#pragma once #include "pre.hpp" #include // for ComPtr #include "render_object.hpp" // forward declarations struct ID2D1Brush; struct ID2D1Geometry; namespace cru::ui::render { struct CornerRadius { constexpr CornerRadius() : left_top(), right_top(), left_bottom(), right_bottom() {} constexpr CornerRadius(const Point& value) : left_top(value), right_top(value), left_bottom(value), right_bottom(value) {} constexpr CornerRadius(Point left_top, Point right_top, Point left_bottom, Point right_bottom) : left_top(left_top), right_top(right_top), left_bottom(left_bottom), right_bottom(right_bottom) {} Point left_top; Point right_top; Point left_bottom; Point right_bottom; }; class BorderRenderObject : public RenderObject { public: explicit BorderRenderObject(ID2D1Brush* brush); BorderRenderObject(const BorderRenderObject& other) = delete; BorderRenderObject(BorderRenderObject&& other) = delete; BorderRenderObject& operator=(const BorderRenderObject& other) = delete; BorderRenderObject& operator=(BorderRenderObject&& other) = delete; ~BorderRenderObject() override; bool IsEnabled() const { return is_enabled_; } void SetEnabled(bool enabled) { is_enabled_ = enabled; } ID2D1Brush* GetBrush() const { return border_brush_; } void SetBrush(ID2D1Brush* new_brush); Thickness GetBorderWidth() const { return border_thickness_; } void SetBorderWidth(const Thickness& thickness) { border_thickness_ = thickness; } CornerRadius GetCornerRadius() const { return corner_radius_; } void SetCornerRadius(const CornerRadius& new_corner_radius) { corner_radius_ = new_corner_radius; } void RecreateGeometry(); void Draw(ID2D1RenderTarget* render_target) override; RenderObject* HitTest(const Point& point) override; protected: void OnAddChild(RenderObject* new_child, int position) override; void OnSizeChanged(const Size& old_size, const Size& new_size) override; void OnMeasureCore(const Size& available_size) override; void OnLayoutCore(const Rect& rect) override; Size OnMeasureContent(const Size& available_size) override; void OnLayoutContent(const Rect& content_rect) override; private: RenderObject* GetChild() const { return GetChildren().empty() ? nullptr : GetChildren()[0]; } private: bool is_enabled_ = false; ID2D1Brush* border_brush_ = nullptr; Thickness border_thickness_ = Thickness::Zero(); CornerRadius corner_radius_{}; ID2D1Geometry* geometry_ = nullptr; ID2D1Geometry* border_outer_geometry_ = nullptr; }; } // namespace cru::ui::render