main axis length is specified and total length is smaller // than max main axis length and any child has a positive expand factor, then // expand is performed and max main axis length is used as target length. // // 2.2.3. Or if min main axis length is specified and total length is smaller // than min main axis length, expand is performed and min main axis length is // used as target length. // // 3. If shrink or expand is needed, then // // 3.1. Shrink: // // 3.1.1. Find out all shrink_factor > 0 children to form a adjusting list. // // 3.1.2. Use total main length minus target length to get the total shrink // length. Add up all shrink_factor in adjusting list to get total shrink // factor. // // 3.1.3. Iterate all children in adjusting list: // // 3.1.3.1. Calculate its own shrink length as // shrink_factor / total_shrink_factor * total_shrink_length . // Use current main axis length of child minus shrink length to get new // measure length. // // 3.1.3.2. If min main axis length of the child is specified and new // measure length is less than it, then min main axis length is used as new // measure length. // // 3.1.3.3. Or if new measure length is less than 0, then it is coerced to // 0. // // 3.1.3.4. Call measure with max and preferred main axis length set to new // measure length. Cross axis length requirement is the same as step 1. // // 3.1.3.5. After measure, if it has min main axis length specified and // actual main axis length is equal to it or its actual main axis length is // 0, then remove it from adjusting list. // // 3.1.4. Add up main axis length of children to update total main length. If // total main length is less than or equal to target length, goto step 4. // // 3.1.4. If adjusting list is not empty, go to step 3.1.2. // // 3.2. Expand: // The same as shrink after you exchange related things except some minor // things like do not do special things on 0. // // 4. If final total main axis length exceeeds the max main axis length (if // specified), then report an error. And result main axis length is the coerced // length. If final total main axis length is smaller than min main axis length // (if specified), then coerce the length to the min value but not report error // and just fill the rest space with blank. // class FlexLayoutRenderObject : public LayoutRenderObject { CRU_DEFINE_CLASS_LOG_TAG(u"cru::ui::render::FlexLayoutRenderObject") public: FlexLayoutRenderObject() = default; FlexLayoutRenderObject(const FlexLayoutRenderObject& other) = delete; FlexLayoutRenderObject& operator=(const FlexLayoutRenderObject& other) = delete; FlexLayoutRenderObject(FlexLayoutRenderObject&& other) = delete; FlexLayoutRenderObject& operator=(FlexLayoutRenderObject&& other) = delete; ~FlexLayoutRenderObject() override = default; std::u16string_view GetName() const override; FlexDirection GetFlexDirection() const { return direction_; } void SetFlexDirection(FlexDirection direction) { direction_ = direction; InvalidateLayout(); } FlexMainAlignment GetContentMainAlign() const { return content_main_align_; } void SetContentMainAlign(FlexMainAlignment align) { content_main_align_ = align; InvalidateLayout(); } FlexCrossAlignment GetItemCrossAlign() const { return item_cross_align_; } void SetItemCrossAlign(FlexCrossAlignment align) { item_cross_align_ = align; InvalidateLayout(); } protected: Size OnMeasureContent(const MeasureRequirement& requirement, const MeasureSize& preferred_size) override; void OnLayoutContent(const Rect& content_rect) override; private: FlexDirection direction_ = FlexDirection::Horizontal; FlexMainAlignment content_main_align_ = FlexMainAlignment::Start; FlexCrossAlignment item_cross_align_ = FlexCrossAlignment::Center; }; } // namespace cru::ui::render