#pragma once #include "Resource.hpp" #include "cru/platform/graphics/Factory.hpp" namespace cru::platform::graphics::win::direct { class DirectGraphFactory : public DirectResource, public virtual IGraphFactory { public: DirectGraphFactory(); CRU_DELETE_COPY(DirectGraphFactory) CRU_DELETE_MOVE(DirectGraphFactory) ~DirectGraphFactory() override; public: ID3D11Device* GetD3D11Device() const { return d3d11_device_.Get(); } ID2D1Factory1* GetD2D1Factory() const { return d2d1_factory_.Get(); } ID2D1Device* GetD2D1Device() const { return d2d1_device_.Get(); } IDXGIFactory2* GetDxgiFactory() const { return dxgi_factory_.Get(); } IDWriteFactory* GetDWriteFactory() const { return dwrite_factory_.Get(); } IDWriteFontCollection* GetSystemFontCollection() const { return dwrite_system_font_collection_.Get(); } public: Microsoft::WRL::ComPtr CreateD2D1DeviceContext(); // This context should only be used to create graphic resources like brush. // Because graphic resources can be shared if they are created in the same // device. ID2D1DeviceContext* GetDefaultD2D1DeviceContext() { return d2d1_device_context_.Get(); } public: std::unique_ptr CreateSolidColorBrush() override; std::unique_ptr CreateGeometryBuilder() override; std::unique_ptr CreateFont(std::u16string font_family, float font_size) override; std::unique_ptr CreateTextLayout(std::shared_ptr font, std::u16string text) override; private: Microsoft::WRL::ComPtr d3d11_device_; // ID2D1Factory1 is a interface only available in Windows 8 and Windows 7 with // update. It is d2d v1.1. Microsoft::WRL::ComPtr d2d1_factory_; Microsoft::WRL::ComPtr d2d1_device_; Microsoft::WRL::ComPtr d2d1_device_context_; Microsoft::WRL::ComPtr dxgi_factory_; Microsoft::WRL::ComPtr dwrite_factory_; Microsoft::WRL::ComPtr dwrite_system_font_collection_; }; } // namespace cru::platform::graphics::win::direct