#pragma once #include "pre.hpp" #include #include "base.hpp" #include "cru_event.hpp" #include "ui/ui_base.hpp" #include "ui/input_util.hpp" struct ID2D1RenderTarget; namespace cru::ui { class Control; } namespace cru::ui::events { class UiEventArgs : public BasicEventArgs { public: UiEventArgs(Object* sender, Object* original_sender) : BasicEventArgs(sender), original_sender_(original_sender), handled_(false) {} UiEventArgs(const UiEventArgs& other) = default; UiEventArgs(UiEventArgs&& other) = default; UiEventArgs& operator=(const UiEventArgs& other) = default; UiEventArgs& operator=(UiEventArgs&& other) = default; ~UiEventArgs() override = default; Object* GetOriginalSender() const { return original_sender_; } bool IsHandled() const { return handled_; } void SetHandled(const bool handled = true) { handled_ = handled; } private: Object* original_sender_; bool handled_; }; template class RoutedEvent { public: static_assert(std::is_base_of_v, "TEventArgs must be subclass of UiEventArgs."); using EventArgs = TEventArgs; RoutedEvent() = default; RoutedEvent(const RoutedEvent& other) = delete; RoutedEvent(RoutedEvent&& other) = delete; RoutedEvent& operator=(const RoutedEvent& other) = delete; RoutedEvent& operator=(RoutedEvent&& other) = delete; ~RoutedEvent() = default; Event direct; Event bubble; Event tunnel; }; class MouseEventArgs : public UiEventArgs { public: MouseEventArgs(Object* sender, Object* original_sender, const std::optional& point = std::nullopt) : UiEventArgs(sender, original_sender), point_(point) {} MouseEventArgs(const MouseEventArgs& other) = default; MouseEventArgs(MouseEventArgs&& other) = default; MouseEventArgs& operator=(const MouseEventArgs& other) = default; MouseEventArgs& operator=(MouseEventArgs&& other) = default; ~MouseEventArgs() override = default; Point GetPoint() const { return point_.value_or(Point::Zero()); } private: std::optional point_; }; class MouseButtonEventArgs : public MouseEventArgs { public: MouseButtonEventArgs(Object* sender, Object* original_sender, const Point& point, const MouseButton button) : MouseEventArgs(sender, original_sender, point), button_(button) {} MouseButtonEventArgs(const MouseButtonEventArgs& other) = default; MouseButtonEventArgs(MouseButtonEventArgs&& other) = default; MouseButtonEventArgs& operator=(const MouseButtonEventArgs& other) = default; MouseButtonEventArgs& operator=(MouseButtonEventArgs&& other) = default; ~MouseButtonEventArgs() override = default; MouseButton GetMouseButton() const { return button_; } private: MouseButton button_; }; class MouseWheelEventArgs : public MouseEventArgs { public: MouseWheelEventArgs(Object* sender, Object* original_sender, const Point& point, const float delta) : MouseEventArgs(sender, original_sender, point), delta_(delta) {} MouseWheelEventArgs(const MouseWheelEventArgs& other) = default; MouseWheelEventArgs(MouseWheelEventArgs&& other) = default; MouseWheelEventArgs& operator=(const MouseWheelEventArgs& other) = default; MouseWheelEventArgs& operator=(MouseWheelEventArgs&& other) = default; ~MouseWheelEventArgs() override = default; float GetDelta() const { return delta_; } private: float delta_; }; class DrawEventArgs : public UiEventArgs { public: DrawEventArgs(Object* sender, Object* original_sender, ID2D1RenderTarget* render_target) : UiEventArgs(sender, original_sender), render_target_(render_target) {} DrawEventArgs(const DrawEventArgs& other) = default; DrawEventArgs(DrawEventArgs&& other) = default; DrawEventArgs& operator=(const DrawEventArgs& other) = default; DrawEventArgs& operator=(DrawEventArgs&& other) = default; ~DrawEventArgs() = default; ID2D1RenderTarget* GetRenderTarget() const { return render_target_; } private: ID2D1RenderTarget* render_target_; }; class FocusChangeEventArgs : public UiEventArgs { public: FocusChangeEventArgs(Object* sender, Object* original_sender, const bool is_window = false) : UiEventArgs(sender, original_sender), is_window_(is_window) {} FocusChangeEventArgs(const FocusChangeEventArgs& other) = default; FocusChangeEventArgs(FocusChangeEventArgs&& other) = default; FocusChangeEventArgs& operator=(const FocusChangeEventArgs& other) = default; FocusChangeEventArgs& operator=(FocusChangeEventArgs&& other) = default; ~FocusChangeEventArgs() override = default; // Return whether the focus change is caused by the window-wide focus change. bool IsWindow() const { return is_window_; } private: bool is_window_; }; class ToggleEventArgs : public UiEventArgs { public: ToggleEventArgs(Object* sender, Object* original_sender, bool new_state) : UiEventArgs(sender, original_sender), new_state_(new_state) {} ToggleEventArgs(const ToggleEventArgs& other) = default; ToggleEventArgs(ToggleEventArgs&& other) = default; ToggleEventArgs& operator=(const ToggleEventArgs& other) = default; ToggleEventArgs& operator=(ToggleEventArgs&& other) = default; ~ToggleEventArgs() override = default; bool GetNewState() const { return new_state_; } private: bool new_state_; }; class KeyEventArgs : public UiEventArgs { public: KeyEventArgs(Object* sender, Object* original_sender, int virtual_code) : UiEventArgs(sender, original_sender), virtual_code_(virtual_code) {} KeyEventArgs(const KeyEventArgs& other) = default; KeyEventArgs(KeyEventArgs&& other) = default; KeyEventArgs& operator=(const KeyEventArgs& other) = default; KeyEventArgs& operator=(KeyEventArgs&& other) = default; ~KeyEventArgs() override = default; int GetVirtualCode() const { return virtual_code_; } private: int virtual_code_; }; class CharEventArgs : public UiEventArgs { public: CharEventArgs(Object* sender, Object* original_sender, wchar_t c) : UiEventArgs(sender, original_sender), c_(c) {} CharEventArgs(const CharEventArgs& other) = default; CharEventArgs(CharEventArgs&& other) = default; CharEventArgs& operator=(const CharEventArgs& other) = default; CharEventArgs& operator=(CharEventArgs&& other) = default; ~CharEventArgs() override = default; wchar_t GetChar() const { return c_; } private: wchar_t c_; }; } // namespace cru::ui::events