#pragma once #include "../Editor.h" #include "cru/common/ClonablePtr.h" #include "cru/ui/controls/Container.h" #include "cru/ui/controls/FlexLayout.h" #include "cru/ui/controls/TextBlock.h" #include "cru/ui/style/Condition.h" namespace cru::theme_builder::components::conditions { class ConditionEditor : public Editor { public: ConditionEditor(); ~ConditionEditor() override; public: ui::controls::Control* GetRootControl() override { return &border_; } ui::controls::FlexLayout* GetContainer() { return &container_; } ui::controls::FlexLayout* GetHeadContainer() { return &head_container_; } String GetLabel() const { return label_.GetText(); } void SetLabel(String label) { label_.SetText(std::move(label)); } virtual ClonablePtr GetCondition() = 0; private: ui::controls::Container border_; ui::controls::FlexLayout container_; ui::controls::FlexLayout head_container_; ui::controls::TextBlock label_; }; std::unique_ptr CreateConditionEditor( ui::style::Condition* condition); } // namespace cru::theme_builder::components::conditions