#pragma once // ReSharper disable once CppUnusedIncludeDirective #include "pre.hpp" #include "system_headers.hpp" #include "ui_base.hpp" namespace cru::ui { inline D2D1_POINT_2F Convert(const Point& point) { return D2D1::Point2F(point.x, point.y); } inline D2D1_RECT_F Convert(const Rect& rect) { return D2D1::RectF(rect.left, rect.top, rect.left + rect.width, rect.top + rect.height); } inline Point Convert(const D2D1_POINT_2F& point) { return Point(point.x, point.y); } inline Rect Convert(const D2D1_RECT_F& rect) { return Rect(rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top); } inline bool operator==(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) { return left.x == right.x && left.y == right.y; } inline bool operator!=(const D2D1_POINT_2F& left, const D2D1_POINT_2F& right) { return !(left == right); } inline bool operator==(const D2D1_RECT_F& left, const D2D1_RECT_F& right) { return left.left == right.left && left.top == right.top && left.right == right.right && left.bottom == right.bottom; } inline bool operator!=(const D2D1_RECT_F& left, const D2D1_RECT_F& right) { return !(left == right); } inline bool operator==(const D2D1_ROUNDED_RECT& left, const D2D1_ROUNDED_RECT& right) { return left.rect == right.rect && left.radiusX == right.radiusX && left.radiusY == right.radiusY; } inline bool operator!=(const D2D1_ROUNDED_RECT& left, const D2D1_ROUNDED_RECT& right) { return !(left == right); } }