#include "cru/ui/controls/button.hpp" #include #include "cru/platform/graph/brush.hpp" #include "cru/platform/graph/graph_factory.hpp" #include "cru/platform/native/cursor.hpp" #include "cru/platform/native/native_window.hpp" #include "cru/platform/native/ui_application.hpp" #include "cru/ui/render/border_render_object.hpp" #include "cru/ui/ui_manager.hpp" #include "cru/ui/window.hpp" namespace cru::ui::controls { using platform::native::GetSystemCursor; using platform::native::SystemCursor; namespace { void Set(render::BorderRenderObject* o, const ButtonStateStyle& s) { o->SetBorderBrush(s.border_brush); o->SetBorderThickness(s.border_thickness); o->SetBorderRadius(s.border_radius); o->SetForegroundBrush(s.foreground_brush); o->SetBackgroundBrush(s.background_brush); } } // namespace Button::Button() : click_detector_(this) { style_ = UiManager::GetInstance()->GetThemeResources()->button_style; render_object_.reset(new render::BorderRenderObject); render_object_->SetAttachedControl(this); Set(render_object_.get(), style_.normal); render_object_->SetBorderEnabled(true); MouseEnterEvent()->Direct()->AddHandler([this](event::MouseEventArgs& args) { if (click_detector_.GetPressingButton() & trigger_button_) { SetState(ButtonState::Press); } else { SetState(ButtonState::Hover); } }); MouseLeaveEvent()->Direct()->AddHandler([this](event::MouseEventArgs& args) { if (click_detector_.GetPressingButton() & trigger_button_) { SetState(ButtonState::Normal); } else { SetState(ButtonState::PressCancel); } }); click_detector_.ClickBeginEvent()->AddHandler([this](MouseButton button) { if (button & trigger_button_) { SetState(ButtonState::Press); } }); click_detector_.ClickEndEvent()->AddHandler([this](MouseButton button) { if (button & trigger_button_) { SetState(ButtonState::Hover); } }); } render::RenderObject* Button::GetRenderObject() const { return render_object_.get(); } void Button::OnChildChanged(Control* old_child, Control* new_child) { if (old_child != nullptr) render_object_->RemoveChild(0); if (new_child != nullptr) render_object_->AddChild(new_child->GetRenderObject(), 0); } void Button::OnStateChange(ButtonState oldState, ButtonState newState) { switch (newState) { case ButtonState::Normal: Set(render_object_.get(), style_.normal); SetCursor(GetSystemCursor(SystemCursor::Arrow)); break; case ButtonState::Hover: Set(render_object_.get(), style_.hover); SetCursor(GetSystemCursor(SystemCursor::Hand)); break; case ButtonState::Press: Set(render_object_.get(), style_.press); SetCursor(GetSystemCursor(SystemCursor::Hand)); break; case ButtonState::PressCancel: Set(render_object_.get(), style_.press_cancel); SetCursor(GetSystemCursor(SystemCursor::Arrow)); break; } GetWindow()->GetNativeWindow()->Repaint(); } } // namespace cru::ui::controls