#pragma once #include "cru/ui/components/Component.h" #include "cru/ui/controls/FlexLayout.h" #include "cru/ui/controls/TextBlock.h" #include "cru/ui/controls/TextBox.h" namespace cru::theme_builder::components::properties { class PointPropertyEditor : public ui::components::Component { public: using PropertyType = ui::Point; PointPropertyEditor(); ~PointPropertyEditor() override; public: ui::controls::Control* GetRootControl() override { return &container_; } String GetLabel() const { return label_.GetText(); } void SetLabel(String label) { label_.SetText(std::move(label)); } ui::Point GetValue() const { return point_; } void SetValue(const ui::Point& point, bool trigger_change = true); IEvent* ChangeEvent() { return &change_event_; } private: static String ConvertPointToString(const ui::Point& point); private: ui::Point point_; ui::controls::FlexLayout container_; ui::controls::TextBlock label_; ui::controls::TextBox text_; bool is_text_valid_; bool suppress_next_change_event_ = false; Event change_event_; }; } // namespace cru::theme_builder::components::properties