#include "cru/platform/graphics/direct2d/Font.h" #include "cru/common/Format.h" #include "cru/platform/graphics/direct2d/Exception.h" #include "cru/platform/graphics/direct2d/Factory.h" #include #include namespace cru::platform::graphics::direct2d { DWriteFont::DWriteFont(DirectGraphicsFactory* factory, String font_family, float font_size) : DirectGraphicsResource(factory), font_family_(std::move(font_family)) { // Get locale std::array buffer; if (!::GetUserDefaultLocaleName(buffer.data(), static_cast(buffer.size()))) throw platform::win::Win32Error( ::GetLastError(), u"Failed to get locale when create dwrite font."); ThrowIfFailed(factory->GetDWriteFactory()->CreateTextFormat( reinterpret_cast(font_family_.c_str()), nullptr, DWRITE_FONT_WEIGHT_NORMAL, DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, font_size, buffer.data(), &text_format_)); ThrowIfFailed(text_format_->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING)); ThrowIfFailed( text_format_->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_NEAR)); } String DWriteFont::GetFontName() { return font_family_; } float DWriteFont::GetFontSize() { return text_format_->GetFontSize(); } } // namespace cru::platform::graphics::direct2d