#include "cru/platform/graphics/direct2d/Resource.h" #include "cru/platform/graphics/direct2d/Factory.h" namespace cru::platform::graphics::direct2d { String DirectResource::kPlatformId = u"Windows Direct"; DirectGraphicsResource::DirectGraphicsResource(DirectGraphicsFactory* factory) : factory_(factory) { Expects(factory); } IGraphicsFactory* DirectGraphicsResource::GetGraphicsFactory() { return factory_; } } // namespace cru::platform::graphics::direct2d