#pragma once #include "base.hpp" #include "cru/common/event.hpp" #include "cru/common/self_resolvable.hpp" #include "render/base.hpp" namespace cru::ui { struct AfterLayoutEventArgs {}; class UiHost : public Object, public SelfResolvable { public: // This will create root window render object and attach it to window. // It will also create and manage a native window. UiHost(Window* window); CRU_DELETE_COPY(UiHost) CRU_DELETE_MOVE(UiHost) ~UiHost() override; public: // Mark the layout as invalid, and arrange a re-layout later. // This method could be called more than one times in a message cycle. But // layout only takes place once. void InvalidateLayout(); // Mark the paint as invalid, and arrange a re-paint later. // This method could be called more than one times in a message cycle. But // paint only takes place once. void InvalidatePaint(); IEvent* AfterLayoutEvent() { return &after_layout_event_; } void Relayout(); // Get current control that mouse hovers on. This ignores the mouse-capture // control. Even when mouse is captured by another control, this function // return the control under cursor. You can use `GetMouseCaptureControl` to // get more info. Control* GetMouseHoverControl() const { return mouse_hover_control_; } //*************** region: focus *************** // Request focus for specified control. bool RequestFocusFor(Control* control); // Get the control that has focus. Control* GetFocusControl(); //*************** region: focus *************** // Pass nullptr to release capture. If mouse is already capture by a control, // this capture will fail and return false. If control is identical to the // capturing control, capture is not changed and this function will return // true. // // When capturing control changes, // appropriate event will be sent. If mouse is not on the capturing control // and capture is released, mouse enter event will be sent to the mouse-hover // control. If mouse is not on the capturing control and capture is set, mouse // leave event will be sent to the mouse-hover control. bool CaptureMouseFor(Control* control); // Return null if not captured. Control* GetMouseCaptureControl(); Control* HitTest(const Point& point); void UpdateCursor(); private: //*************** region: native messages *************** void OnNativeDestroy(platform::native::INativeWindow* window, std::nullptr_t); void OnNativePaint(platform::native::INativeWindow* window, std::nullptr_t); void OnNativeResize(platform::native::INativeWindow* window, const Size& size); void OnNativeFocus(platform::native::INativeWindow* window, cru::platform::native::FocusChangeType focus); void OnNativeMouseEnterLeave( platform::native::INativeWindow* window, cru::platform::native::MouseEnterLeaveType enter); void OnNativeMouseMove(platform::native::INativeWindow* window, const Point& point); void OnNativeMouseDown( platform::native::INativeWindow* window, const platform::native::NativeMouseButtonEventArgs& args); void OnNativeMouseUp( platform::native::INativeWindow* window, const platform::native::NativeMouseButtonEventArgs& args); void OnNativeKeyDown(platform::native::INativeWindow* window, const platform::native::NativeKeyEventArgs& args); void OnNativeKeyUp(platform::native::INativeWindow* window, const platform::native::NativeKeyEventArgs& args); //*************** region: event dispatcher helper *************** void DispatchMouseHoverControlChangeEvent(Control* old_control, Control* new_control, const Point& point, bool no_leave, bool no_enter); private: bool need_layout_ = false; Event after_layout_event_; std::shared_ptr native_window_resolver_; std::vector event_revoker_guards_; Window* window_control_; std::unique_ptr root_render_object_; Control* mouse_hover_control_; Control* focus_control_; // "focus_control_" can't be nullptr Control* mouse_captured_control_; }; } // namespace cru::ui