#pragma once #include "pre.hpp" #include #include "base.hpp" struct ID3D11Device; struct ID3D11DeviceContext; struct ID2D1Factory1; struct ID2D1DeviceContext; struct IDXGIFactory2; struct IDWriteFontCollection; struct IDWriteFactory; struct ID2D1RenderTarget; namespace cru::graph { class WindowRenderTarget; class GraphManager final : public Object { public: static GraphManager* GetInstance(); private: GraphManager(); public: GraphManager(const GraphManager& other) = delete; GraphManager(GraphManager&& other) = delete; GraphManager& operator=(const GraphManager& other) = delete; GraphManager& operator=(GraphManager&& other) = delete; ~GraphManager() override = default; public: ID2D1Factory1* GetD2D1Factory() const { return d2d1_factory_.get(); } ID2D1DeviceContext* GetD2D1DeviceContext() const { return d2d1_device_context_.get(); } ID3D11Device* GetD3D11Device() const { return d3d11_device_.get(); } IDXGIFactory2* GetDxgiFactory() const { return dxgi_factory_.get(); } IDWriteFactory* GetDWriteFactory() const { return dwrite_factory_.get(); } IDWriteFontCollection* GetSystemFontCollection() const { return dwrite_system_font_collection_.get(); } private: std::shared_ptr d3d11_device_; std::shared_ptr d2d1_factory_; std::shared_ptr d2d1_device_context_; std::shared_ptr dxgi_factory_; std::shared_ptr dwrite_factory_; std::shared_ptr dwrite_system_font_collection_; }; } // namespace cru::graph