#pragma once #include "cru/ui/components/Component.h" #include "cru/ui/controls/FlexLayout.h" #include "cru/ui/controls/TextBlock.h" namespace cru::theme_builder::components::conditions { class ConditionEditor : public ui::components::Component { public: ConditionEditor(); ~ConditionEditor() override; public: ui::controls::Control* GetRootControl() override { return &container_; } ui::controls::FlexLayout* GetContainer() { return &container_; } String GetLabel() const { return label_.GetText(); } void SetLabel(String label) { label_.SetText(std::move(label)); } private: ui::controls::FlexLayout container_; ui::controls::TextBlock label_; }; } // namespace cru::theme_builder::components::conditions