#include "window_render_target.hpp" #include #include #include #include #include "exception.hpp" #include "graph_manager.hpp" #include "graph_util.hpp" #include "util/com_util.hpp" namespace cru::graph { WindowRenderTarget::WindowRenderTarget(GraphManager* graph_manager, HWND hwnd) { this->graph_manager_ = graph_manager; const auto d3d11_device = graph_manager->GetD3D11Device(); const auto dxgi_factory = graph_manager->GetDxgiFactory(); // Allocate a descriptor. DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {0}; swap_chain_desc.Width = 0; // use automatic sizing swap_chain_desc.Height = 0; swap_chain_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; // this is the most common swapchain format swap_chain_desc.Stereo = false; swap_chain_desc.SampleDesc.Count = 1; // don't use multi-sampling swap_chain_desc.SampleDesc.Quality = 0; swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swap_chain_desc.BufferCount = 2; // use double buffering to enable flip swap_chain_desc.Scaling = DXGI_SCALING_NONE; swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // all apps must use this SwapEffect swap_chain_desc.Flags = 0; IDXGISwapChain1* dxgi_swap_chain; // Get the final swap chain for this window from the DXGI factory. ThrowIfFailed( dxgi_factory->CreateSwapChainForHwnd(d3d11_device, hwnd, &swap_chain_desc, nullptr, nullptr, &dxgi_swap_chain)); this->dxgi_swap_chain_ = util::CreateComSharedPtr(dxgi_swap_chain); CreateTargetBitmap(); } void WindowRenderTarget::ResizeBuffer(const int width, const int height) { const auto graph_manager = graph_manager_; const auto d2d1_device_context = graph_manager->GetD2D1DeviceContext(); ID2D1Image* old_target; d2d1_device_context->GetTarget(&old_target); const auto target_this = old_target == this->target_bitmap_.get(); if (target_this) d2d1_device_context->SetTarget(nullptr); util::SafeRelease(old_target); target_bitmap_.reset(); ThrowIfFailed(dxgi_swap_chain_->ResizeBuffers(0, width, height, DXGI_FORMAT_UNKNOWN, 0)); CreateTargetBitmap(); if (target_this) d2d1_device_context->SetTarget(target_bitmap_.get()); } void WindowRenderTarget::SetAsTarget() { graph_manager_->GetD2D1DeviceContext()->SetTarget(target_bitmap_.get()); } void WindowRenderTarget::Present() { ThrowIfFailed(dxgi_swap_chain_->Present(1, 0)); } void WindowRenderTarget::CreateTargetBitmap() { assert(target_bitmap_ == nullptr); // target bitmap must not exist. // Direct2D needs the dxgi version of the backbuffer surface pointer. Microsoft::WRL::ComPtr dxgi_back_buffer; ThrowIfFailed( dxgi_swap_chain_->GetBuffer(0, IID_PPV_ARGS(&dxgi_back_buffer))); const auto dpi = GetDpi(); auto bitmap_properties = D2D1::BitmapProperties1( D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE), dpi.x, dpi.y); ID2D1Bitmap1* bitmap; // Get a D2D surface from the DXGI back buffer to use as the D2D render // target. ThrowIfFailed( graph_manager_->GetD2D1DeviceContext()->CreateBitmapFromDxgiSurface( dxgi_back_buffer.Get(), &bitmap_properties, &bitmap)); this->target_bitmap_ = util::CreateComSharedPtr(bitmap); } } // namespace cru::graph