#pragma once #include "base.hpp" #include "cru/common/event.hpp" namespace cru::ui::render { // Render object will not destroy its children when destroyed. Control must // manage lifecycle of its render objects. Since control will destroy its // children when destroyed, render objects will be destroyed along with it. class RenderObject : public Object { friend WindowRenderObject; protected: enum class ChildMode { None, Single, Multiple, }; RenderObject() = default; RenderObject(ChildMode child_mode) : RenderObject() { SetChildMode(child_mode); } public: RenderObject(const RenderObject& other) = delete; RenderObject(RenderObject&& other) = delete; RenderObject& operator=(const RenderObject& other) = delete; RenderObject& operator=(RenderObject&& other) = delete; ~RenderObject() override = default; Control* GetAttachedControl() const { return control_; } void SetAttachedControl(Control* new_control) { control_ = new_control; } UiHost* GetUiHost() const { return ui_host_; } RenderObject* GetParent() const { return parent_; } const std::vector& GetChildren() const { return children_; } Index GetChildCount() const { return static_cast(children_.size()); } void AddChild(RenderObject* render_object, Index position); void RemoveChild(Index position); Point GetOffset() const { return offset_; } void SetOffset(const Point& offset) { offset_ = offset; } Point GetTotalOffset() const; Point FromRootToContent(const Point& point) const; Size GetSize() const { return size_; } void SetSize(const Size& size) { size_ = size; } Thickness GetMargin() const { return margin_; } void SetMargin(const Thickness& margin) { margin_ = margin; } Thickness GetPadding() const { return padding_; } void SetPadding(const Thickness& padding) { padding_ = padding; } Size GetPreferredSize() const { return preferred_size_; } void SetPreferredSize(const Size& preferred_size) { preferred_size_ = preferred_size; } void Measure(const Size& available_size); void Layout(const Rect& rect); virtual void Draw(platform::graph::IPainter* painter) = 0; virtual RenderObject* HitTest(const Point& point) = 0; public: void InvalidateLayout(); void InvalidatePaint(); protected: void SetChildMode(ChildMode mode) { child_mode_ = mode; } protected: virtual void OnParentChanged(RenderObject* old_parent, RenderObject* new_parent); // default is to invalidate both layout and paint virtual void OnAddChild(RenderObject* new_child, Index position); // default is to invalidate both layout and paint virtual void OnRemoveChild(RenderObject* removed_child, Index position); virtual void OnMeasureCore(const Size& available_size); virtual void OnLayoutCore(const Rect& rect); virtual Size OnMeasureContent(const Size& available_size) = 0; virtual void OnLayoutContent(const Rect& content_rect) = 0; virtual void OnAfterLayout(); static void NotifyAfterLayoutRecursive(RenderObject* render_object); Rect GetPaddingRect() const; Rect GetContentRect() const; private: void SetParent(RenderObject* new_parent); void SetRenderHostRecursive(UiHost* host); private: Control* control_ = nullptr; UiHost* ui_host_ = nullptr; RenderObject* parent_ = nullptr; std::vector children_{}; ChildMode child_mode_ = ChildMode::None; Point offset_{}; Size size_{}; Thickness margin_{}; Thickness padding_{}; Size preferred_size_{}; }; } // namespace cru::ui::render