#pragma once #include "Base.hpp" #include "cru/platform/Resource.hpp" namespace cru::platform::native::win { class WinNativeResource : public Object, public virtual INativeResource { public: static constexpr std::string_view k_platform_id = "Windows"; protected: WinNativeResource() = default; public: CRU_DELETE_COPY(WinNativeResource) CRU_DELETE_MOVE(WinNativeResource) ~WinNativeResource() override = default; public: std::string_view GetPlatformId() const final { return k_platform_id; } }; } // namespace cru::platform::native::win