#include "cru/platform/win/win_geometry.hpp" #include "cru/platform/win/d2d_util.hpp" #include "cru/platform/win/exception.hpp" #include namespace cru::platform::win { WinGeometryBuilder::WinGeometryBuilder( Microsoft::WRL::ComPtr geometry) { assert(geometry); ThrowIfFailed(geometry->Open(&geometry_sink_)); geometry_ = std::move(geometry); } WinGeometryBuilder::~WinGeometryBuilder() { if (geometry_sink_) { ThrowIfFailed(geometry_sink_->Close()); } } void WinGeometryBuilder::BeginFigure(const ui::Point& point) { assert(IsValid()); geometry_sink_->BeginFigure(util::Convert(point), D2D1_FIGURE_BEGIN_FILLED); } void WinGeometryBuilder::LineTo(const ui::Point& point) { assert(IsValid()); geometry_sink_->AddLine(util::Convert(point)); } void WinGeometryBuilder::QuadraticBezierTo(const ui::Point& control_point, const ui::Point& end_point) { assert(IsValid()); geometry_sink_->AddQuadraticBezier(D2D1::QuadraticBezierSegment( util::Convert(control_point), util::Convert(end_point))); } void WinGeometryBuilder::CloseFigure(bool close) { assert(IsValid()); geometry_sink_->EndFigure(close ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN); } Geometry* WinGeometryBuilder::Build() { assert(IsValid()); ThrowIfFailed(geometry_sink_->Close()); geometry_sink_ = nullptr; const auto geometry = new WinGeometry(geometry_); geometry_ = nullptr; return geometry; } WinGeometry::WinGeometry(Microsoft::WRL::ComPtr geometry) { assert(geometry); geometry_ = std::move(geometry); } bool WinGeometry::FillContains(const ui::Point& point) { BOOL result; ThrowIfFailed(geometry_->FillContainsPoint( util::Convert(point), D2D1::Matrix3x2F::Identity(), &result)); return result != 0; } } // namespace cru::platform::win