#pragma once #include "Resource.h" #include "ImageFactory.h" #include "cru/common/platform/win/ComAutoInit.h" #include "cru/platform/graphics/Base.h" #include "cru/platform/graphics/Factory.h" namespace cru::platform::graphics::win::direct { class CRU_WIN_GRAPHICS_DIRECT_API DirectGraphicsFactory : public DirectResource, public virtual IGraphicsFactory { public: DirectGraphicsFactory(); CRU_DELETE_COPY(DirectGraphicsFactory) CRU_DELETE_MOVE(DirectGraphicsFactory) ~DirectGraphicsFactory() override; public: ID3D11Device* GetD3D11Device() const { return d3d11_device_.Get(); } ID2D1Factory2* GetD2D1Factory() const { return d2d1_factory_.Get(); } ID2D1Device1* GetD2D1Device() const { return d2d1_device_.Get(); } IDXGIFactory2* GetDxgiFactory() const { return dxgi_factory_.Get(); } IDWriteFactory* GetDWriteFactory() const { return dwrite_factory_.Get(); } IDWriteFontCollection* GetSystemFontCollection() const { return dwrite_system_font_collection_.Get(); } public: Microsoft::WRL::ComPtr CreateD2D1DeviceContext(); // This context should only be used to create graphic resources like brush. // Because graphic resources can be shared if they are created in the same // device. ID2D1DeviceContext* GetDefaultD2D1DeviceContext() { return d2d1_device_context_.Get(); } public: std::unique_ptr CreateSolidColorBrush() override; std::unique_ptr CreateGeometryBuilder() override; std::unique_ptr CreateFont(String font_family, float font_size) override; std::unique_ptr CreateTextLayout(std::shared_ptr font, String text) override; IImageFactory* GetImageFactory() override; private: platform::win::ComAutoInit com_auto_init_; Microsoft::WRL::ComPtr d3d11_device_; Microsoft::WRL::ComPtr d2d1_factory_; Microsoft::WRL::ComPtr d2d1_device_; Microsoft::WRL::ComPtr d2d1_device_context_; Microsoft::WRL::ComPtr dxgi_factory_; Microsoft::WRL::ComPtr dwrite_factory_; Microsoft::WRL::ComPtr dwrite_system_font_collection_; std::unique_ptr image_factory_; }; } // namespace cru::platform::graphics::win::direct