#include "cru/win/graph/win_graph_factory.hpp" #include "cru/win/exception.hpp" #include "cru/win/graph/win_brush.hpp" #include "cru/win/graph/win_font.hpp" #include "cru/win/graph/win_geometry.hpp" #include "cru/win/graph/win_text_layout.hpp" #include #include #include namespace cru::win::graph { namespace { WinGraphFactory* instance = nullptr; } } // namespace cru::win::graph namespace cru::platform::graph { void GraphFactoryAutoDeleteExitHandler() { const auto i = ::cru::win::graph::instance; // avoid long namespace prefix if (i == nullptr) return; if (i->IsAutoDelete()) delete i; } IGraphFactory* IGraphFactory::CreateInstance() { auto& i = ::cru::win::graph::instance; // avoid long namespace prefix assert(i == nullptr); i = new cru::win::graph::WinGraphFactory(); std::atexit(&GraphFactoryAutoDeleteExitHandler); return i; } IGraphFactory* IGraphFactory::GetInstance() { return ::cru::win::graph::instance; } } // namespace cru::platform::graph namespace cru::win::graph { WinGraphFactory* WinGraphFactory::GetInstance() { return instance; } WinGraphFactory::WinGraphFactory() { UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #ifdef CRU_DEBUG creation_flags |= D3D11_CREATE_DEVICE_DEBUG; #endif const D3D_FEATURE_LEVEL feature_levels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2, D3D_FEATURE_LEVEL_9_1}; Microsoft::WRL::ComPtr d3d11_device_context; ThrowIfFailed(D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, creation_flags, feature_levels, ARRAYSIZE(feature_levels), D3D11_SDK_VERSION, &d3d11_device_, nullptr, &d3d11_device_context)); Microsoft::WRL::ComPtr dxgi_device; ThrowIfFailed(d3d11_device_->QueryInterface(dxgi_device.GetAddressOf())); ThrowIfFailed(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, IID_PPV_ARGS(&d2d1_factory_))); Microsoft::WRL::ComPtr d2d1_device; ThrowIfFailed(d2d1_factory_->CreateDevice(dxgi_device.Get(), &d2d1_device)); ThrowIfFailed(d2d1_device->CreateDeviceContext( D2D1_DEVICE_CONTEXT_OPTIONS_NONE, &d2d1_device_context_)); // Identify the physical adapter (GPU or card) this device is runs on. Microsoft::WRL::ComPtr dxgi_adapter; ThrowIfFailed(dxgi_device->GetAdapter(&dxgi_adapter)); // Get the factory object that created the DXGI device. ThrowIfFailed(dxgi_adapter->GetParent(IID_PPV_ARGS(&dxgi_factory_))); ThrowIfFailed(DWriteCreateFactory( DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast(dwrite_factory_.GetAddressOf()))); ThrowIfFailed(dwrite_factory_->GetSystemFontCollection( &dwrite_system_font_collection_)); } WinGraphFactory::~WinGraphFactory() { instance = nullptr; } platform::graph::ISolidColorBrush* WinGraphFactory::CreateSolidColorBrush( const ui::Color& color) { return new WinSolidColorBrush(this, color); } platform::graph::IGeometryBuilder* WinGraphFactory::CreateGeometryBuilder() { return new WinGeometryBuilder(this); } platform::graph::IFontDescriptor* WinGraphFactory::CreateFontDescriptor( const std::wstring_view& font_family, float font_size) { return new WinFontDescriptor(this, font_family, font_size); } platform::graph::ITextLayout* WinGraphFactory::CreateTextLayout( std::shared_ptr font, std::wstring text) { const auto f = std::dynamic_pointer_cast(font); assert(f); return new WinTextLayout(this, std::move(f), std::move(text)); } } // namespace cru::win::graph